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E_T
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Orlando, Florida
Mar 2001 time: 00:23
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This chart shows what our current Corruption/Waste is in all of the cities. It also shows some additional Information:

The formulation for this is Referenced from: Everything you ever wanted to know about corruption and the User Freindly FAQ that is linked to in that thread.
In the Chart:
Corruption effects Trade. Waste effects Shield Production.
Courthouses effect both Corruption and Waste. WLKD effects ONLY Waste.
The chart shows what is the current statistics for Corruption/Waste. It also shows the following:
1) Corruption/Waste with JUST a Courthouse.
2) Waste with ONLY WLKD.
3) Waste with BOTH Courthouse and WLKD.
From the time when I published my Construction Shack - 820AD (and beyond) Corruption & Waste Statistics Report to the present, we have added 9 Courthouses to our Nation. We have also annexed the last of the cities from the French, while disbanding Lyons. With these two counterbalancing each other, we have actually had AVERAGE Corruption increase by 0.46%. We have also achieved WLKD in a number of cities and the AVERAGE Waste has decreased by 0.17%. The addition of Avignon to city Rank 38, Besancon to Rank 42, Heliopolis to Rank 43, Tours to Rank 44 and Grenobie to Rank 47 have "pushed down" the other cities and have increased the overall corruption in only a relatively small percentage of our nation. Waste in Contagion only increased by 4%, which pushed back the FP construction by one turn. This will be counterbalanced by added Infrastructure and Population.
As you can see, adding the courthouses have had a profound effect on our Corruption, especially while we are in the GA. The addition of the remainder of the Courthouses and the completion of the FP will have a profound effect in the near future. The movement of some of the current French cities will also have some effect The 4 cities that are grayed out will be demolished within the next 12 turns.
I have some further charts showing future effects that will be in the next set of posts.
E_T
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:23
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E_T, thanks for the details. Your work here confirms what I have suspected of late. Palace moving benefits are limited at best. The principal benefit is culture flipping opportunities. However, since we are already way over the optimal city count, the results of culture flipping will be an additional 95% corrupt city (somewhere). It probably won't be the city that flipped, since it's chance of flipping was increased by palace location. But no matter where the new city appears on the distance sorted city list, another one will be beyond the optimal city count.
This brings up another topic. San Cortez. Since the purpose of this city was Operation Flip Em Off, and the above tables demonstrate the futility in this strategy, and the city is too close to several other cities, I contend it is time to pull the plug on Operation Flip Em Off in general and San Cortez in detail.
The dubious Civ3 game concept of Optimal City Count, forces us to only place, or capture cities that can develop nearly all of their potential tiles.
This thread demonstates the true value of the DemoGame. Many different minds converging on the same problem from diverse viewpoints. A learning experience that has few equals. I know personally, that as a result of things I have learned already in this game, that I am playing about 1 full level higher than I was before.
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E_T
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Orlando, Florida
Mar 2001 time: 00:23
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quote: Originally posted by roadcage
E_T, thanks for the details. Your work here confirms what I have suspected of late. Palace moving benefits are limited at best. The principal benefit is culture flipping opportunities. However, since we are already way over the optimal city count, the results of culture flipping will be an additional 95% corrupt city (somewhere). It probably won't be the city that flipped, since it's chance of flipping was increased by palace location. But no matter where the new city appears on the distance sorted city list, another one will be beyond the optimal city count.
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Corruption is managable, if you work with it properly. You can still have a very large Empire and still be productive. The placement of FP & ultimately the Palace are of primary Importance when dealing with it. Contagion was (and still is) a good choice for the FP. All of the other options on that side of the nation would have still been in the build up stage.
quote:
This brings up another topic. San Cortez. Since the purpose of this city was Operation Flip Em Off, and the above tables demonstrate the futility in this strategy, and the city is too close to several other cities, I contend it is time to pull the plug on Operation Flip Em Off in general and San Cortez in detail.
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Actually it's a good investment, but you just don't go and throw away something that could work for you. We'll ultamately be better off with those cities, as they are closest to the Greek Ivory.
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The dubious Civ3 game concept of Optimal City Count, forces us to only place, or capture cities that can develop nearly all of their potential tiles.
