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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:23
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Yeah, its really good. I'm surprised this one almost slipped past me.
Like I was saying, the interface is absolutely amazing! The game does play very similarly to homeworld, and some might say it was a clone; I can't do that, because the improvements to the game supercede any notions of copy-catism here. For starters, I am amazed at how smoothly the game is running at the rez I am using; and its not like the maps are mostly empty space. Planets with orbiting asteroid fields, moons, and a lush galactic background give enough eye candy to thrill even the blind! (no offense to the visually challenged).
As I said, the interface is genius! Full 3d space RTS camera control is tricky, to say the least, but cursor position coordinates, a fast transitioning 3d->2d->3d map scheme, hotkey functionality, and many other features have made this the most functional camera control scheme I've ever seen! There is also a tactical overlay mode called 'Verbose Mode' that overlay unique unit icons and command/goto lines for units to make distinguishing your ships easy in the heat of battle.
Ships have EXCELLENT AI! They are smart, and you can highly customize their behaviours through "doctrines". Things like when to rearm, when to retreat, at what distances they will do so, when to attack/stay static and even which one of six formations your fighter-craft will take for each of 3 default and 3 customizable stances are all part of the doctrines interface.
Also, this one isn't just about ships! Homeworld was basically about building a multi-faceted fleet, but in ORB, you get to construct mining bases, repair facilities, and military bases from your mined out mining colonies; and with the proper technologies, you will even get to arm them!
Singleplayer comes with two campaigns- one for each of ORB's races: the Malus, and the Alyssians. The story is engrossing, to say the least, and is somewhat reminiscent of Homeworld, while being original too.
Multiplayer is chock full of options too! Plus, the ORB comes with a map editor right out of the box. I also saw a co-op mode for MP somewhere while reading up on ORB, so I am VERY interested in seeing what that is about. Matchmaking is through an in-game Gamespy interface.
The game does seem to be a bit more 'fighter class' oriented than Homeworld though, but there are capital ships and auxiliary ships too! Each race has about 5 fighter classes and and 5 capital ship classes, with them ranging from stiner fighters, to heavy bombers, to destroyer class vessels, and a library of carrier types.
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:23
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I left the game running on my system while I slept for a while, and it was stable the whole night through! I played it for several hours for two sessions before and after that, and not a single crash! What can I say about THAT? (ALT-TAB worked too, but there was a substantial reload time coming back into the game; probably mostly due to my 229megs of RAM :P ).
Like I was saying about the AI- these fighters are smart as hell! They will break up into smaller formations of 5 fighters each, and will spread their attack if they are part of a larger force. For instance, I had a group of about 40 fighters, and when they had come into contact with an enemy mining colony and a recon vessel, the whole squadron split into two to take each of these on without overkill.
There are hotkeys for a lot of the game's features. But there is no customizability that I can see for them, so that may be one very small bummer (but the default key configuration is on par with other games of the genre, and is intuitively done).
In-game encyclopedia provides helpful info about the ships, techs, and background of both races, and is easy to use (like SMAC's datalinks).
Another twist of the genre that ORB has added is the concept of 'manpower'. For every major installation you build, you get a set number of extra 'manpower' with which to pilot your ships, OR, apportion to reasearching techs, OR, doing covert operations! Depending where you are in the tech-tree, you are only allowed to transfer set percentages of your 'men' to research and covert ops, but the more you set to these two fields, the more effective they become. Covert operations happen automatically, and are random, and consist of such things as prototype/research sabotage, enemy fleet intel, manpower assassination, and counter espionage. An interesting twist indeed!
Well, there is much more to say, but I am going to be too busy playing ORB to write much else.
Btw- thanx for MAKING me buy this game!!  
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:23
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Minimum: P3 600, 128MB RAM, 500MB HDD, 3d card with 16MB VRAM, DX8.1, 56k modem for MP
Recommended: P3 1Ghz, 256MB RAM, 3d card with 32MB VRAM, etc..
Though, I am running with a OCed Celeron 566 at 850, 229 megs PC100 RAM, and a Hercules Gf3, and so far the game has run smooth with the aformentioned settings. But I have yet to get into REALLY massive battles.
Just found the units .pdf tech specs in the root folder! Let's see what these buggers are capable of! 
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