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Tau Ceti
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Kyoto, Japan
Nov 1999 time: 14:13
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About time somebody answered this...
The Cybernetic Consciousness (Cyborgs):
- + 2 Research
- + 2 Efficiency
- - 1 Growth
- TECHSTEAL ability - can steal technology from captured bases even if Spoils of War is off
- Immune to negative effects of Cybernetic SE
- Aversion: Fundamentalist
- Starting Techs: Information Networks, Applied Physics
The Nautilus Pirates:
- - 1 Efficiency
- - 1 Growth
- + 1 Mineral in all ocean shelf squares
- Marine Detachment ability for all naval units after discovery of Adaptive Doctrine (can capture enemy ships about half the time)
- Can terraform ocean (non-shelf) squares after discovery of Advanced Ecological Engineering
- Free Naval Yards in all bases on discovery of Doctrine: Initiative
- Start at sea with Sea Colony Pods and Gun Foil
- Aversion: None
- Starting Techs: Doctrine: Mobility, Doctrine: Flexibility
The Free Drones:
- + 2 Industry
- - 2 Research
- One less drone in each base
- Bases that revolt after drone riots have a 75 % chance of joining the Free Drones
- Aversion: Green
- Starting Tech: Industrial Base
The Data Angels:
- + 2 Probe
- - 1 Police
- - 25 % cost of Probe Team actions
- Get any technology discovered by three factions they have infiltrated
- Free Covert Ops Centre in every base on discovery of Pre-Sentient Algorithms (+ 2 Probe Team morale, base gets a + 2 to its Probe rating)
- Start game with an extra Probe Team
- Aversion: Thought Control
- Starting Techs: Information Networks, Planetary Networks
The Cult of Planet:
- + 2 Planet
- - 1 Economy
- - 1 Industry
- Native units count double for police duty
- Free Brood Pit in every base on discovery of Centauri Genetics (Children's Creche for native units, base gets a +2 to its Police rating)
- Start game with an extra Mind Worm
- Aversion: Wealth
- Starting Tech: Centauri Ecology
The Manifold Caretakers:
- + 1 Planet
- Free Recycling Tanks in every base
- Progenitor Energy Grid instead of commerce - every two base facilities generate one extra energy at the base. SPs give 2.5.
- + 25 % defensive combat bonus
- Can use directed research even if Blind Research is on
- Always have a Unity survey
- Deep Radar for all units
- Start with three extra Colony Pods, a Battle Ogre (6r-3r-1, cannot repair) and some other extra units
- Aversion: None
- Starting Techs: Progenitor Psych, Field Modulation, Centauri Ecology, Information Networks, Biogenetics
The Manifold Usurpers:
- + 1 Growth
- + 1 Morale
- - 1 Planet
- Free Recycling Tanks in every base
- Progenitor Energy Grid instead of commerce - every two base facilities generate one extra energy at the base. SPs give 2.5.
- + 25 % offensive combat bonus
- Can use directed research even if Blind Research is on
- Always have a Unity survey
- Deep Radar for all units
- Start with three extra Colony Pods, a Battle Ogre (6r-3r-1, cannot repair) and some other extra units
- Aversion: Democracy
- Starting Techs: Progenitor Psych, Field Modulation, Centauri Ecology, Applied Physics, Biogenetics
Undoubtedly I have forgotten something or got something wrong; people, please correct this if you see something wrong. On the whole, though, I think that is it.
[This message has been edited by Tau Ceti (edited March 14, 2000).]
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