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ducki
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quote: Originally posted by nbarclay
Of course if a new player comes along and reads about "beating techs out of the AIs" strategies and tries them on Chieftain, he's in for some very slow advancement. .
Nathan |
Even on Warlord and often on Regent, this is true.
Unless you have enough troops to take out enough of a neighbor to give you a new border with a new neighbor, you've shot your research cow in the head.
Once I've beaten 1 set of tech out of an AI, he's mostly useless from then on, at least for one Age. So you need lots of neighbors for "beat tech out of the AI" to work.
You also need a lot of self-control. Just because you can cripple one of your two neighbors completely doesn't mean you should. If you do, then someone has to take up the slack in research and cash generation or you will fall behind any group/pair of far-away civs that are both full-strength.
I realize that beyond Regent, you really have to militarize your strategy in order to be truly competitive, but a lot of the decisions that the more advanced players make when utilizing a more militant strategy don't get written into the strat guides - things like how many cities to take, which cities to take, keep cities or raze, keeping your "tech b****" productive enough to continue being your researcher, etc.
I still don't have the hang of the "early rush", though the Celts sure were fun to use for that, so my comments come from a particularly Regent-level Builder-style viewpoint.
Sure, I have the infrastructure to build an army big enough to squash my enemies, but half of the time that ends up slowing me down more than it helps(in comparison to far-away civ groups). I guess it's time to go reread some of the Must Read Threads.

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DrFell
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I'm sure some people exaggerate how slow techs go at cheiftain. I've played space race games where I landed in the 15th century on monarch, and I research virtually all the techs myself (normally have a lead of over an age by modern times). Cheiftain gives you more content citizens, and a much weaker AI, so it should be even easier to dominate the tech tree and get modern age techs before everyone else is out of medieval times.
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DaveMcW
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joncnunn, the AI research cost never changes. If you give an AI an empire of size 40 cities with all improvements, they will research at the same rate regardless of difficulty level. The difference between chieftain and diety is the AI's cost of building such large cities.
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