Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Transferring Food between cities???
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 06-11-2002 08:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Transferring Food between cities??? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

One of the things I loved about CIV2 was building a caravan and when ariving to a city, you could place as a trade good or put into building a Wonder or even transport food to another city.

Is this at all possible, say through SLIC, I am looking and may find it, trying to save my self time! (So i can play instead of making mistakes..I mean creating )


Keep any thoughts/ideas forthcoming

Troll

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 06-11-2002 15:25 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

I don't think that's possible . You could do it in CTP2, but SLIC for CTP is not powerful enough. The only way I can think of to alter food input in CTP1 SLIC is by terraforming the terrain around the city, and you obviously don't want to do that...

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 06-11-2002 16:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by J Bytheway
I don't think that's possible . You could do it in CTP2, but SLIC for CTP is not powerful enough. The only way I can think of to alter food input in CTP1 SLIC is by terraforming the terrain around the city, and you obviously don't want to do that...


Of course not, even though my neighbors taunt me, telling me my Momma wears combat boots and I feed my kids rocks..well, My Momma dont wear combat boots, shes in heaven, but... I have been known to feed my citizens some nice tasty granite biscuits

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:23
  Old Post 13-11-2002 16:23
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Now let the thoughts fly wild.....

If we used the BONUS_FOOD flag from the Cattle-unit and added this flag to the Caravans...

What would happen? It might give some problems as Caravans uses the IS_TRADER flag. Or it might give nothing at all. I do not know as I am at work right now.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 13-11-2002 16:40
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by TheBirdMan
Now let the thoughts fly wild.....

If we used the BONUS_FOOD flag from the Cattle-unit and added this flag to the Caravans...

What would happen? It might give some problems as Caravans uses the IS_TRADER flag. Or it might give nothing at all. I do not know as I am at work right now.
..me thinks me might try that later when I return home from work, which I need to be headed to now..

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 16-11-2002 07:21
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by TheBirdMan
Now let the thoughts fly wild.....

If we used the BONUS_FOOD flag from the Cattle-unit and added this flag to the Caravans...

What would happen? It might give some problems as Caravans uses the IS_TRADER flag. Or it might give nothing at all. I do not know as I am at work right now.


Ok, I tried adding BONUS_FOOD 5 to caravan...and it took, as in did not crash to desktop, but I monitored turns and could not see where it had a any effect??..taking any feedback, i looked in city screen and FOOD is shown as turns left to growth, but could not see any plus' or minus', any suggestions?

What I am trying for, is to actually transfer an excess, say from an all grassland city to say a mountainous city who would need it more.

Thanks


Troll

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:23
  Old Post 16-11-2002 13:08
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Try set the bonus_food number high, fx. 25 or 30. Then it might be easier to see, if it makes any difference.

If you want it to "cost" food to send a caravan, I am not sure you can control that.

There is a hunger-setting for all units, but the only place I have seen it used (value greater than 0 (zero) is in the pop.txt file.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 16-11-2002 16:25
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by TheBirdMan
Try set the bonus_food number high, fx. 25 or 30. Then it might be easier to see, if it makes any difference.

If you want it to "cost" food to send a caravan, I am not sure you can control that.

There is a hunger-setting for all units, but the only place I have seen it used (value greater than 0 (zero) is in the pop.txt file.


I am on way to a mens breakfast, but when I return I will try. It really wouldnt matter if it "COST" food, that was a concept from CIV2, IIRC, whereas you simply built a caravan and sent it out with a good on it, and when it reached a city, you could either use that "GOOD on the caravan" or apply that CARAVAN to production of a Wonder or simply use as FOOD For that city ..I have allways loved that concept and eventually would like to incorporate that into one of my mods

I will try setting that number "HIGHER" and get back to you!

Thanks!

Oh yeah, and tohelp from another post, I also have a nicname for you!!

HELPING-BIRD!!!!!

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 17-11-2002 01:09
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

~sigh~
Nothing..checked the cities the route was between and still all tile was the same, turns for growth the same
maybe it isnt not possible??..Oh well, i will continue to monitor posts and continue to strive for sucess and maybe thru trial and error something can be accomplished

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:23
  Old Post 18-11-2002 17:30
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Then the best solution is to activate the Cattle_unit (remove cant_build flag from the unit.txt file) and replace the sprites of that cow with one of a camel/ship/truck - why not take that into consideration when/if I ever get starting on my own modę).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0424 seconds (89.01% PHP - 10.99% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net