This thread demonstates the true value of the DemoGame. Many different minds converging on the same problem from diverse viewpoints. A learning experience that has few equals. I know personally, that as a result of things I have learned already in this game, that I am playing about 1 full level higher than I was before. |
Just for everyones Information, our UNMODIFIED OCN (for this game) is 25. Our Modified OCN (MOCN) is 32 with a courthouse or WLKD (for Waste); 38 with a Courthouse & Police Station or Court & WLKD (for Waste); and 44 with all three for Waste only. If you have more than 1.5 times your MOCN centric to your Palace/FP, then you will have Catastrophic Corruption, no matter WHAT you do, but only in the cities that are furtherest away (higher in rank).
NOW THIS IS VERY IMPORTANT - The rules for Communism are very different and could be very detrimental for a very large Empire. If I can keep corruption to a manageable level AND keep my people happy, especially without a Lux Tax, the I don't really have a NEED to move to Communism. It F**ks with my productive core cities.
E_T
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:23
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quote: I propse that we stop building the Palace at Timeline immedately and switch it to the Bank. (Next in the queue)
I don't think we're quite ready for the Palace to start to move to Marcoss City yet, and instead I propose we wait to start building it there until after that city has a Hospital & a Factory during the early Industrial Age. (This would enable much faster construction of the place) Some time during it's construction we should aquire Communism so that the first few Police Stations will be in place. |
Eureka! The lights are coming on. joncnunn, I hope you recognize that the harsh roleplay/cynical tone of several of my last posts were nothing personal. Just a technique I have found to be effective in RL when trying to get folks to re-evaluate pre-concieved notions.
.)Have a neutral party produce reports that have hidden within them pointers to the desired conclusion
.)Produce cynical/harsh comments about the pre-concieved notion containing additional hints to but not the actual analysis required
.)Sit back and wait for the inspiration to happen.
I agree that the Timeline palace should be cancelled and replaced with an city developing project. A bank is ok but I suggest that E_T make the final call on exactly which infrastructure project is accelerated.
I agree that it is pre-mature to begin palace construction anywhere. Yes Factory/Hospital will help, but more significantly, I doubt that we know the desired location yet.
Let me put it another way.
quote: but Here it Is would be better If we decide to move further South into Roman and/or Russian Territory. |
What was ignored here was that Timeline would be better if Flip Em Off were successful and we moved furthur north into Greek, Aztec, and German lands.
Until we commit to an expansion direction, any Palace choice is tough to justify.
And one more fly in the ointment, I do not see city site 1b (from the GH plan for France) on the lists. While it is impossible to know until Steam Engine where the coal is, I have never seen a city location with better Iron Works possibilities than site 1b. This site already has iron, and EVERY remaining tile within it's eventual working radius is either jungle, hill, or mountain all of which are possible coal sites.
I assert that if we are lucky enough to have an iron works there the palace should be located to fully exploit this development.
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E_T
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Orlando, Florida
Mar 2001 time: 00:23
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quote: Originally posted by roadcage
I agree that the Timeline palace should be cancelled and replaced with an city developing project. A bank is ok but I suggest that E_T make the final call on exactly which infrastructure project is accelerated.
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I will delay the current Palace Production, Pending a new Poll (I have to check to see what the time frame has been from the last one).
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What was ignored here was that Timeline would be better if Flip Em Off were successful and we moved furthur north into Greek, Aztec, and German lands.
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If you'll notice, I did include those Cities (and more) in my Charts.
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Until we commit to an expansion direction, any Palace choice is tough to justify.
And one more fly in the ointment, I do not see city site 1b (from the GH plan for France) on the lists. While it is impossible to know until Steam Engine where the coal is, I have never seen a city location with better Iron Works possibilities than site 1b. This site already has iron, and EVERY remaining tile within it's eventual working radius is either jungle, hill, or mountain all of which are possible coal sites.
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Site 1B was built last turnchat and was named by default as Heliopolis. So it's included in the charts as one of the cities. I didn't list it as a canidate for the New Palace, as it's no where in any position to begin production of something like the New Palace. Not without a Lot of Infrasturcture, Prebuild Inprovements & population to build it. It might be considered at some future date, but not until after the next turnchat.
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I assert that if we are lucky enough to have an iron works there the palace should be located to fully exploit this development. |
We hope that that happens, but we'll see.
E_T
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