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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Why aren't there any communists?
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Adam_Smith is offline Adam_Smith
Prince
The Raisin Capital of the World
Dec 1999
time: 05:13
Post  Old Post 06-03-2000 10:03
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Why aren't there any communists? Got spare money?

I wonder why, out of 14 factions, there are no communists. Is Yang a communist? A bad one maybe, but he can switch to Free Market if he chooses. Is Domai a communist? He's labor, but he can also be Free Market. I don't see him as communist really. Deidre, no. She is the only one who can not be Free Market, but she sure isn't a communist.

In Civ2 you can be communist, but they kind of made it so that you only wanted to be for veteran spys.

I would really like to play a communist faction that is equal to the other factions and was a true communist society. I know I could design my own, but people don't really like to play against designed factions.

Any thoughts?
[This message has been edited by Adam_Smith (edited March 05, 2000).]

warmachine is offline warmachine
Settler
Reading, England
Jan 1970
time: 05:13
Wink  Old Post 05-03-2000 23:14 Visit warmachine's homepage!
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#2 Report this post to a moderator
Increase Your PM Length

Warning: the following post contains dangerous levels of tripe. Full sceptical barriers must be in place before reading.

In the future, sociology will be advanced enough that people can measure and control the effects of different forms of government and regulation. It will be possible to reconstruct entire nations without the periods of civil war or anarchy found in previous eras. Societies will no longer consider themselves champions of governmental or economic systems such as free market democracy or a communist state but consider these as tools with inherit advantages and disadvantages. Societies will be free to pursue higher minded ideals such as ecological harmony, equitable wealth distribution or scientific knowledge.

There is no communist faction as it would restrict the Social Engineering facet.

Matthew Greet
Windows 98 - still not 32-bit.

[This message has been edited by warmachine (edited March 05, 2000).]

Adam_Smith is offline Adam_Smith
Prince
The Raisin Capital of the World
Dec 1999
time: 05:13
Post  Old Post 06-03-2000 00:56
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#3 Report this post to a moderator
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LOL

Can you please tell me if there is any part of that message that is not tripe so that I may be able to respond to it?
[This message has been edited by Adam_Smith (edited March 05, 2000).]

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:13
Post  Old Post 06-03-2000 04:13
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Actually, you just raised a good point.

Anybody out there know how to modify the social engineering choices? I know that we're already spoiled for choice (as there is a possible 256 different government types we can have overall), but even so it would be nice to be able to institute a "MEDIA" reign rather than a "THOUGHT CONTROL" (same thing but to a much lesser degree).

Okay, bad example. But it would be nice to be able to custom make social choices. I'd imagine that with the present choices you have, it might well be impossible to have a certain level of a certain SE characteristic, eg you might be able to make a choice and have +4 efficiency, or make another choice and have +2 efficiency, but because of the restrictions of the SE table, you can't have a +3 efficiency as you might like.

This is a very small and nitpicky thing, but I am nothing if not wearisomely pedantic at heart, and so if anybody knows how to accomplish this it would give me joygasms extra and put a smile on my face for days.

------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.

waynehead is offline waynehead
Prince
Durham, NC
Nov 1999
time: 05:13
Arrow  Old Post 06-03-2000 05:33
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I actually designed a communist faction, and just finished my second game w/ them. I'm gonna have to redesign, 'cause they're too powerful.

I actually designed a libertarian faction too...they were too weak. Food for thought.

------------------
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Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:13
Post  Old Post 06-03-2000 08:10 Visit Alex's homepage!
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Adam Smith? It's a pretty surprising nick for a communist...

Adam_Smith is offline Adam_Smith
Prince
The Raisin Capital of the World
Dec 1999
time: 05:13
Post  Old Post 06-03-2000 09:38
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waynehead,

I'm very interested in your commy faction. What are the specs on it, and what other thoughts do you have on it. I'm thinking you have to restrict them from Free Market and Green. You probably don't want them to have access to wealth either.

Alexnm,

Who said I was a communist. Actually, teachers can still loose their jobs in California for being a member of the Communist Party. Anyway, Marx never disputed anything that Adam Smith said. Smith was before anybody was Communist.

waynehead is offline waynehead
Prince
Durham, NC
Nov 1999
time: 05:13
Post  Old Post 07-03-2000 01:27
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AS, they were +2 probe, +1 industry, and -2 economy, -1 efficiency, w/ a free children's creche. You're right, they couldn't run fr. market. That looked fairly balanced to me when I came up w/ it, but in playing it out they kicked my butt two times in a row.

Adam_Smith is offline Adam_Smith
Prince
The Raisin Capital of the World
Dec 1999
time: 05:13
Post  Old Post 07-03-2000 02:40
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Free Children's Creche over powers any faction waynehead. I would take that out. -2 econ is too much against though. It sounds like your trying to make them like a CIv2 communist civ. Is this true?

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