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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:23
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Here's the topic on the builder's team, which has been founded by Jack_www.
The Team expects to center its development on building policies rather than aggressive expansionism.
Current members so far :
- Jack_www
- Odin
- ZargonX
- Redstar1
- Spiffor
This thread is intended to discuss several matters (Choice of Civilization, Team-logo, Institutional matters), and to let know our structure to those interested in joining the PtW Demogame.
Welcome !
Last edited by Spiffor on 07-11-2002 at 21:36
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:23
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About our institutions, since we aren't many (for now), I suggest a simple and streamlined organization :
Someone (let's say the "president" for now, we'll work catchy names later) plays physically the game. He has a call when there is no order from the ministers handy.
We have a general in chief, who moves all units except workers and settlers
A diplomat in chief, who also cares of trade
A city planner, who also cares of workers
We have a "support minister" who fixes the sliders, decides where to build new cities, decides what science we research, or rather makes plans for this. Not a very shining position, but necessary to keep track of the big picture.
Any decision can be overriden if a 50% majority disagree with it in a poll in a timely manner. The poll must contain an alternative solution.
If there is a problem, misunderstanding and so on, we discuss and find a solution through discussion.
What do you think ?
Let the building begin ! 
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Jack_www
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Well I would not mind playing as the Greeks, I also like the Americans, because we can pick up a lot of early techs.
Spiffor has some good ideas. We should have a congress too, which would approve who gets into what posstion. We should start thinking about who will lead our team against the warmongers that will want to tear us apart.
I know that this might be a little early for this, but I would think that we should start thinking of ways to prevent early attacks. Even though our focus will be building, we will need offensive units early on to counter attack, and I think go for the techs that will give us the best defending unit there is and make sure to build walls.
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Jack_www
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Someone should be in charge of collecting all the contact information of all the members of the team then email everyone with the info at the same time.
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Jack_www
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i like the name "The Enlightened" too.
I have been reading up on the Cartheginians and I think that they would be great for us. THey have ok attack and great defense, but they do cost more so that is something we must keep in mind. But then with their UU early in the game we can have one unit be able to do two functions, attack and defend.
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Jack_www
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I think we should also let the President handle all foreign policy with other civs. I would also like to be the first President of our team if you guys approve of it.
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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quote: Originally posted by Spiffor
Arnelos : sure, but Greece isn't industrious, which is a must in a builder strat. |
Well, then I guess the list of builder-friendly civs would be (all industrious):
Carthage (good)
France (good)
Persia (good)
Ottomons (good)
Egypt (good)
America (fair)
China (mediocre)
I'd suggest that Industrious/Scientific and Industrious/Religious can actually be BETTER than Industrious/Commercial because the commercial trait is really only useful if you build yourself a large and far-flung empire (the reduction in corruption really only surpasses the cost breaks from scientific and religious when you have a number of far-flung metropolises). Since, as a builder civ, you're unlikely to be taking over a significant portion of the map and concentrating on internal development more, commercial is a bit less useful (unless you plan to send settlers off to far-flung places you think you can defend).
Personally, I think commercial is a must-have if you're playing just about any strategy in SINGLE-PLAYER because most of us end up as the dominant power in single-player... but in a multiplayer game, that's hardly assured... in fact, strict probability (there being 4-5 human-controlled civs) is against any specific civ being dominant or even rather large. As such, the cultural boost from scientific and/or religious could be a lot more powerful than the corruption reduction of commercial.
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