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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > Official: Northern base location(s).
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Where should we build our next northern base(s)?
This poll is closed.
red 1 10.00%
dark blue 1 10.00%
yellow 5 50.00%
purple 1 10.00%
light blue 0 0%
light green 0 0%
black 1 10.00%
grey 1 10.00%
bordeaux 7 70.00%
orange 0 0%
brown 2 20.00%
white 2 20.00%
dark green 2 20.00%
Write-in 1 10.00%
Abstain 0 0%
Total: 10 voters 100%
  [Edit Poll (moderators only)]

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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 09-11-2002 23:58
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#1 Report this post to a moderator
Official: Northern base location(s). Support Apolyton, buy Civilization III: Complete

Hard to decide the best choices with all that fungus, but in the picture below I tried to come up with a whole bunch of possible base locations. If you some among them you like, please indicate them, or write-in.

Three days multichoice.

Attachment: northbase.jpg
This has been downloaded 56 time(s).

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 10-11-2002 00:19 Visit Drogue's homepage!
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#2 Report this post to a moderator
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I go for both bordeaux and yellow. Bordeaux has the energy bonus and yellow takes advantage of the river and high ground. We have space so no need to take squares away from other bases.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 10-11-2002 02:55
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#3 Report this post to a moderator
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i agree with drogue. (except on the overlap thing. a bit of overlap is a good thing)

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:23
  Old Post 12-11-2002 14:32
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Remove this text

Good point, Drogue.

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:23
  Old Post 12-11-2002 20:26
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#5 Report this post to a moderator
Enter the AD-FREE zone

Write-in:

Next two bases should be on black and just west of the dark blue.

This covers every square with the minimum of overlap.

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:23
  Old Post 12-11-2002 21:19
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Adam, I think we don't have to cover each tile (we can simply crawl them) and we also don't have to care with overlap (as the problem starts only at base size of circa 20 and can be easily dealt with the use of specialists).

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:23
  Old Post 12-11-2002 22:52
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#7 Report this post to a moderator
Got spare money?

Crawlers are a possibility, but they're less effective than working a square with a citizen. You in effect sacrifice entirely two of the square's resources. Crawlers before we have the population to work a square are fine, but I hope we won't rely solely on crawlers long-term, given the inefficiencies.

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