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Idler
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Hello,
though I just read (most) of the manual and stumbled over the following page: http://www.freeciv.org/de/manual/is...me-terrain.html
It is mentioned there, that it is possible to transform water to swamp and vice versa. But I couldn't yet figure out how? Neiither did I yet find a thread about this topic?
Thanks for your help,
mfG Idler
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maubp
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I would also like to know this...
I would guess you need an engineer in a boat to turn ocean into swamp. It might also depend on the rule set in use. I don't have a suitable save game handy (new computer)
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Idler
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Thanks. So I have to change a server variable? But there is none "allow transforming of swamps"? ;-)
I have a suiteable savegame, but putting an engineer on a boat doesn't help, so this is disabled via default?
Thanks, mfG Idler
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maubp
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I don't suppose civworld is available on Windows yet is it?
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:23
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Whether transforming is allowed is configured in terrain.ruleset . For the default ruleset this would be the file data/default/terrain.ruleset :
; number of "land" tiles required to be adjacent to an ocean tile before
; it may be "reclaimed" into a land tile (0-9; 0=anywhere, 9=nowhere)
ocean_reclaim_requirement=3
; number of "ocean" tiles required to be adjacent to a land tile before
; it may be "channeled" into an ocean tile (0-9; 0=anywhere, 9=nowhere)
land_channel_requirement=1
I don't think civworld has been packaged for windows. But I guess it should be possible to compile it yourself under cygwin. (but I have no experience with that)
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