 |
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:23
|
|
After some thinking, here is the deal:
Batteships and AEGIS Cruiser get ROF reduced to 2 (from 3).
To compensate a little, they get Bomb. Str. increased to 10 (Batteship was 8) and 6 (AEGIS was 4). Also Batteship will get a little lower price of 220 (was 240).
Now, for air units, first I'll give original cost of 240 to Stl. Bomber.
Then, cost of Stl. Fighter will be changed to new price of 160.
What do you think?
P.S.
Bom. Str of 5 with cost of 160 will give 31 value for Stl. Fighter in that chart (and, by the way, you forgot * in for Jet Fighter).
Now this looks low, but you should consider that this is STEALTH craft, which gives many benefits (there is a reson why Stl. Bomber has just value of 42).
Or maybe it's to much and I whould drop it to 140?
|
|
|  |
 |
|
kettyo
|
 |
Budapest, Hungary
Mar 2002 time: 06:23
|
|
When you'd have interest i'll list the changes i've done on the current version of your mod. Maybe you could find something you'll like in it.
-air units changes
fighter has lethal land/naval bombing
jet fighter has a rof of 3, bombing strenght of 2
stealthfighter has no lethal bombing, has a rof of 3, bombing strenght of 4
f15 has a rof of 3, bombing strenght of 3
(converted fighter-class planes bombing stats to base on rof of 3 for them to have more chance to hit and destroy
a damaged enemy land/sea unit with the expense of less damage caused but it's a worthy change IMO because fighter-class
planes are mostly used to finish off bombed/damaged enemy ground units in the offense)
(stealthfighter is actually a bomber the way it's implemented in the game (real stealthfighters can also shoot down air units) so i took lethal bombing ability from them and increased their bombing power instead)
-following units have detect subs ability
fighter,jet fighter,f-15,carrier
(In real world there are specific anti-sub planes like the Nimrod of the US Navy, in Civ3 there aren't such planes.
I gave sub-seeing ability to fighters because only these planes can actually sink a (damaged) sub)
(Carrier's ability represents helicopter patrols around the carrier not a cutting-edge sonar)
-other changes to naval units
nukesub: carries 2 missiles (incl. nuclear), costs 14
cruiser: carries 2 cruise missiles, costs 18
carrier: carries 8 planes,costs 30
(the graphic shows nimitz class so be really huge)
battleship: carries 1 cruise missile
-from cannon up bombarding land units get defense values to be counter-bombardable and could be bombed by planes and missiles (though they can't be captured anymore)
cannon: 1 defense
artillery: 1 defense
radar artillery: 2 defense
-no bonus against barbarians at all difficulty levels
|
|
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:23
|
|
Version 1.12 is OUT!
Comments to changes in v1.12
Spy experience was changed to Veteran for all non-communist governments and to Elite for Communist government. That way, I've increased success chances for spying missions, which are by default low. Note that Diplomat experience is still Regular, so you'll have good reason to use Spy instead of Diplomat for Steal Tech mission.
Also Steal World Map mission is added to Diplomats. World Map is most useful in ancient era anyway.
ROF for Battleship and AEGIS Cruiser is changed back to 2. With ROF of 3, they were really powerful, especially Battleship, which could be as good as bomber, and also an assault ship. Still in order to make Battleship more then "slightly better then Destroyer", it gets bombard strength of 10. AEGIS Cruiser also gets higher bombard strength of 6 too. Since Battleship is not good as before it gets price reduced to 220 (still more then original price of 200 shields).
Some planes get a little bit higher bombard rating. Jet Fighters get bombard rating of 4 (was 3), and F-15 and Stl. Fighter get bombard rating of 6 (was 4). This is mostly done to make these units more balanced compared to other naval and air units.
Stl. Bomber cost changed back to 240, since it IS worth that much. But, in order to make it balanced with Stl. Fighter, Stl. Fighter gets new price of 160 shields. Costly, but anything cheaper would make use of Stl. Bomber meaningless since Stl. Fighter has lethal bombard abilities.
NOTE: All changes done in v1.12 are also done in non-PtW version of this MOD.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|