Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Strategically Improving the AI
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:23
Arrow  Old Post 06-11-2002 14:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Strategically Improving the AI Full PM-box? Change here!

I've often read some still get bored in the Industrial & Modern Ages. Have you used the Editor to add/remove anything from those ages to make things more interesting?

I've been away from Civ3 since 1.17 (1.19?) & recently only have been working on mods. Yet, I recall the AI was awful at using artillery & often produced too much of it. If that is still the same I'm tempted to not allow anyone build artillery, but that's a sad story too.

Any specific technology/unit that the human benefits far more from than the AI in 1.29 (railroads? cathedrals? factories? cavalry?) than others?

I'm posting this here since avid strategy game players are more likely to understand the AI's weaknesses than a graphic designer in the Creation forum.

Yes, I know PtW has a better AI, but I'm waiting on that & I've yet to see anyone say PtW cured their Industrial/Modern Age blues. Below is a listing of typical AI Brain options (if you've created a great one I would be curious)...

Attachment: thepatch.jpg
This has been downloaded 1 time(s).

Last edited by Pyrodrew on 21-03-2003 at 18:26

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:23
  Old Post 06-11-2002 14:40
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Add emphasize shields, build often Offensive & Defensive Land units and Settlers

DrFell is offline DrFell
King

Sep 2000
time: 05:23
  Old Post 06-11-2002 15:44
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

The AI has a big weakness when you reach the industrialization period. It tends to put far too little focus on railroads and factories, whereas the human does and doubles productivity over the AI. In fact, you can often find AI cities in modern times with no factories. The industrial period is usually the period in a larger map deity game when I begin to gain huge leads over the AI.

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:23
  Old Post 06-11-2002 16:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

For right now I'm going to check Militaristic, Industrious, Commercial, Expansionist, & Scientific for Factories so all 16 will hopefully find Factories more desireable. As of 1.29, currently none are checked! Temple is checked for Religious, Marketplace is checked for Commercial, but Factories are not even checked for Industrious???

If that does not work, I suppose I could take some of the teeth out of factories (Production 2 down to 1).

Cavarly & Railroads are also at the top of my list to investigate further. Yet if I increase the costs/time I fear, in the long run, it will only widen the gap between the "haves" & "have-nots" & the AI also may lose some interest in building them. If I decrease the costs/time then, in the short run, the human (me) will conquer faster (or am I wrong on 1 of those 2 points?).

Below is an image of what is checked for factories...

Attachment: factories.jpg
This has been downloaded 129 time(s).

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:23
  Old Post 06-11-2002 18:42
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Pyrodrew: You should try the AU mod ("A mod for the curriculum"). It has most of the things, you wrote about, already addressed.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 06-11-2002 19:26 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

quote:
Originally posted by Pyrodrew
For right now I'm going to check Militaristic, Industrious, Commercial, Expansionist, & Scientific for Factories so all 16 will hopefully find Factories more desireable. As of 1.29, currently none are checked! Temple is checked for Religious, Marketplace is checked for Commercial, but Factories are not even checked for Industrious???



I believe the civ attributes checked for each improvement is to flag it as half-price for militaristic, religious, and scientific. It has nothing to do with the AI actually building it, other than it being more appealing due to its reduced cost.

DrFell is offline DrFell
King

Sep 2000
time: 05:23
  Old Post 06-11-2002 19:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

Marketplaces don't get half price for commercial though.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 06-11-2002 19:30 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by DrFell
Marketplaces don't get half price for commercial though.


My guess is that they used to get half price at some point in Firaxis testing, but then they decided it would be too powerful so they removed the half-price bonus from all commercial buildings. They left the buildings flagged in the editor though.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:23
  Old Post 06-11-2002 21:03 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I recall a thread on the subject, that I believe is linked to from the Greatest Threads thread, it also had Soren of Firaxis saying something on the issue, and it's a very good one, shows what to do if you want a killer AI.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 07-11-2002 03:14
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

It was the "Key to AI Greatness."

Pyrodrew, check the AU Mod as Sir Ralph said. We've been playing with the same concepts, and more. It needs some further work though, especially post-PTW.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0319 seconds (87.21% PHP - 12.79% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net