 |
|
Cagliostro
|
|
Thanks - I think I think I'll let it be for now, because I'm quite uncertain about what will be when they respawn after 20 moves (taking 15 minutes each...) with everyone allready being annoyed to furious with me for no apparent reason - and I don't want to risk any war.
I think I'll try boosting my surrounding city's cultural value with lots of money to assimilate them that way (they're in stone age, I have industrialization) - I hope that works out (or is there any rule saying: A civs last city/capital can't be conquered by cultural means?).
|
|
|  |
 |
|
Ijuin
|
|
Tokyo, Japan
May 2002 time: 14:23
|
|
From what I have seen, however, the AI Civs will tell each other if they witness your brutality upon a third party. For example, say that you are the Romans, and you share a continent with the Greeks and the Carthiginians. You kill the Carthiginians, and the Greeks witness this. Later on, the Greeks will tell the AI Civs that they encounter of your treatment of the Carthiginians even though those other AI Civs have themselves never met the Carthiginians.
|
|
|  |
 |
|
Cagliostro
|
|
@Ijuin: That's my point: There are no witnesses - they don't know anyone except me - would be a perfect crime, if it - well - wasn't civ 
@Sun Tzu: That's my problem: I'm not far superior to everyone (not in power and not in technology...) - stronger than all my neighbours, yes, but I'm playing on that 256² world map, 32 civ scenario that came with the game since the dawn of time as the polish on monarch level - India and China are superpowers - they could crush me like nothing. And I guess there are 5 more civs I would have a hard time dealing with.
North america is mainly unpopulated, because the Iroquois couldn't expand due to severe barbarian activity (there are really hundreds of them - no exaggaration - I'm wondering how they managed to stay alive at all, but that's the explanation why they don't know anyone and are technologically backwards).
They are not respawned however - still in their original starting location and I watched the movie - but how would that affect my problem anyway?
None of the other cultures knows about the american continent (I don't give them my maps since I started colonizing it) and due to that, noone knows the Iroquois - not even their south american neighbours - there is no way for them to get through the barbarians with their tech - even I am having a hard time cleansing it out with around 50 riflemen because there are so many of them...
Last edited by Cagliostro on 09-11-2002 at 17:35
|
|
|  |
 |
|
Ijuin
|
|
Tokyo, Japan
May 2002 time: 14:23
|
|
Well if there are no witnesses at all, then nobody will be the wiser to your actions. What I meant with my above post is that an AI Civ does not need to have personally met the victim Civ in order to know of your treachery--they can learn about it secondhand or third-hand from somebody who has.
|
|
|  |
 |
|
Cagliostro
|
|
I'm well aware of that - actually it's my problem: Let's assume I eliminate the iroquois now - they would know I betrayed them - then, centuries later, they respawn and tell everyone they meet what a traitor I am (if a respawned civ remembers who betrayed them - one of my original questions...).
I don't have the best reputation in my game anyway(don't really know why - never betrayed anyone), but I want to avoid war with some real civ - if the iros would give the others a real reason to mistrust me, by respawning and telling about my betrayal, diplomacy would get even harder for me...
|
|
|  |
 |
|
candybo
|
|
Hmmm.... How 'bout that?!?
|
|
|  |
 |
|
Zurai
|
|
If the civ has no contact with any other civ, no one else will know about it (unless of course they respawn... which is why I always turn respawning off). I make it a point to annihilate my nearest AI opponent before they can make contact with anyone else, and I'll frequently take an active role in making sure they don't make contact.
|
|
|  |
 |
|  |
 |
|
Gen.Dragolen
|
|
Theseus,
Arrian is going to have a tough time doing that now: the AI trades contacts more readily than advances now. I keep getting contacted by other civs that I haven't met yet let alone even seen their scouting unit.
The last game I started had dear old Katherine and the Russians doing their best to crowd me out of existance (8 cities to 3 - yet another scrap starting position without irrigation) so I had to take out their encroaching settlements. After taking out two she sued for peace. I got two other settlements in the deal. Needless to say she was pissed.
After 20 turns (it took that long to make spearmen in the newly aquired settlements) I resumed the war to finish the job. Next turn, she brings in the other two civ's on her side... all before anyone had gotten writing to establish embassies too.
I feel like I'll have to go back to playing at Warlord just to learn how to play this game all over again.
D.
|
|
|  |
 |
|
Traelin
|
|
Miami, FL, US
Nov 2001 time: 00:23
|
|
quote: Originally posted by Zurai
If the civ has no contact with any other civ, no one else will know about it (unless of course they respawn... which is why I always turn respawning off). I make it a point to annihilate my nearest AI opponent before they can make contact with anyone else, and I'll frequently take an active role in making sure they don't make contact. |
Actually their attitude could indirectly be affected by your war with a Civ they don't know. If you considerably strengthen yourself in the war, then their attitude toward you will be affected.
|
|
|  |
 |
|
twilight
|
|
The point is: they get cautious of you? Angry?
I often asked myself why all Civ hate me. Really, ever bigger nation hates me. Okay, I play at deity (without AI-Unit-Boni) for the ai-diplomatic and tactic bonus.
Why they hate me? There are reasons perhaps. I wiped out many Civs and I always have many many slaves. I like my giant modern democracies with hundreds of slaves. Hehe.
Perhaps they hate me for that? How can I find out? Or am I hated because I play deity and they are supposed to do to make the game harder?
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|