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wesley32
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Illinois
Jun 1999 time: 05:13
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I am playing regular SMAC and I can't decide which faction to use. I want a reliable military (not necessarly dominant) and a good economy. Basically, I want to defend myself through Nuclear Weapons rather than a large military. Any suggestions? Thanks.
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wesley32
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Illinois
Jun 1999 time: 05:13
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Thanks a lot. What I mean with the nukes is basically using them defensively. I would like a reliable military capable of defending itself and nothing more, the nukes would be a last resort weapon.
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Vi Vicdi
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Killeen, TX, USA
Nov 1999 time: 23:13
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RedFred is right that a "nuclear deterrent" strategy ignores the behavioral tendencies of the AI, but I will take your question seriously nonetheless:
1. Industry. Missiles are one-shot items, so strong industry favors the missile
2. Planet. Use of [nuclear] missiles provokes Planet, so a high planet rating favors the missile
3. Morale. A morale penalty favors the missile
4. Economy. You wanted this, too, right?
Worst:
Cult: Bad economy
Pirates: Somewhat bad industry; Planet more likely to attack with Locusts
Spartans: Bad Industry & good morale make missiles an unwise choice
TLB: Support & attack advantage make fielding a conventional army more desirable, while 20% research penalty indirectly harms your economy
Hive: Bad economy (otherwise a great missile-guy!)
PK: Efficiency penalty harms economy
Drones: Cannot choose "Green"
Average:
CC: Gets most advantage from Planned economy; for nukes you want Green. However, also likely to get nukes early
Usurpers: Planet penalty offset by attack advantage; likely to get nukes early
Data Angels: Aversion to "Power" might theoretically make missiles slightly more desirable
Best:
#1: Morgans: Good economy AND good planet rating with "Green/Wealth"; morale penalty mitigated by reliance on missiles
#2: Gaians: Excellent planet rating, efficiency boosts economy, morale penalty mitigated by reliance on missiles
#3: Caretakers: Excellent planet rating, more likely to get nukes early
#4: UoP: More likely to get nukes early
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lemur866
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Seattle, WA, USA
Dec 1999 time: 05:13
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Really, the nuclear deterrent concept doesn't work in SMAC. If you want a deterrent, get yourself a fleet of clean shard choppers and a few drop troopers. Anyone who tries anything gets a city chopped and dropped. Losing a city makes the AI reconsider its vendetta. If they are an agressive faction they might keep going, but if they are erratic of peaceful they will almost always offer to make peace, especially if you give them a tech. Usually you should be so far ahead in technology that you can hand out free technology like candy to keep everyone sweet without worrying about your lead.
But if you threaten them with planet busters they'll just call your bluff. They have no fear of attacking someone with PBs because they figure that you probably won't use them because of the negative consequences. I find that planet busters are hardly ever neccesary...I've only used them once or twice in all the games I've played.
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Doug325
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Marlboro, MA USA
Feb 2000 time: 05:13
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Planet Busters (SDMAC's version of nukes) are simply not a good defensive weapon (it's not a good idea to use them at all (because if you do everyone will declare Vendetta on you) This problem is limited somewhat if the Atrocity prohibitions are removed. I take it you want to use your military defensively and be a builder rather than a conquerer. If so, you can try the University, Gaians or Peacekeepers. It is really a matter of what you prefer
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