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metalhead is offline metalhead
Warlord
USA
Apr 2002
time: 00:23
  Old Post 05-11-2002 00:31
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#1 Report this post to a moderator
Those f-ing ruins!!!! Support Apolyton, buy Alpha Centauri

I'm sure anyone who has PtW has seen one of these - when you raze a city, or a Civ gets eliminated from the game, city(s) become a pile of rubble. I absolutely cannot stand these blights on an otherwise pleasing landscape. Is there any way to get rid of these piles of rubble, besides building cities on top of them? Are the ruins of the Persian city I razed in 1000 BC to steal its iron going to be around 3000 years later? What were the Firaxians thinking when they decided to put this into the game? Am I the only one bothered by this?

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:23
  Old Post 05-11-2002 00:50
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#2 Report this post to a moderator
Put an end to popups!

Actually, just move one of your workers to the site and build either a road, mine or irrigate - The ruins will disappear after the terrain improvement is complete.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 05-11-2002 02:06
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Help yourself to an AD-FREE life

Maybe they were thinking that Warlords was cool.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:23
  Old Post 05-11-2002 02:34
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Support Apolyton, buy GURPS/ Alpha Centauri

I like the idea, it's the graphic I hate. It looks like mush. It could have been much cooler (but I guess that's what one could say for all of their uninspired graphics for Civ3. Thanks for the mods, Sn00py!)

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 05-11-2002 03:12
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Support Apolyton buy from Amazon

If you hate the graphic, mod it.

[FX]Roman is offline [FX]Roman
Chieftain

Nov 2002
time: 05:23
  Old Post 05-11-2002 03:18
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yep, if you dont like it, just save over that gfx with a small dot, or something. Perhaps a transperant dont...

metalhead is offline metalhead
Warlord
USA
Apr 2002
time: 00:23
  Old Post 06-11-2002 00:36
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quote:
Originally posted by Wittlich
Actually, just move one of your workers to the site and build either a road, mine or irrigate - The ruins will disappear after the terrain improvement is complete.


Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:23
  Old Post 06-11-2002 01:44
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Re: Those f-ing ruins!!!! Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by metalhead
What were the Firaxians thinking when they decided to put this into the game? Am I the only one bothered by this?


You know, it was actually we, the Apolytonians, who suggested this, in a slightly different form...

From The List, section Radical ideas:

quote:

11. If a city is destroyed by natural means and not by another civilization then the destroyed civilization’s cities turn into ruins. If another civilization discovers these ruins then they get whatever gold and technology that the civilization had.

Pachabel is offline Pachabel
Settler

Nov 2001
time: 00:23
  Old Post 06-11-2002 01:58
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Support Apolyton, buy Alpha Centauri

I like the ruins. Adds a nice touch to razing the cities.

ThaddeusAlexander is offline ThaddeusAlexander
Warlord
Toronto, Canada (Canada's TRUE capitol :))
Dec 2000
time: 00:23
  Old Post 06-11-2002 02:03
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Avatar Enlargement: We've got the solution

I have to vote with good idea, bad graphic... it just looks like a huge pile of gigantic blocks of sandstone and not like actual ruins... they should be simpler and not take up so much space and hide the terrain so much ... just a few ruins or blackened buildings would be good ... some pillars or something...
Guess its "waiting for a nice terrain mod" time

Cheers
~Thadalex

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:23
  Old Post 09-11-2002 08:28
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#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I like the ruins, it let's you know something was there. Anyway, it's a pile of rubble, it's not supposed to be atractive.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:23
  Old Post 09-11-2002 10:35 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#12 Report this post to a moderator
Increase the size of your Attachments

I like it. The graphics could use some work though. A nice touch I'd like to see is if you build a city on ruins, it prompts you to name the city the same as the former city that was destroyed. Or something.

Sinapus is offline Sinapus
Warlord
Houston, Texas
Jun 1999
time: 23:23
  Old Post 09-11-2002 12:12
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#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Carver
I like the ruins, it let's you know something was there. Anyway, it's a pile of rubble, it's not supposed to be atractive.


Plus, if you don't like 'em, don't wipe out your enemies.

sun_tzu_159 is offline sun_tzu_159
Chieftain
Cheshire
Jan 2002
time: 05:23
  Old Post 09-11-2002 16:10
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Avatar Enlargement: We've got the solution

Ruins could get completely buried under the new city or landscape and discovered with archaeologists in modern era. The discoveries could give culture and tourism boost.

Ruins is a great idea that leaves an idea of history on the land.

Regards
Sun_Tzu

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:23
  Old Post 09-11-2002 22:59
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#15 Report this post to a moderator
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quote:
Originally posted by sun_tzu_159
Ruins could get completely buried under the new city or landscape and discovered with archaeologists in modern era. The discoveries could give culture and tourism boost.

Ruins is a great idea that leaves an idea of history on the land.

Regards
Sun_Tzu


True! Ruins make the game more "epic"...

But the graphics still suck.

candybo is offline candybo
Warlord
NC
Jun 2002
time: 00:23
  Old Post 10-11-2002 01:14
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#16 Report this post to a moderator
Got spare money?

Or, don't forget the "salvage war ghetto" worker command that comes with, i dunno, say nationalism? J/K!

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:23
  Old Post 10-11-2002 09:37
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#17 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by ixnay37
A nice touch I'd like to see is if you build a city on ruins, it prompts you to name the city the same as the former city that was destroyed. Or something.


to the name promt.

Also, some sort of bonus for rebuilding on ruins. Maybe you should start with some shields so that it's easier to "rebuild" your temple or whatever.

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:23
Lightbulb  Old Post 10-11-2002 10:04 Visit Switch's homepage!
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#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


Maybe, going along with Carver's post, when you build a city near or on a ruin, you have the option of getting the minerals and gold from them. If you do, you'd get a little plus to help along a struggling civ. But if you don't, then later on once the city's roaded to another civ, it starts building up culture points (read: tourist attraction) or maybe a little capital too (tourists buy stuff, too. Like postcards, souvenir mugs, replicas of the temple.)

BTW, a large cookie to whoever knows where I got that last, italicized phrase

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:23
  Old Post 10-11-2002 11:49
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#19 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well you can't just build a road on them becasue there is already a road in a ruin from the destroyed city.

I think it would be cool if someone came up with good grafic of a burnt out shell of some buildings or something. When playing a fast conquring game the map ends up getting pretty well littered with the ugly ruins.

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