Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > A Spanish Inquisition
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:23
  Old Post 09-11-2002 23:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A Spanish Inquisition Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I'm making my way into my first game as the Spanish, and stopping now to file an early report gathering a few strategic first impressions.

I've been looking forward to playing the Spaniards because the combination of commercial and religious seemed very potent for empire building. As various shoguns and pharoahs and so on have already discovered, switching governments on the fly, along with rapid cathedral construction ,certainly accelerates conquest. Then, once you have new conquests in hand, being commercial makes a relatively broad range of territory productive.

Plus, the conquistador sounded like a fun unit to run.

So far my game is competitive. I'm definitely finding, however, that several pre-PTW habits definitely need tweaking.

With cultural linkage on, you will start near the European civs, of course: French, Germans, English, Russians and/or Celts. The [AI-run] French, of course, are very agreeable neighbors -- either as preferred trading partners or as oscillation victims. The [AI-run] Germans can be unruly, but easy enough to contain because they're fairly predictable. (Don't look weak -- make your neighbor look weak; whichever looks more vulnerable is definitely going to get a visit from Bismark.) The [AI-run] Russians are containable, so long as they can be pruned before military tradition/cossaks.

The [AI-run] Celts are harder to read. In my game I managed to bottle them up above a chokepoint. They did have iron, and soon enough I saw Gallic Swordsmen pacing around near my borders. But they never came down out of the hills to take me on -- and they appeared to coexist fairly peacefully with the Russians to their east.

Things proceeded more or less as they usually do for me through the early middle ages. I took a piece out of civs to my immediate north and then south, then settled in to build. Set up a twin-radius (FP/Palace) infrastructure, set my cities to work erecting improvements, now in republic, of course.
I happened to have woeful luck with leaders, though. And the PTW-scrambled AI tech/wonder priorities messed up several wonder pre-build manuevers. So I'm playing without several of the wonders to which I have grown accustomed. (I particularly miss Sistine's. )

I stayed optimistic, though, looking forward to unleashing conquistadors and triggering a golden age right in the medieval wonders sweet spot.

But b the time I reached navigation, it was late in the middle ages. The next time I try Isabelle, I will beeline for navigation. Otherwise, the Spanish UU comes later than I realized it would. By the time my conquistadors were riding north to mass with an attack force on the Russian border, most of the AIs had metallurgy. Which means, in my case, my conquistadors may well be going up against cavalry.

This UU seems somewhat underpowered, given where it comes in the game. What we have here might be comparable to something like the Egyptian war chariot or the muskateer -- in other words, a GA trigger that is otherwise not particularly effective militarily speaking. A good pillaging unit, perfect for breaking through mountainous terrain. But nothing that will turn the tide of a major war. Too expensive to pile up en masse and unleash like a horde of jaguar warriors.

On the other hand, the animation is cool. It jangles as it travels. And I love the dogs.

badman is offline badman
Warlord
Heidelberg, Germany
Jul 2002
time: 06:23
  Old Post 09-11-2002 23:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Egyptian war chariot rocks
It's so cheap and you can produce so many, that you can even kill the Greeks without many losses thanks to the retreating.
Their only problem is, you're gonna have a depotic GA, but sometimes it's worth that.

Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:23
  Old Post 13-11-2002 06:25
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

I think that the middle period UU's are intentionally weaker. I love playing the French. Commercial for the big empire thing and industrious for the fast road building and making captured workers effective. The musketeer for the gunpowder GA right around the time that the GL fizzles. Helps your beeline to miltrad. Now I just hope my soon to be PBEM opponents didn't read this!

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 14-11-2002 03:22 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yes, I'd recommend Beeline to Navigation as Spain to maximize the period in which your UU is suitable for more than pillaging resources & luxaries during a war.

For Russia & Ottman I recommend Beelining to Mobile Warfare to maximize the period in which their UU is effective before balance between offense & defense swings too much to the defense for wars.

