Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Multiplaying > LAN-GAME-BUGS and Qīs
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE
CivGroups
Civilization III Multiplayer (163): Not a Member - Join

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sunstone is offline Sunstone
Chieftain
Germany, University of Tuebingen
Sep 2001
time: 06:23
Post  Old Post 10-11-2002 05:07
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
LAN-GAME-BUGS and Qīs Support Apolyton, buy Call to Power 2

Dear Apolytonians,

i played a 6 player LAN-Game on WinXP-computers, good configuration, and we got it to work in 30 minutes. -> Good!
I noticed nearly no comment on the lan-perfomance and bugs, so I thought Iīll add my 2 cent and maybe help firaxis to find some bugs in lan game.

Now a few Questions rose during the game:
here is the config:

No computer players, 6 human civs (2 new, celts and scandies) , normal map size, simultan move, all other configs default.
----
1. The game is laggy, not comparable to internet-gaming but it is slow. Especially the mouse clicking speed in the city screen, you change a worker to another field an click and nothing happens, or it takes 2 seconds.
It appears to be that it speeds up when other player finished their turns, then it is nearly normal speed.
Plz donīt tell me to play turnbased. That game should support simultan-move as moo2 and stars did.
I just canīt understand the lag. Itīs the main feature of this expansion, i paid 40 Euros, itīs ridiculous. But there are other ranters in other threads doing this job

2. Why is there no "Which TECHNOLOGY should we research next,sir ?" pop-up. Itīs simply missing. You NEVER even noticed that you researched something. You always have to keep the "research time left" in mind, so that you are ready to change your research in time. Otherwise, the Advisor simply chooses the tech advance he sees fit. And as we know, change tech=loose a lotta research points.
I can imagine why the pop-up is missing:
All players should have the same opportunity to move their units RIGHT IN THE BEGINNING of the turn. Which leads to the next point :

3. As far as we noticed: The "first clicker" is first mover, right ? Means: Unit A moves, then B.Why ?
My proposal would be :
Units got no initiative. So, let the movement-value decide, who moves first. Or the xp.

4. to end turn, you have to click on the oval thing, not anywhere in the lower right box. Thatīs new to me.

On the other hand:
It was great fun ! We played 5 hours w/o any (real)problems at all. We loved the game and even the possibilty to play the "real civ" with your friends is wonderful. Always dreamt of this!

Sunstone is offline Sunstone
Chieftain
Germany, University of Tuebingen
Sep 2001
time: 06:23
  Old Post 12-11-2002 03:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

No one around, who played multiplay-civ over lan ?
*is crying his heart out*
Or maybe : Firaxis ? got sth, to say about my humble points.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:23
  Old Post 12-11-2002 09:48
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Sorry Sunstone, was away for the weekend. I play exclusively MP LAN....You say to have a 6-Player, no AI game?! Cool!

Concerning the Lag - and yes, it is there in LAN play - the only stategy for this that I know of is to make sure the highest CPU/memory computer host the game - This will lower the lag for the other computers but the Host will still feel it HEAVILY.

Concerning next technology - you are right, there is NO POP-UP window in MP (either internet or LAN). My only suggestion is to watch you research like you've been doing, or set your reesearch for an advance 3-4 avances in the future - this way you will know that your heading in the right direction.

First-clicker movement - I have no idea - have only played turn-based so far (what I perfer)

End Turn - Yes, if you click on the oval icon, this will end your turn - or you can hit the Return key if you've moved your last unit.

I too am still experimenting with the game and learning as we go...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 12-11-2002 12:50
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

First-clicker movement is an unfortunate side effect of Simult and Turnless. It has to be that way or the game would have to wait for all 3 move units to be given orders, then all 2 move units, and then the 1 move units.

Simult is a challenge, but it keeps the game moving along at a good pace. Turnless is nuts. I don't play turnless. Too old and too tired.

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:23
  Old Post 03-12-2002 05:11 Visit FNBrown's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

I play 2 player LAN only. Usually turn-based, no timer (I'm a patient man, and my wife is still learning).

Same problems you stated... in addition to buggy auto-bombard, and persistent "out-of-sync" messages once I get past the industrial ages (sometimes sooner). They're so bad, I've given up and switched to hot-seat games for the time being.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0438 seconds (86.93% PHP - 13.07% MySQL) with 35 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net