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Maraudus
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The only reason why i bought ptw is to play hotseat. As I played it, i noticed that countless aspects of the game are extremely buggy. There are so many bugs I have found that i cannot mention them all. Many of these bugs make the game virtually unplayable (there is a bug that does not allow you to see the active diplomatic deals which means you cannot declare war, or terminate deals)
Also, hotseat does not give ANY alerts of what has happened. For example, if a country declares war on you, there is no message that tells you. When one of your cities is conquered, there is no alert to tell you, same for nuclear attacks. Units just "disappear" when they are killed, and the player has no idea what happened.
The diplomatic system on hotseat is pathetic. You cannot demand/request anything from the other human player. You have to offer something, and prey that they will give you what you need. So disappointed.
Hopefully firaxis will improve/fix hotseat in the next patch.
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:23
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I agree with most of this. I wouldn't say that the Diplo system is pathetic but it could use some work.
I did have the same problem about having war declared and not knowing it, settlers conwured yata yata...
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Maraudus
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now its crashing when i click on "active" diplomacy sigh
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Adagio

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I haven't got PTW yet, but I have tried hotseat in ctp2...and that's pathetic:
- Only the following player, gets the news about when a player starts building a wonder (or cancelling, or whatever)...the other players don't have a clue...
- It's impossible to do diplomatic with other human players...you can set up, and send the wish for an agree-ment, but the other player never recieves it, so he/she can't agree
- Sometimes some tiles of the map, just turns to "undiscovered"...well, it's not "somtimes" it's all the time...
- And by using quicksave, it automaticly saves to a filename, that doesn't make sense... In the current game, it started saving as Mayan or something (since the first player was Mayan...), but then I chose to start a SP game, with the Vikings...I used quicksave...then we continiued our hotseat game, but now it saves the quicksave as the Viking quicksave...everytime
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player1
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Belgrade, YU
Sep 2001 time: 06:23
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quote: Originally posted by Maraudus
The only reason why i bought ptw is to play hotseat. As I played it, i noticed that countless aspects of the game are extremely buggy. There are so many bugs I have found that i cannot mention them all. Many of these bugs make the game virtually unplayable (there is a bug that does not allow you to see the active diplomatic deals which means you cannot declare war, or terminate deals) |
I play it for Hotseat and it IS NOT buggy.
It's pretty playable.
And I enjoy it.
And haven't see anythining like you describe.
quote: Originally posted by Maraudus
Also, hotseat does not give ANY alerts of what has happened. For example, if a country declares war on you, there is no message that tells you. When one of your cities is conquered, there is no alert to tell you, same for nuclear attacks. Units just "disappear" when they are killed, and the player has no idea what happened. |
Now, this thing IS a problem. Only last hotseat player gets the needed info while others are a little bit blind.
The best way this could be solved is to add some sort of Replay button, which would allow other players to see (form their point of view) what has happened in last turn.
That's how it was done in HoMM3.
By the way, many other games had thing kind of probelm too.
quote: Originally posted by Maraudus
The diplomatic system on hotseat is pathetic. You cannot demand/request anything from the other human player. You have to offer something, and prey that they will give you what you need. So disappointed. |
It is a HOTSEAT.
You are one near other.
DEMOAND IT VERBALY.
In game dimplomacy is only there to make deals official.
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Maraudus
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I totally agree with the replay idea. Firaxis must implement something that shows the first player what has happened. My god, even ctp1 had this feature....
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Maraudus
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Player1 are you saying that its ok, to not know that another player declared war on you and nuked you, and destroyed your city? That alone is pathetic. In a hotseat game, i was nuked, and i had NO IDEA who did it. Is that fine too?
And there ARE bugs in hotseat. One of those is that if you do any gold per turn deals with other human players, they never expire because if you terminate one old deal, the game crashes everytime you click on "active" in diplomacy, and therefore you cannot stop any deals.
Also, in espionage, there are no alerts AT ALL. If you steal tech, sabatage production, steal plans, or fail a mission, the other player will never know. Now that sucks.
So dont say that hotseat is fine, your obvioulsy lying to yourself.
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Colonel Kraken
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Grand Rapids, MI
Nov 2000 time: 00:23
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I agree with Maraudus, there ARE some major problems with hotseat. Yes, Player1, at least it's playable, but, come on, you have to admit there are definitely some serious shortcomings.
Maraudus, I too just discovered that game crashing deal breaker bug. How pathetic! I'm glad I'm not the only one who's very annoyed about the hotseat afterthought.
That's also nearly the only reason I bought PtW, too, Maraudus. My wife and I are both quite disappointed, but I do have confidence that Firaxis will eventually fix the hotseat problems. Unfortunately, I think it will take a back burner to internet multiplayer. 
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Maraudus
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It crashes after you cancel an existing deals after 20 turns or more, and then click on active. Also, the deals never expire sometimes. Right now i'm paying 400 gold per turn to "other civs" but in fact, there are no deals happening...
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player1
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Belgrade, YU
Sep 2001 time: 06:23
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quote: Originally posted by Maraudus
It crashes after you cancel an existing deals after 20 turns or more, and then click on active. Also, the deals never expire sometimes. Right now i'm paying 400 gold per turn to "other civs" but in fact, there are no deals happening... |
In what exactly time?
When you calcel the deal (by clicking on it), or before then, when you click on Active (that's before canceling).
Also, what happens is that other human player (to whom you are giving all that money) tries to cancel that deal (and not you)?
P.S.
I ask all this since I am unable to recreate that bug.
P.P.S.
You should repot this to bug-thread.
Since this is bug, and that would give good possibilty of fixing it in next patch.
As for lack of replay feture I doubt it would be fixed in fist next patch, since it is "lack of feature", not bug, so it would need much more programming (like subroute which would need to save one turn replays), and Firaxis is trying to give us quick Internet MP fix patch. But I think it would be fixed in some patch after that. Some Firaxian told me that they are looking at that issue, but it would take some time.
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