The general principle in Civ III and PTW is always beeline for your UU unless you are playing a civ that starts with the techs needed to build them.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:23
  Old Post 14-11-2002 03:57
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

I haven't played as Spain yet, but my gut tells me that the Conquistador may be more useful against humans than against the AI. At 70 shields a pop (IIRC) they cost as much as knights and almost twice as much as longbowmen or medieval infantry, but pack less offensive power. I would think the only reason to build them would be as (1) a GA trigger (like keeping an Egyptian war chariot around into the middle ages just for GA timing), or (2) using their 6-tile movement to attack cities or pillage tiles "well behind the lines." Since the AI stacks defenders in all its cities, but humans may leave interior cities relatively defenseless, the Conquistador might (I stress might) have some use as a surprise attack unit when used en masse against interior cities of a human opponent.

Catt

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 14-11-2002 23:48
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

Spain is near the top of my list of favorite civ neighbors and near the bottom of the list of civs I want to draw in an all-random game. Catt's being kind. The UU's pathetic. A human opponent should know that interior cities need to be defended against Spain and the hitting power of the UU is so weak that it will bounce off even a half-hearted defensive effort, IMO.

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:23
  Old Post 15-11-2002 03:26
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

quote:
Originally posted by joncnunn
Yes, I'd recommend Beeline to Navigation as Spain to maximize the period in which your UU is suitable for more than pillaging resources & luxaries during a war.


So, starting with this strategic imperative and planning for a beeline to Nav, what are the implications?
The new path through the tech tree takes some getting used to (at least for me). Theology is an easy choice -- I'm always making a major bid for Sistine, no matter what else is going on. From there you pass through Education to Astro to Nav. And meanwhile put Chivalry, Banking, and Feudalism/Invention/Guns... on hold (or else rely on other civs). In other words, you are courting a certain level of military vulnerability in order to acheive a medieval golden age.
On the other hand, you are putting yourself in a prime position to secure Copernicus and open early overseas trading routes.
The major switch for me is waiting on banking -- since the Trading Company is one of those wonders I really try to get. I think what I'd do here would be to trade Nav quickly, to get banking if possible, then make up ground in other areas. Assuming you can get to Nav early, it should command a nice price (becuase of Magellan's, which I don't care much about the AI does). In other words, this has to be an all out race. No looking to either side. Try to get feudalism along the way for basic defensive purposes, but otherwise play carefully, paying bribes if you have to, meanwhile setting everything up for the arrival of conquistadors. At which point, it's time military upgrades (assuming you've been able to peddle your techs) and war.

The only problem here is that you are racing the AI civs down paths many of them take too. The Spanish are a risky play.

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:23
  Old Post 15-11-2002 14:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I agree that 70 shields is just TOO darn expensive for a unit with 3/2/2 even if it DOES treat all terrain as roads. In my game I cut the Conquistadores' cost to 50 shields, and that seems to work better.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:23
  Old Post 15-11-2002 16:34
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

When you compare the conquistador with cavalry (another late middle-age unit), it's obvious how useless the UU is.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:23
  Old Post 15-11-2002 16:49
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Put an end to popups!

But the point is that you should not comapre it to Kinights, since you ca get in much earlier (if you try hard).

And it's not supposed to be used as offensive unit.
It's supposed to be used with Guerrila tactics (pillgae, sabotage and killing wounded cavalry).

Nakar Gabab is offline Nakar Gabab
Warlord
of Pedantic Nitpicking
May 2001
time: 00:23
  Old Post 16-11-2002 02:51
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Speaking of Spanish Inquisitions, riddle me this, Apolytonianites:

Is there any way for the Spaniards to acquire scouts? Large quantities preferable.

Think about it.

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:23
  Old Post 20-11-2002 22:33
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Enter the AD-FREE zone

Nakar: You mean, to upgrade to explorers (or in this case, Conquistadors)? I don't see how, short of modding, since the Spanish are not expansionist.

TacticalGrace is offline TacticalGrace
Prince
Invisible, Silent, Deadly.
Jan 2001
time: 05:23
  Old Post 21-11-2002 15:06 Visit TacticalGrace's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

Spanish Inquisition?

I didn't expect that...

Sinapus is offline Sinapus
Warlord
Houston, Texas
Jun 1999
time: 23:23
  Old Post 21-11-2002 21:35
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton

quote:
Originally posted by TacticalGrace
Spanish Inquisition?

I didn't expect that...


NO ONE EXPECTS-oh, bugger. It took 12 posts for that to come up?! Sheesh....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0390 seconds (90.56% PHP - 9.44% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net