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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Releasing Worms into wild
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SofaKing is offline SofaKing
Chieftain

Nov 2001
time: 05:23
  Old Post 08-11-2002 02:51
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#1 Report this post to a moderator
Releasing Worms into wild Got spare money?

Does anyone know the command to release worms into the wild? I can't seem to find it.

Thanks

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:23
  Old Post 08-11-2002 03:07
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Got spare money?

Ctrl-Shift-U, just like turning over control. If done in another faction's territory, you'll get a dialogue box giving the option to turn over control to the other faction (if you're not at V) or to release into the wild.

SofaKing is offline SofaKing
Chieftain

Nov 2001
time: 05:23
  Old Post 08-11-2002 03:13
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Support Apolyton or Terrorists Win

Excellent. Thanks alot.

On a side note, does the AI always take a unit given to them? I'm wondering if you could saddle an "ally" with a ton of useless 1-1 scouts to support.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:23
  Old Post 08-11-2002 03:55
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Support Apolyton

There is no option to reject a given unit for AI or human.

I have had key facilities and units fall short of construction by a mineral or two (sometimes after spending a ton of ec to rush to the point that the produced minerals would finish it) because some overzealous AI decided I needed a few new units to defend my territory from aggression. This is particularly annoying when it's a base with high mineral output...

Short 2 minerals this turn. Next turn, only two of the 65 being produced are used, 10 are carried forward and 53 are lost! It's enough to make you swear off AI pactmates forever!

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:23
Talking  Old Post 08-11-2002 05:54
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#5 Report this post to a moderator
Tired of ads?

WOW! this is something I did not know about.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:23
  Old Post 08-11-2002 11:36
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#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Thing is though, you can always disband those gifted units inside the nearest base and reap a harvest of minerals.

Ok, maybe not a 'harvest' per se...

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
  Old Post 08-11-2002 16:16 Visit Straybow's homepage!
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#7 Report this post to a moderator
Support Apolyton buy from Amazon

I always rush a little farther than the just-made-it level. If I'm feeling the urge for µmgmt I rush right up to the carry-over limit. Never know when worms or enemies might bump your workers off high value tiles.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:23
  Old Post 08-11-2002 19:09
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Support Apolyton buy from Amazon

I also go for the "complete +10" level so that I can rush something next turn if need be.

An interesting strategy: dump tons of 1-1-1's inside the border of your ENEMY so that new construction at the nearest base is curtailed and their pile of missile noodles might get disbanded for lack of support. I'll have to test this one out . . .

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
  Old Post 09-11-2002 19:04 Visit Straybow's homepage!
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Support Apolyton or Terrorists Win

I didn't think you could give units to enemies…

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:23
  Old Post 10-11-2002 03:34 Visit Clear Skies's homepage!
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Support Apolyton or Terrorists Win

AFAIK you can give units to anyone...not 100% on that though. I love giving AIs useless units that they haven't prototyped, which they then mass-produce...
Stupid AI...

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:23
  Old Post 10-11-2002 10:17
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#11 Report this post to a moderator
Suffering from ads?

You can't give units to somebody you're at Vendetta with. I tried once in a IP MP game. My carrier with PBs was 2 squares short of a key enemy base. I had a couple of units running around in that area...tearing up terraforming, threatening/killing fromers, that kind of thing..

Anyway, I tried to turn over one of the rovers so I could PB it and take out the base two squares away...no joy.

Also, there is a sometime bug in MP that prevents you from turning over control. AFAIK, nobody has ever been able to determine when it bites. All I can say is, don't ever have a plan turn on being able to do so. As soon as you need it most desperately, the bug will hit! Application of Murphy's Law, you know.

knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:23
  Old Post 13-11-2002 15:08
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Lose 30 kilos (of popups)

quote:

Anyway, I tried to turn over one of the rovers so I could PB it and take out the base two squares away...no joy.



"Well John, you're doing it for the faction. And you're remeber the plan again, Pull the car aside the building and we put a nuclear missile on your head......."

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:23
  Old Post 14-11-2002 13:51
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Support Apolyton, buy Call to Power 2

And don't forget: if you run, you'll give out our plan!
So, stay there, nod, smile and wave, all the way...

Vultur is offline Vultur
Warlord
Milan
Jun 2000
time: 06:23
  Old Post 18-11-2002 01:27
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#14 Report this post to a moderator
Enter the AD-FREE zone

You can use "release into the wild" feature to do a couple of nice things:


  1. Produce a lot of them, then release them near enemy bases: you'll see massive mindworm attack. (pro: No Vendetta. cons: MW invasion is not 100% efficent)
  2. Put a single mindworm near the base you want to destroy. Release it to the wild. Planet Bust it the same turn. (pros: with no atrocity council proposal passed there is no vendetta. cons: none)

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