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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Trade Wars / Black Nova Traders > what do you do with all these planets?
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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:23
  Old Post 09-11-2002 16:15 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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what do you do with all these planets? Support Apolyton or Terrorists Win

what's the need to have 10 planets?

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:23
  Old Post 09-11-2002 20:57 Visit Lemmy's homepage!
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Support Apolyton or Terrorists Win

Money!

edit: And it's a safe place to log out when you're ship is higher then lvl 8.
Planets give you more interest then the interstellar bank thingie.
With 3 planets in one sector, and all of them a base on it, you can claim the sector.
Once you've claimed your first sector you can set rules, one of them disallows trading at the port in the sector for unallied people(if there is one).
That means only you can trade there, meaning maximum profit.

I now secured two Ore-Goods trade routes with my planets

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:23
  Old Post 09-11-2002 21:07 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
edit: And it's a safe place to log out when you're ship is higher then lvl 8.
i know that

i was talking about having lots of planets...

quote:
With 3 planets in one sector, and all of them a base on it, you can claim the sector
ah didnt know that

btw, does seting the planet to sell comodities work for you? does the number of good need to be above a certain amount in order to start selling?

Lemmy is offline Lemmy
King
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Dec 2000
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  Old Post 09-11-2002 22:25 Visit Lemmy's homepage!
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quote:
btw, does seting the planet to sell comodities work for you? does the number of good need to be above a certain amount in order to start selling?

Not that i'm aware of...you do need players buying it though, which may be hard with only 20-something players

SharpBlue is offline SharpBlue
BlackNova Traders Project Manager

Nov 2002
time: 05:23
  Old Post 11-11-2002 08:05
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The more planets you have, the more colonists you can have. Colonists produce resources or credits on planets, they also reproduce. So the more planets you have, the more resources your empire produce each turn. Un-colonized planets are mostly useless, unless you just dump a lot of fighters/energy on them and use them as a landing base when you log out. But while you do that you might as well colonize them. You break even when colonizing after around 1500 turns. So start colonizing early. Don't colonize a single planet too much though, because the colonists are capped (default 100,000,000), and once this cap is reached you don't get any reproduction bonus. Best to colonize a planet to 30 or 40M colonists, then let it reproduce to 100M with a few thousand turns. Hope this helped.

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:23
  Old Post 12-11-2002 12:43
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Avatar Enlargement: We've got the solution

Better question, what's this tech levels for planets thing people keep talking about? I've looked ALL OVER the planet menu, put tons of resources on planets and looked again, can't find anything about upgrading beyond a basic base. What am I missing? The help files are, well, practically nonexistant.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:23
  Old Post 12-11-2002 19:00
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Your planet's tech level is the same as your ship, and I believe that building a base increases all the levels by +1 for that planet.

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:23
  Old Post 12-11-2002 23:13
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quote:
Originally posted by Osweld
Your planet's tech level is the same as your ship, and I believe that building a base increases all the levels by +1 for that planet.


Ack, so if someone destroys your ship, all your planets become instantly defenseless?

Lemmy is offline Lemmy
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Dec 2000
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  Old Post 12-11-2002 23:24 Visit Lemmy's homepage!
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not if you still have fighters and energy, right?

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:23
  Old Post 13-11-2002 02:48
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Well, sort of, but won't a planet be unable to use more than 100 fighters with a tech level of 0 to control them?

At any rate, if fighters have no control limitation on planets, your torpedos, beams, etc. will all sit idle, anyway, leaving your planets *nearly* defenseless if not truly so.

How about alliance planets. Avg tech levels of all the members, tech level of the one who made the planet, or what?

Lemmy is offline Lemmy
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Dec 2000
time: 06:23
  Old Post 13-11-2002 03:33 Visit Lemmy's homepage!
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quote:
At any rate, if fighters have no control limitation on planets, your torpedos, beams, etc. will all sit idle, anyway, leaving your planets *nearly* defenseless if not truly so.

Ehm...how many fighters are you thinking about here?

SharpBlue is offline SharpBlue
BlackNova Traders Project Manager

Nov 2002
time: 05:23
  Old Post 13-11-2002 05:41
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Planet fighters Suffering from ads?

Planetary fighters aren't limited by your computer level. They defend your planet all at once. So if you have enough fighters on a planet, even if your ship is destroyed (rendering your beams/shields much less efficient until you upgrade back), you'll still have a decent force protecting them, if you planned carefully.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:23
  Old Post 13-11-2002 05:49 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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how much energy do planet fighters need in a battle?

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:23
  Old Post 13-11-2002 06:53
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quote:
Originally posted by Xentropy
How about alliance planets. Avg tech levels of all the members, tech level of the one who made the planet, or what?


Just reiterating this question.

And anyway, still, I'd rather have beams, torps, *and* billions of fighters defending each planet than just billions of fighters

SharpBlue is offline SharpBlue
BlackNova Traders Project Manager

Nov 2002
time: 05:23
  Old Post 13-11-2002 08:22
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Fighters don't use any energy while they are stationned on the planet , and they don't even use energy when they are fighting. So a planet with 500,000 fighters and 0 energy can still use these 500,000 fighters for defense. Fighters only cost energy each turn when they are deployed in a sector, set to attack/toll anyone passing by.

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