Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > City Councel: the value of Coastal Fortesses
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:23
  Old Post 08-11-2002 08:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City Councel: the value of Coastal Fortesses Support Apolyton, buy GURPS/ Alpha Centauri

Now that we have Metallurgy, we can build Coastal Fortresses.

In my personal game, I like to use these for 3 reasons:
1) they have no Maintainance Cost
2) they are cheap to build
3) they do provide some protection against offshore bombardment.

As most of the cities that could build them, currently are getting themselves up to "modern" standards, these would have to wait a while to be placed in the Q.

What's the general consensus of the population about this Improvement?

E_T

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:23
  Old Post 08-11-2002 08:24
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

If there is nothing better to build, including updating and expanding our military, OK. Otherwise, I usually see them as a waist of shields. PtW on the other hand is supposed to have corrected this by making it activly shoot at even passing enemy ships. I have not yet had the chance to test that out.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:23
  Old Post 08-11-2002 09:28
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

I don't really see a real need for them. There are better uses for shields, whether it's building more military units or building more useful city improvements.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:23
  Old Post 08-11-2002 09:44
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

They would be highly useful against human players due to the tendency for humans to actually consider shore bombardment... however, I've rarely EVER seen the AI use any form of artillery bombardment other than a few pieces of artillery in their capital city and other metropolises fortified...

Since we're playing v1.21 and this is a single-player game, it's unlikely that any of our cities will EVER be bombarded...

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:23
  Old Post 08-11-2002 09:50
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I higly doubt their usefulness, unless the AI has a massive armada of medieval ships (I've read a Firaxian saying that CF are good against medieval ships).
If not, I'd rather not build them... Now that we have economy, even wealth is more interesting than CF

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:23
  Old Post 08-11-2002 15:37 Visit BigFurryMonster's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

Do not build them in this game. Why? See above.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 08-11-2002 16:52
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Until I see a ship beyond a Galley, we don't need these all that much, but I certainly take the advice of the Ministers, and as soon as any of them judge it necessary, I will follow instructions as ordered.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:23
  Old Post 08-11-2002 17:06
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

We’re powerful enough that we can rule the seas, let’s not let ships get that close to our cities

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 08-11-2002 21:10 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

Coastal Fortress aren't particlary useful in single player games.

I used to build them all the time in my own games, then dropped them down to when nothing other than wealth was adviable (and I wasn't isn't in a military unit at the time), now I never build them.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:23
  Old Post 08-11-2002 21:50
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

In my games the only costal fortesses I use our the one's I've captured. I don't build them, I see them as a waste of shields.
Aggie

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:23
  Old Post 09-11-2002 01:28 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

1) If there's no other reasonable city improvement AND Cavalry is no longer useful, I'd build them, otherwise they cost too many shields to be worthwhile.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:23
  Old Post 09-11-2002 06:23
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Help yourself to an AD-FREE life

---- This page deliberately left blank------

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0316 seconds (88.28% PHP - 11.72% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net