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V.O.C.'02
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rotterdam, holland
Apr 2002 time: 06:23
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I;m currently playing my first emperor game!
Standard map, pangea, playing as the persians.
I found out i'm in no way able to keep up with the a.i. in science and in (normal) production. So I just stayed frindly with the rest until I had enough cities (only caring about city growth), while making a run for iron and horses (build 2 cities around an iroquis city just to get the iron-tile. When I got big enough I just kept cranking out barracks and immortals (gotta love em) and was able to get most of the iroquis cities and land.
Now my problem is: the immortals are cheap (30 shields) but I'm in the late middle ages and everyone have got pikemen or musketmen, and researching strong! Is it doable to pop-rush knights and does teh A.I. at emperor build enough defensive units To stand my avarage to strong army of knights.? I need to stay stay in depotism, cuz otherwise I will fall back very fast, the only way I can keep up is pop-rushing, and it hurts to see those unhappy faces
It's just to much for me, I'm acually Regent material (tops) i'll guess i will start a warlord game later, just for ego and killing spears with my caverely!
(What I do like is conquerring a size 12 city, get rid of the resisters and pop-rush it to 1 by getting me library, pikeman, and a couple of immortals )
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Dominae
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I'll just address one problem I see with your game: there is no reason for you to stay in Despotism in the Middle ages, unless you haven't discovered Monarchy yet. If not, get it ASAP and switch.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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quote: I need to stay stay in depotism, cuz otherwise I will fall back very fast |
No offense, but this is a terrible mistake. Despotism is by far the worst government in the game and should be left behind ASAP. Monarchy *may* be viable if you are fighting a lot and have a large army, but more likely republic is the way to go. You can outresearch the AI on Emperor - it just takes time to build up your infrastructure properly (markets, libraries, banks, univerisities).
When I jumped up to Emperor, not long ago, I developed a simple strategy:
Pump out a few warriors from my capitol, go exploring, find nearest neighbor. Wait for a settler team (warrior/settler) to come my way. Hit it. Result: 2 captured workers, and a very angry AI civ. But after a few turns of refusing to speak with you, they will cave and give you tech and gold. That will give you more room to expand by crippling your nearest neighbor early on, and it will help you out in tech early on.
Step 2 is a swordsman attack on the same civ to gain all but 1 city, their tech, maps and gold. Maybe not in the case of Persia, because that blows the GA. Meanwhile, I'm beelining for Monarchy (note: I normally play religious civs, and will use Monarchy. If not religious, I just want the HG, and will wait for Republic before switching).
Step 3 is a horseman (or war chariot... mmmm) rush on somebody else, with swords along for the fun. Hopefully, a leader will be generated. That can be used to rush a FP, or move the palace after building the FP near the original start.
If you accomplish 1-3, you're all set. Once you have an optimal FP, you essentially have 2 empires. You will have luxuries to sell the AI, too, draining their economies.
-Arrian
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Dominae
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The situation Arrian is describing is great if it works, but definitely doesn't happen every game on Emperor. Even if you're right next to your neighbour, you'll often find that your 2 early Warriors are seriously outmatched and outnumbered by the AIs free units. But, if you do pull it off, it basically means that you've doubled your potential territory by "taking out" a civ so early. Definitely a strategy to keep in mind, just don't depend on it.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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Dominae,
I will admit my sample size is small (2 games - I didn't use this in AU201... which I still need to finish). However, all you need to do is nail the settler team, and then basically hold them off until they'll talk.
In a recent game as Japan, I hit an Indian settler team with 2 warriors. 1 died, the other got the workers. The Indians had a number of warriors running around and I had 2. Both were killed, and the workers recaptured. However, I made peace in exchange for several techs and all their gold. In the meantime, I expanded toward them aggressively, and was able to launch a direct assault in Delhi from a city I had built (in other words, Indian eastward expansion was thwarted totally, and I got money and tech).
The first time I did it (my first Emperor victory, as Egypt), it worked even better: 4 techs, money from America, and I kept the 2 workers.
The whole point is to hurt one civ badly early on, thus providing an excellent whipping boy for later (read: swordsmen). The damaged civ will keep up or close to it in tech with the other AIs (and thus, so will you) but will be weak, and ripe for the plucking.
-Arrian
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Dominae
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Sigh, my poor communication skills are preventing me from getting my point across! I know the point is not to attempt to eradicate an enemy civ with two early Warriors. And I'm aware that 2 Warriors against 1 in open terrain is pretty good odds.
My point is simply this: that in my experience, if you expect to get this sort of thing done every game, you'll be sorely disappointed. Sometimes you're just so far away from an enemy civ that they've planted 3 cities by the time you get there. Sometimes they are defending their Settlers with Spearmen (am I the only one where this is the norm?). Sometimes you won't get them on open terrain (forests are the most common nuisance). And sometimes you'll just fail and realise that your game is probably going to suck because your "Warrior/Settler bop" didn't work. In each of these cases, do you start over?
I see the whole "bopping" strategy as seizing an opportunity: if you see that you have good odds at taking out a Settler early on in the game, then go for it. This is why, like Theseus, I've come to fit in an Archer in my early build queue. But advising someone who is new to Emperor to go hunting with your two first Warriors as a matter of course may be more harmful than helpful.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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I will definitely go with an early reg archer if I'm China (industrious worker chopping forest = 1/2 the archer).
I tried this tactic again last night (me Japan). I was trying out a small map. India was to my SE, pretty close, and I had 3 reg warriors milling about. Unfortunately, their 1st settler team went to their SE, away from me. So, instead I simply stole the two workers they had improving terrain by Delhi. For my trouble (which included 2 or 3 dead warriors by the end, damnit), I got the workers, 2 techs and some gold. So it worked again.
Incidentally, I screwed that game up. I made a strategic error, and I KNEW IT at the time... and did it anyway. I have this habit of picking off weaker civs before going in for a tough fight, which is all well and good, but not if it results in too much time lost. I hit India again with swordsmen, and did well, it's just that a fair number of swords were in the far SE when I was forced to initiate my war vs. China in the N. Blah. I really could have used them. China had built the GW, and thus had a GA, and built the GL not to mention some horsemen. My worst nightmare... the AI using horsemen. Anyway, my offensive bogged down, though I did get 1 leader.
Then I was dealt the final blow: I had rushed, VERY optomistically, my FP in the very last Chinese city I took. I saw glory in my mind, as I envisioned my eventual conquest of China and France, with my shiny new FP perfectly centered... and then the city flipped back to China. I nodded, recognizing I had taken a foolish risk, and quit. Beaten like a rented mule.
-Arrian
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Dominae
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Hm, after re-reading my last post this morning, it seems that I got a little more....agitated than I usually like to on a public forum. Thanks Theseus for putting the whole thing into perspective. I guess RL creeps into our 'Poly posts from time to time.
I appear to have missed the entire "China is a great civ for early-warmongering" phase you guys underwent this summer. Sounds like a fine project to get me off recent obsession with OCC...
Dominae
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Dominae
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quote: Originally posted by V.O.C.'02
I'm still not agreeing with the government switch.
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The only reason I can see that you would prefer Despotism over Monarchy is for poprushing. But the ability to poprush for extended periods of time is not very useful (due to unhappiness). If you're intent on being a complete warmonger, Monarchy is the right choice IMO, at least until you reach Communism. Even then, the choice between Communism, Monarchy or Republic for war-time government is not a clear one.
Dominae
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