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thora
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@vmxa1
Yes, i also think so, but in fact i haven't played moo2 for
more than a year and beside my four friends there were nothing to compare with. So highscores are one way to do this. Beside this being elected isn't fun for me. I want them all;-). At the end, i think you can speed up by build housing. It took me to turn 480 at the mention game and i'm just trying again.
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GePap
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of the Big Apple
Nov 2001 time: 23:23
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Well, I have had games in which the glaxy is ready to elect me, but I am not ready to win, so I abstain or vote for the other guy for several election cycles, until only two races are left, and thus no more elctions.
I think ways to make the whole game more challenging:
Improve the AI.s ship design mentality late game. If the AI decided to build ships based on lots of beams and beam powerups like structural annalyzers and high energy focus, and then took an aggressive approach (as always) a lot of players would see their fleets thorn to shreds. As is, the AI relies on some space-wasting strategies. After a certain point even antaran ships are a joke, and Loknar's ship I rarely use since the ships I used to kill the guardian are so more vastly powerful.
Also, have the AI use more exotic techs like timewarp generators and phazing cloaks. Could you imagine an AI fleet of phaze cloaked titans with lots of disrupters and plasma beams using achilles targeting units and time warp generators? I have used them and they are killer.Shoot one turn, phaze the other. then theyc an't even shoot back. In the 5 turn you get, you win.
The AI does not build enough buildings to maximize its potential. It spends heavily on ships, which is fine until you can overtake them in etch and then you produce much better ships (see above), and then its done.
Have the AI go after the Antaran homeworld: this would be a killer. This would ruin so many game strategies, wouldn' t it?
Have the AI colonize more aggresively, terraform planets earlier in the game., and make use of planet construction.
The AI should be more amenable to taking colonies rather than blowing them up, and more likely to blow up things once it gets stellar converters, specially against he human.
And if someone wants a real challenge, play a race with no race picks, or only negaive ones. that should pose a real challenge.
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