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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:23
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My usual approach is Steam, Indu, Med, then San. I never bother with Nat, it is always available at the peace table. And if not, who cares. I don't really want to go Commie, and my luck with espionage is so pittiful that I no longer bother. All of this branch are non required for advancement. Why waste so many turns?
Steam starts the RR buildout. RR bonuses make Indu's factories feasible, so that San's hospitals don't take forever. Considering our position, many of our cities cannot utilize hospitals due to jungle, but some can and hopefully more will by that time.
Once this is done, it's cherrypick the wonders.
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