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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Multiplaying > Swordsman rush
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CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:23
  Old Post 07-11-2002 07:02 Visit CiverDan's homepage!
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Swordsman rush Support Apolyton, buy Alpha Centauri

I have used this technique on an elimination game an a tiny map I played. Build 5-7 warriors. Discover Iron working. Bring science real low to crank up cash. Upgrade to swords. March them to nearest opponents city. Of course you need tiny map and Iron nearby for it too work.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:23
  Old Post 07-11-2002 10:48
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hey, that's not too bad an idea.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 07-11-2002 11:05
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Yup. Chariot to Horseman works too, just a bit harder unless you're lucky.

Druuge is offline Druuge
Settler

Nov 2002
time: 05:23
  Old Post 08-11-2002 03:01
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Persians

DanS is offline DanS
Emperor
Kickball Capital of the World
Jan 1970
time: 00:23
  Old Post 08-11-2002 03:28 Visit DanS's homepage!
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5-7?

Not exactly what I had in mind when you said "rush"...

metalhead is offline metalhead
Warlord
USA
Apr 2002
time: 00:23
  Old Post 08-11-2002 18:55
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#6 Report this post to a moderator
Got spare money?

Why wait so long? Just build 5 or 6 archers and a couple spearmen. If you wait for Iron Working, you'll most likely end up dead.

Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:23
  Old Post 27-11-2002 22:59
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quote:
Originally posted by metalhead
Why wait so long? Just build 5 or 6 archers and a couple spearmen. If you wait for Iron Working, you'll most likely end up dead.


not true in MP, the cheap tactics that are used so effectively versus the AI don't work very well against good human players.
As a matter of fact I have found that no one strategy works often enough to be any of any use. My best advice is to go into every game fresh and open to new ideas, and to take advantage of one's civ's attributes.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 28-11-2002 01:37
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Avatar Enlargement: We've got the solution

Had a game where neither me nor my neighbour had Iron or Horses. I was larger, he had a bottleneck (city on hill with wall).

We bashed and bashed and bashed at each other with Archers and Spearmen. No result was possible given the equal values, his defensive position, and my numbers.

That game would have only broken once we got across the sea. The first to find Iron or Horses and get the harbour built would have won.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:23
  Old Post 29-11-2002 03:42
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quote:
Originally posted by notyoueither
Yup. Chariot to Horseman works too, just a bit harder unless you're lucky.


Just take Equiptians and destoy the all!
(with Chariots)

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:23
  Old Post 29-11-2002 21:45
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Gah, what a cheap tactic.

This is not Starcraft! Rushes ruin all the scientific, cultural, diplomatic and building aspects of the game.

Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:23
  Old Post 29-11-2002 21:55
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careful with the rush it will not work so easily against human opponents, i have had success building infrastructure and playing that way, without resorting to playing civ as a wargame. that being said, sometimes one must go on the offensive.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:23
  Old Post 01-12-2002 06:12 Visit CiverDan's homepage!
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I agree. I have had 10 sword rushes that have failed and others that have suceeded. The key is the element of surprise. I had a regular, non-elimination game where a 10 sword rush at his core cities failed. I also recently played and elimination game where where wa lots of land and a jungle bottleneck between us. So it was a stalemate until i loaded 10 swords on 5 galleys and offloaded them all next to a free city he had gotten from a hut and hadn't been able to defend well yet.

Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:23
  Old Post 01-12-2002 06:31
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quote:
Originally posted by CiverDan
The key is the element of surprise.


Exactly! By the same token, not allowing oneself to be surprised is of the utmost importance.

ajerzguy is offline ajerzguy
Settler

Nov 2002
time: 05:23
  Old Post 02-12-2002 23:01
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Yeah Dan, you #!@&%$ next time i'll check the threads.
There is a defense if you know of the tactic ( Which by the way I have learned the hard way ). It is possible to foil this "mad rush" with lowly workers.......... block the landing of the swordsman that are being carried by the Armada. Always good playing with you. Keep up the good Civin.

Last edited by ajerzguy on 06-12-2002 at 11:30

THE_GIZ is offline THE_GIZ
Settler

Nov 2002
time: 05:23
  Old Post 06-12-2002 08:37
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lol at civerdan cheap boat trick on me take a poor defenseless little city in elimination like that. I will have my revenge

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:23
  Old Post 07-12-2002 01:11
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Germans are awesome at rushing... im liking them again

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:23
  Old Post 08-12-2002 23:18
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u can do this with archers tooo of course.....

Orz is offline Orz
Chieftain
Tartu, Estonia
Dec 1999
time: 05:23
  Old Post 04-01-2003 15:56
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Got spare money?

Can someona say something about first assault with swordsmen or equivalent units. I do not mean very early assaults with archers.

Which are the best:
A) Swordsmen (with scientific civs)
B) Immortals
C) Gallic Swordsmen
D) Roman Legioneers

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:23
  Old Post 04-01-2003 20:22
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quote:
Originally posted by War4ever
u can do this with archers tooo of course.....


Even better with Numidian Mercenaries, with theadded bonus of the Mercs being able to stand up better to iron based attackers (Immortal, Legions, ...)

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:23
  Old Post 05-01-2003 05:12
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quote:
Originally posted by Orz
Which are the best:
A) Swordsmen (with scientific civs)
B) Immortals


You can't have immortals without being scientific, so obviously B has to be always better than A.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:23
  Old Post 05-01-2003 07:44
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Support Apolyton or Terrorists Win

A 25-sword invasion at 1000 BC is devastating. And the best part is you can connect your iron and upgrade less swordmen if you get rushed earlier.

DuncanK is offline DuncanK
Warlord
Evil Empire
Dec 2002
time: 21:23
  Old Post 09-01-2003 23:00
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Put an end to popups!

I don't upgrade my warriors anymore. I use them in the battle instead.

I agree that the best way to take a city in the ealry game is with 4-5 swordsman, but you need to have more than swordsman in your army. You need some archers too. If your opponent has many more archers than you have swordsman\archers, eventually your swordsman will be dead. Let your archers lie in wait for them to advance. Then, after you have killed their advance, move a 2 move unit up to see if more of them are coming. If they seem to be temporarily weakened then move up the swordsmen and take a city.

Rushing with swordsmen only will only work against an opponenet that is significantly smaller than you.

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