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metalhead
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So far, using this dude has proven most triumphant. At first glance, it is easy to say (like I did), what's the deal? A Rider with one fewer defense point, for a measley 10 fewer shields? 70 v 60 doesn't seem like much of a savings, and the Arabs seem to get a bum deal on their UU. In reality, neither change seems to make a huge difference.
The real benefit, as with the Rider, is the 3 movement. They do make putting up new defenses in captured cities a bit harder, but the speed makes the lowered defense nearly irrelevant, as a swift blitzkrieg will cripple or destroy all but the strongest of opponents before they counterattack. The lowered cost will allow for you to build them 1-3 turns quicker in cities that can afford them, more like 2-5 turns quicker during the GA. Not a huge deal, but can give you a small offensive edge.
Overall, I'd say a useful UU, definitely an upgrade from the Knight, and the slight benefit from reduced cost balances nicely with the lowered defense, which really doesn't affect the use much. A very good UU, on par with other knight-replacement UUs 
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:23
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I am currently playing my first game that I started in PtW, not continuing an old one, and I'm playing it with the Arabs. Settings are Huge map with 16 civs, and I'm waging quite some war. And yep, Ansars are good - first I went off with like 20 Medieval Infantry to punch the weak civs (love the guys!), but how quickly can Ansars move over to where they are needed, I love it. Besides, they can actually retreat if attacked by enemy Knights. The cost thing is also nice, and they're right in time for a good Golden Age, IMO.
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DrFell
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3 move units don't retreat from 2 move units.
Ansar warriors sound very tough indeed. I do think they should have swapped the stats with Keshiks though, or make Keshiks a longbowman replacement.
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