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Ming is compiling a list of "cheats" in different versions of the Civ series (for the Civ3 wishlist), which basically meant Civ2, until now. As you and me both know, this isn't enough. SMAC and SMACX are much closer in time to the release of Civ3 then Civ2 ever was. Therefore it is equally, if not more, important to get a lowdown on all the cheats in SMAC as well!
This is his plea:
quote:

I WOULD WELCOME AN EXPERT to list the cheats for other variations. The key here is to alert the designers on how we abuse there sloppy programming. Please, make this list even longer by showing them their new mistakes.... PLEASE!
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Guys, your mission, if you chose to accept it, is to write down every single programming mistake that can be used for cheating in SMAC, even those that might (or might not) be a concious feature. We will then transfer the list to the Civ3 Wishlist forums so that it can be integrated.
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heardie
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What about infinite city sprawl?
------------------
-Chiron Creators-
"http://members.xoom.com/acchiron"
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Thaum
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Dublin, Ireland
Jan 2000 time: 05:13
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how the AI always knows where your PB's are, and attacks them.
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-social engineering inconsistencies have to be fixed. Some changes take effect immediately, some in the year after. Everything should take effect one year after the chnage is ordered and paid for to avoid at least some of the (numerous) possible abuses. For the same reason...
-changes in SE should not be allowed more often than once/ 5 years per category
-units upgraded in the workshop should lose a full turn.
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I've been attacked on small islands by the enemy... I remember once building a base on an Island near enemy territory well within reach for my Needlejets. I sent some crack defensive troops along to keep the base covered from air attacks, but unfortunately neglected to send a spy unit with them. Within 3 bloody turns, the Bloody damned believers had gotten a foil with three probe teams across, and bought out my base with little or no fuss.
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TigToad
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Glendale, AZ USA
Dec 1999 time: 22:13
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Ok..here is a 'cheat' that I think happens, (I'd have to double check but from random observation it appears to be true).
If you move a former to a square his turn is done. However, if you click on him and give him a terraforming order, he'll start it that same turn. You get an extra turn out of your formers that way, multiply that by a lot of formers and...
Also, I'm not sure if they fixed this, but its a bug really not an exploit. You drag that nice line accross the map to tell your unit to move somewhere.. and if you run accross a city (in the inky blackness you can't see) it tells you its name along with the map coordinates, so you can find all the other factions early on.
Tig
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David Byron
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Sure that isn't just the next turn?
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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