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Lowell, MA USA
Jan 2001 time: 05:23
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I have attached a save created from a MGE hotseat game, in which Trade was learned and shared among all the civs quite early in the game. It may be useful to those who would like to pursue how city supply and demand lists vary when cities are founded on different kinds of terrain.
Only one city has been founded so far, Babylon, which is still size one and was only used so the Babs could learn and share the knowledge of Trade. That leaves 13 settlers to work with, so that with each replay from this save, 13 more spots on this small world map can be checked.
It shouldn't take long for some ambitious soul to check every position on the map! I hope someone finds some use for this save, as I know I appreciated it when SG was able to provide a save from a regular game where the English started with Trade.
Oops, forgot to attach the save. I'll try in the next post.
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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Here it is. Sorry to 2.42 users, but it will only work with MGE.
Attachment: alltrade.zip
This has been downloaded 0 time(s).
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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Thanks, SG, for those other saves. I know I will be putting them to use in future tests.
One thing I tried out quickly before resuming my hotseat test game, was to have settlers from different civs take turns building a city in the same location. With settlers from 4 different civs near one spot, this was attempted 4 times by using replays, and in each case the supply and demand lists were identical!
So when cities are founded, it does not seem to matter to the lists which civ is doing it. It's probably all linked to the terrain, though I suspect that list will vary over different eras, especially when dealing with locations that might yield the "fuel" commodities.
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