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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Is there a way to mod during a running game?
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Gunter is offline Gunter
Warlord

Nov 2001
time: 05:23
  Old Post 07-11-2002 14:14
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Is there a way to mod during a running game? Put an end to popups!

I noticed that the editor mods works only restarting ex novo a new game.

I miss a mod and now my bomber are not lethal,but I'm on industrial age.

Of course I can't modify this because the game is already started and I noticed editor mods work only for new game.

Do you perhaps know a way to use the editor succesfully even if the game is already started???????

Thanks a lot mates

Boomer

Gunter is offline Gunter
Warlord

Nov 2001
time: 05:23
  Old Post 07-11-2002 21:16
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Do you perhaps have any info???

Thanks

Boomer

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:23
  Old Post 07-11-2002 21:20
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#3 Report this post to a moderator
Put an end to popups!

I am not a modder myself, but I have read many times that once you start the game, you have to stick to the rules. Ingame modding impossible, they say.

Gunter is offline Gunter
Warlord

Nov 2001
time: 05:23
  Old Post 07-11-2002 21:27
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Full PM-box? Change here!

I'm talking about modifications done by the original editor of CIV not external mods.

I have already added several units,terrain types etc...not what I need is only enable lethal bombing of bombers that I miss to flag.

Do you think there is a way to use the official editor during a running game?

Thanks

Boomer

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 07-11-2002 21:31
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#5 Report this post to a moderator
Get a bigger avatar today!

nope, note since 1.29
the bic file get's incorporated into the save game (or something like that )

Maybe Grampho's tool can help you out
got to the files files' section for more info

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:23
  Old Post 08-11-2002 03:59 Visit Dan Magaha FIRAXIS's homepage!
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#6 Report this post to a moderator
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This is one of the reasons the debug mode was added to the editor -- you can test out your mods before you engage in an actual game that could last a long time.

Dan

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 08-11-2002 04:26
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The sombrero returns!!

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:23
  Old Post 08-11-2002 05:05 Visit Dan Magaha FIRAXIS's homepage!
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I never left! I'm just working on other stuff so I'm not as up-to-speed on Civ as I used to be.

Dan

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 08-11-2002 05:08
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Help yourself to an AD-FREE life

other stuff?

Care to give Poly an exclusive on breaking some news?

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:23
  Old Post 08-11-2002 05:52 Visit Dan Magaha FIRAXIS's homepage!
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Help yourself to an AD-FREE life

when the time is right, perhaps. Right now I think I like being gainfully employed.

Dan

Firebird is offline Firebird
Warlord

May 2002
time: 06:23
  Old Post 08-11-2002 15:04
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Lose 30 kilos (of popups)

I really look forward to the debug-mode. Today when I f.ex. tweak a unit, I make it available from the start of the game, test it till it works like intended and then place the availability where it should be. A debug-mode is very welcome.

Akka is offline Akka
Prince
In front of my computer.
Nov 2001
time: 06:23
  Old Post 08-11-2002 20:40
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quote:
This is one of the reasons the debug mode was added to the editor -- you can test out your mods before you engage in an actual game that could last a long time.

Dan


I hated this new feature - the fact that rules are saved in a savegame, I mean, not the debug mode .
Usually, you see the errors in balance, or the little mistakes, when you're already deep into the game. So either it's a restart from scratch, either it's playing with the bugs (which is extremely annoying).

I would love to have this as an option (choose to save rules into savegame or not).

Gunter is offline Gunter
Warlord

Nov 2001
time: 05:23
  Old Post 08-11-2002 20:50
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Meee tooo,if it was possible of course...

Is this perhaps a barrier to prevent cheating in MP?

Is there a readme in order to use properly the debugger?Maybe I miss it...

thanks

Boomer

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:23
  Old Post 08-11-2002 22:55 Visit Dan Magaha FIRAXIS's homepage!
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IIRC, the debug mode can't be enabled in MP games, it's just for testing scenarios in SP. I think there is a list of debug mode commands in the editor help file.

AFAIK the reason the change was made to include the rules in savegames was that we were finding a lot of the support requests and reported bugs were directly connected to people who were messing with the rules files of games currently in progress. It can have really strange effects, so it was a general issue of improving stability to include the game rules with savegames.

Dan

Akka is offline Akka
Prince
In front of my computer.
Nov 2001
time: 06:23
  Old Post 09-11-2002 03:17
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(so just an option that is "on" by default)

(or even a command line to pass to dissociate the savegame from the rules)


(pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase !)

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