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123john321
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Throne Room, thats the dumbest thing in Civ2, I pefer building my house.
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Space05us
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whatever man! the throne room is so cool! Civ3 screwed the idea with building your own castle.
on the subject of hapiness. what hapiness structures are there that we can build?
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H Tower
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i think that the only way we'd get happiness higher would be to up the lux rate, and i don't really want to do that. other than that, a WoW would help, like Suffrage or cure for cancer
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:23
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Marketplaces are also helpful toward happiness. (The Science Ministry would like to see Libraries and Universities for all those tasy extra research beakers.)
In general terms, now that Adam Smith is in town, we should be working toward getting all core infrastructure in place (markets, libraries, etc) since we get their multiplier effects (+50%) at no cost. The sooner we do that, the more free beakers and GP we get. This must be balanced against camel production, defense, blahblah.
btw, I'm away from my home comp -- What is our current tax structure?
I'd be in favor of an excessive Lux rate to get a few key cities celebrating/growing. The extra workers bring more production, and when growth slows down, we back off the lux until we hit a point of stability.
Not really sure this is practical in our situation (again, I'm away from the home comp right now): Frinstance, all ships must be homed to separate cities for this to work. Each ship away from home produces 2 red faces, which requires the use of specialists to control.
Don't know if that's doable with our far-flung fleet. It would take some planning...
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BruceTheStupid
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Build marketplaces, banks and if you can later on, stock exchanges. I agree with atawa, always build harbours, and make sure you have settlers/engineers roading up the production squares for max trade. I tend to run games with luxuries at 20% once in democracy, or occasionally 30%. With Adam Smith, what's the problem? You don't need the money, you need production, so you need big cities.
I do go for the excessive luxury rate (80%, 90% if I have Adam Smith) for a few turns once I get democracy, then come back down to the 20/30% rate for the remainder of the game. I usually have marketplaces and banks in most cities, and I've never really had a problem with needing help from too many Elvii.
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:23
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How far are we from Democracy?
Let's start building improvements
Starting with Marketplaces and then Libraries.
Once we research Democracy, start a revolution on an
OEDO year, and flip luxuries to 50 percent, Tax to 20-30 percent, and science at 30-20 percent.
This should allow us to go to WLPD quickly, while encouraging large cashflow to build city improvements quickly.
An alternative would be to build the SoL,
Go to Fundamentalism, rake in the tithes with 30 Lux, 70 Tax, and presto:
Free marketplaces and Libraries in every city!
Then when we return to Democracy,
with about 30 Lux, and return to 10 Tax and 60 Science!
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:23
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quote: Originally posted by cavebear
You mean "after we become a democracy", right? In Republic, WLTCD just gets us democracy-like *production*, I think. That's nothing to sneeze at, but it isn't population increase.
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Cavebear --
Sorry, but I've got to send the right back atcha... The Republic celebrates with population growth just like Democracy. I'm at work and can't quote the civilopedia, but fortunately, we have the GL...
quote: From Hawkx9 in the Great Library
The Republic should be coming soon, ...so the switch is made. It's nice to have Aqueducts and Harbors up by this time but it isn't really necessary. Now jack the luxuries and max out your cities. (I love watching my pop skyrocket.) |
Obviusly, you've never used Republic much. It's a pain (unless you're the AI) but is definitely a key to early growth -- assuming you don't want to spend a fortune on Pyramids or Granaries.
-->> For the record, I do think we'll have a much easier time of managing this if we do it as part of the Demo switch.
This has been a public service announcement by the Science Ministry,
leading New Apolytonia to greater glory through research since 4000 BC.
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