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Boris Godunov
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Portland, OR
Aug 2001 time: 00:23
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I think it's a money issue as well.
With PtW, I've noticed the AI being far more challenging in wars, sending in multiple stacks of 2-3 units into my territory. The Persians gave me a beating recently by using this tactic to send in Immortals. I couldn't produce my knights and medieval infantry fast enough and get them to the front to fend it off.
Of course, once railroads come into play, the human player still has an almost insurmountable edge over the computer AI, thanks to infinite movement.
ANYhoo, now that I've digressed, I think on the higher difficulty levels, the AI should get a discount on their upgrades. Yeah, some say it's cheating, but it would make it more challenging, which is what matters to me.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:23
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quote: Originally posted by hexagonian
Correct me if I am wrong, but isn't civ3 bonuses along the lines of 200% on the highest level for all civs???
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Yes, you are wrong. The AI bonus +67% at deity (10/6), +25% at emperor (10/8), +11% at monarch (10/9), 0% at regent (10/10). At warlord the human gets a bonus of 20% (12/10) and at chieftain of 100% (20/10).
quote: -- as for upgrades, the AI upgrades for free - the human pays a gold cost |
Thought so. No reason for gloating.
quote: The point I'm trying to make is that if the civ3 AI could upgrade units, it would help the civ3 AI immensely. |
It eagerly upgrades, if it has money. If not, you should move a level up. If you're already at deity, you can mod (yes, indeed) the AI bonus up to 900%.
quote: Knowledge is good... |
ACK.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:23
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quote: Originally posted by hexagonian
So what you are saying is that on Deity, the civ3 AI does not have a problem upgrading units? Are all the spearmen gone by Modern times? |
On deity, you will have problems to upgrade your units much more than the AI, I guarantee you. Cavalries (AI) against Spearmen (you), anyone? It's still beatable, after all it's only a stupid AI, but it's damn hard.
The AI upgrades units in fact better than the human does, given it has money. At the higher level usually it has plenty of it, at least beginning in the industrial age, but often earlier. It upgrades units equally in all cities, perhaps it should favor border cities first. So if its cities have an average of 3 defenders, it upgrades first one of them in all cities, then the second in all cities and last the third. Try to attack a civ shortly after it discovered Replaceable parts. You'll be surprised, how many infantries you meet.
It upgrades defenders properly. What really is the problem is, that it hangs around too long with obsolete attackers, namely Swordsmen and Longbowmen. They don't upgrade in the original game, and the AI does never disband units. So if it didn't have a war for a long time, it may go after you in the industrial age with swords and longbows, because its silly indicator tells, that it has enough offensive units and it won't build the modern ones. That problem is gone with PTW, as both units now have an upgrade path.
quote: (...almost forgot that spearmen can beat tanks, so maybe upgrading is over-rated.) |
Aren't we gloating again? Well, I play Civ3 for a year now, and didn't see that infamous anti tank spearman yet. I only once had a Modern Armor retreating from a battle with a spearman (the 6th defender of Lyons), but not dying. That was it, for perhaps 40 or 50 full games I had.
quote: Or is that still a problem, even on the highest levels, and players have to artificially boost the AI even more to cover the costs??? |
The "vanilla" AI is competitive enough for the "vanilla" (average) player, and doesn't need to be modded. Sure, good players will always find a way to beat it and will try to modify the game to make it better. See player1's mod for instance, or the Apolyton university mod. Sure, Civ3 is not as moddable as CtP2, but at least the mods are stable, cause no confusions and crashes.
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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