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be0wulfe
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[QUOTE] Originally posted by cyclotron7
Crashes seem to be pretty hard to pin down, as far as the cause... I've never had Civ3 crash on me once (I don't have PTW). For me, it seems like a stretch to say that it is the game's fault, because I have had no problems... [QUOTE]
Check through the forums for posts I've made and download some of the save games I have posted links to.
I imagine it's because I'm doing things that bend the expectations yardstick. For example, I've got a massive empire and no ivory, I attack and conquer a city with four ivory around it - the game crashes. If I don't conquer it, the game keeps humming along happily.
Another example was from my latest post where Civ3\PTW hangs - or crashes depending on the patch version - when I run a turn.
In each instance I've gone above and beyond to try and figure out what *I* may be doing that's bending the rules and posted accordingly to IG support. In exchange, I get a "Clean the CD then Game will run" message from IG ... wtf!?
So, yes, in this case I DO call Civ3\PTW for what it is - tripe. I call IG's support sad and I question Firaxis's commitment to the Civ franchise.
Captain, O Captain ...
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FeralCat
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One thing pops to my mind as I consider this patching sitiuation and the similar situation in other games I play.
While it is quite true that this advent really is a very modern process (with the massive availability of the internet and the assumed availability for all game players)
How did they do it before?
I know a few games just werent playable. But by and large, the gaming industry predates the internet by quite a bit, and while games have gotten more complex over the years, they were not without their share of complexities back in the mid 90's
And, look at console games. Both before as an example, and today. They do not have the opportunity to be patched. They have gotten quite complex. While I dont play them myself, I have seen my neices and nephews play them and the graphics, multiplayer, etc etc are there and those games seem solid as a rock.
Sadly, I feel the internet patching model has a become a crutch for the PC gaming industry and we are the sad recipients of this fact. PtW is unplayable really in multiplayer. If it simply wasnt feasable, they wouldnt have released it. but it is out there.
I dont understand how a few thousand copies in sales to real fanatics can make up for the negative impact of a game you cant even initiate in GSA.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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quote: Originally posted by Oerdin
Oh, PLEASE! CTP2 is a very enjoyable game which I've spent many a night playing MP. My honest, if some what unobjective, view is that it is more stable then PtW and that its MP is both better designed & more functional. If anyone what's to hear more about CTP1 or 2 then go to the CTP forums here at 'poly. |
Oerdin, don't be so touchy about the game you love. I could add that when I decided to give CtP2 a try some years ago, I attempted to install and run it on two very different computers of mine (one a bit aged, the other a most up-to-that-date machine). Despite patching, I WAS NOT ABLE TO EVEN LAUNCH IT ON EITHER ONE. Being a computer pro with tens of thousands of hours spent working with all kinds software and even programming it (read: the problem was not me, it was the game), now, that I called a problem. I didn't bother, returned the game and that was it.
I do not say this to show that CtP2 was crap and Civ3 is perfect. Rather, that I was among "the unlucky" (just as the poster you responded to) with CtP2 and I am with the majority with Civ3 - the majority seem to have no problems running it (speaking of Civ3, not PtW MP)... from what I have read about CtP2, the vanilla game was pretty crappy and improved substantially only thanks to extensive efforts of many modders. You may consider that fine, but I would have not... I still prefer the Firaxis "incremental patching approach", even if admitting it could THEORETICALLY be done better (OTOH, due to the real world constraints, I do not think they could have done too much better - they are a small team, Infogrames is a very big publisher and they MUST fully respect what IG says/decides).
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