 |
|
Wise Ass
|
|
Your Mom's House... Why?
Aug 2001 time: 00:23
|
|
I haven't tried it, but I would assume You would have to change it from like .HOT to .SAV in the saves Folder.
Try that andtell me how it works.
|
|
|  |
 |
|
Wise Ass
|
|
Your Mom's House... Why?
Aug 2001 time: 00:23
|
|
You are right if I have time I will play with it tomarrow, from what I understand, if you put in an admin code than you can change a player from human to comp, however everytime you retire all you cities become ruins so I don't know!
|
|
|  |
 |
|
Wise Ass
|
|
Your Mom's House... Why?
Aug 2001 time: 00:23
|
|
When you set up the game it asks for an admin code or pass first, I think that is part of it. I didn't have time today so maybe tomarrow.
|
|
|  |
 |
|  |
 |
|
Rusty Nail
|
|
Copenhagen
Jan 1970 time: 05:23
|
|
It was mentioned in another thread (and it works) that you can switch from hot seat to SP if you go into ANY old saved SP game and from there load a saved hotseat game (clearly a bug, but a useful one). Contrary to the manual p. 39, this is the only way to do it as far as I know.
HOWEVER, has anyone found a way to go the OTHER way, i.e. from a saved SP game to hotseat? This was easy in civ2 as you simply saved it as a scenario and reloaded it as hotseat. But I have not found a way to do it in civ3. By the way, is there a way to save a game as a scenario? If I specify "hotseat" on multiplayer and load an SP save, I get overwrites in the player setup and the same old SP game. It is a very useful function to have in debugging mods so you can check on what the AI's are doing in specific situations. Any help would be appreciated.
|
|
|  |
 |
|
SanPellegrino
|
|
I played a simulteanous mode game and accidentally loaded it as a SP game, no problem. Tried an SP game to convert to hot seat - crash! ( I would love to play one of the weak AIs vs my former empire, I just wanted to change the human player by that)
|
|
|  |
 |
|
Pyrodrew
|
|
Anyway to get more than 8 players in hotseat or any multiplayer version?
|
|
|  |
 |
|
Franses
|
|
quote: Originally posted by Rusty Nail
It was mentioned in another thread (and it works) that you can switch from hot seat to SP if you go into ANY old saved SP game and from there load a saved hotseat game (clearly a bug, but a useful one). Contrary to the manual p. 39, this is the only way to do it as far as I know.
HOWEVER, has anyone found a way to go the OTHER way, i.e. from a saved SP game to hotseat? This was easy in civ2 as you simply saved it as a scenario and reloaded it as hotseat. But I have not found a way to do it in civ3. By the way, is there a way to save a game as a scenario? If I specify "hotseat" on multiplayer and load an SP save, I get overwrites in the player setup and the same old SP game. It is a very useful function to have in debugging mods so you can check on what the AI's are doing in specific situations. Any help would be appreciated. |
The same is true for MP-turnbased/simultaneous to PBEM. It would be nice if you could switch between these modes which I just tried. You can switch from MP to PBEM by loading the MP game in MP setup as a PBEM game. From that point onwards you can play the game in PBEM mode. The other way around does not work. You can load the PBEM game and switch to turnbased in the setup screen but when the other player(s) try to connect they get the message "this game is full, you can not connect" or something similar.
If anyone finds a way around this I would appreciate to know how this can be done.
There is another disadvantage to switching from MP to PBEM (which in itself is great functionality). I was unable to set passwords. This means that if you do not select "Save & exit" but "Continue game" the game converts to the next player without asking for a password. But hey... this is minor as long as all players agree not to do that, right?
|
|
|  |
 |
|
Franses
|
|
quote: Originally posted by Pyrodrew
Anyway to get more than 8 players in hotseat or any multiplayer version? |
No, AFAIK MP games are limited to 8 players and if I remember correctly when asked in a chat Firaxis people said there were no plans to change that.
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|