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Pyrodrew
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CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 017f:0055b220.
Registers:
EAX=0087c12c CS=017f EIP=0055b220 EFLGS=00210212
EBX=0087beb8 SS=0187 ESP=00adedc8 EBP=0087c12c
ECX=00000000 DS=0187 ESI=0087da08 FS=647f
EDX=0000006d ES=0187 EDI=0087c4b8 GS=0000
Bytes at CS:EIP:
8b 41 08 56 85 c0 74 09 b8 18 00 00 00 5e c2 18
Stack dump:
0053b497 0087c12c 0000015f 0000006d 00000000 00000000 00000000 0087c4b8 0087beb8 00000000 0087c400 00000000 00567ace 0087c4b8 0087beb8 0087c434
I'm using 1.29 on a modded game. I downloaded various units. Suggestions?
Last edited by Pyrodrew on 10-11-2002 at 20:57
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Pyrodrew
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Somewhat, always right before my turn starts. I can make it to about 2300-3200 BC before it hits, but I never know when its coming. Its not a certain unit, advancement or building/wonder that I can tell.
So maybe the Civ3 Install and/or Patch Download didn't set up right? Off to experiment...
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Pyrodrew
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You're right. I started a new game without the mod & have no problems well into the Industrial Age so far. So it looks like I will have to remake my mod. Hopefully it's just the *.bic file & not something else hiding somewhere.
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Pyrodrew
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For those curious, I found out what caused this - new WonderSplashes. The crash always happened when a new wonder *with a new image* I put in was built.
By default, Adobe Photoshop saves images as RBG color mode when changing them from into *.pcx files. Civ3 will only accept Index color mode for Wonder Splashes.
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