Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Any of you have trouble moving stacks?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
jpinard is offline jpinard
Chieftain

Oct 2002
time: 05:23
  Old Post 06-11-2002 19:35
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Any of you have trouble moving stacks? Support Apolyton, buy Civilization 2

I have. Many times I got to move a stack, and it'll move one square or not at all. Most of the time it will not continue it's course after one turn also.

Can anyone tell me what I'm doing wrong?

osirus2626 is offline osirus2626
Settler

Nov 2002
time: 23:23
  Old Post 06-11-2002 22:42
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

The move in a stack command has worked great for me. It makes things nice and smooth when moving massive amounts of artillery to a spot next to an opponents city you would like to turn to rubble.

One thing to remember, is that if you use the "goto" command i think your unit will stop if it comes in contact with an enemy unit.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 06-11-2002 23:11
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

yeah, when I installed PTW, it started doing this

go to the preferences menu

I think you need to turn off-show our automatic moves
if not that, its one of those options

hope this helps, it was really irritating me

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 06-11-2002 23:13
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

whoops, I misread the question


The stack will only move asfast as the slowest unit, maybe thats the problem.

If you want to move one type of unit, say cavalry leaving the muskets behind, then use the icon above the mini map. can't remember which hotkey command moves one type, but it will say there. ctrl-j or something

Mkinser is offline Mkinser
Chieftain
of my own domain...when my wife isn't there.
Nov 2000
time: 23:23
  Old Post 06-11-2002 23:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Mixed units? Increase the size of your Attachments

If you are using mixed units, I believe the stack will only move as far as the slowest unit allows. So if you have a stack of horsemen and spearmen and try to move them together, it will only move the one space that a spearman is allowed.

If they come in contact with any opponent units, they will stop to give you the option to continue on or to destroy the other unit.

This has happened to me a couple of times...I will attack a unit and take over his space on the map. Then I will move a stack onto of that unit. When I try to "re-stack" and move them all together, the original gets left behind. Not sure why this works this way. I am sure there is a logical explanation (the first unit has fewer movement points left???), so I have started to watch for it and work around it as best I can.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:23
  Old Post 07-11-2002 00:03
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

A related stack movement issue -- anyone notice different "show" concepts in stack movement or is my older laptop just not up to snuff? Under stock Civ III I would move a stack of workers across RR to a polluted square, and the view would jump to the destination square and see a worker appear, followed by the little "unit bar indicators" growing (meaning the other members of the stack were arriving at the destination). Under PTW, when I do the same thing, I watch the entire stack move in a series of steps from tile to tile rather than the familiar RR "teleportation" to the destination square (albeit the tile-to-tile movement goes pretty quickly).

(BTW, I play on a 3+ year old laptop with plenty of RAM but otherwise with barely minimum specs -- I'm sure I have a simple, old video card -- I also don't get to see "smooth scrolling" in PTW -- "smooth scrolling" which I understood should look like a camnera panning rather than a step-by-step lurching movement right that I have become accustomed to in any event through stock Civ III).

Catt

rev.jackass is offline rev.jackass
Settler
Atlanta
Nov 2002
time: 05:23
  Old Post 07-11-2002 00:58 Visit rev.jackass's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Sometimes it does it that way on my brand new laptop, sometimes it shows them move one by one. Don't know why.

Captain THC is offline Captain THC
Chieftain
dans la maison
Aug 2002
time: 00:23
  Old Post 07-11-2002 02:11 Visit Captain THC's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

On a few different occasions, I've used the 'move unit of same type in stack' command and it hasn't worked - one unit will go, but not the rest. And yes, I'm certain they were unforitified, could move in that turn, and that I actually clicked the button

Other than that, this new feature has been very helpful.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 07-11-2002 02:18
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Captain THC
On a few different occasions, I've used the 'move unit of same type in stack' command and it hasn't worked - one unit will go, but not the rest. And yes, I'm certain they were unforitified, could move in that turn, and that I actually clicked the button

Other than that, this new feature has been very helpful.



yeah, I've seen that too.

I think its when one set of units already have orders to go to one place and another set is on top of it.

the way to get around is to wake all of the units up or click on all of them, to get rid of the previous orders.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0447 seconds (90.34% PHP - 9.66% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net