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Cagliostro
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I play huge worldmaps with as many civs as possible (256², 31 civs with PTW right now) - The moves are taking about 20 mins now (athon xp 1800+, 512mb cl2 timed ddr ram, winxp pro), but I understad why (hundreds of cities to be managed, thousands of units to be moved etc...), but when I found or conquer a city now, it's taking about 1-2 minutes from pressing "b" (or conquering ist) to get to the city screen - CPU load is on max when I do it and I don't understand what's so much to compute about it. Anyone with a clue?
Another thing I observed - when I trade certain technologies, it's the same as mentioned above - it just computes 1-2 minutes - funny thing is: It occurs with some advantages and with some it does not. One example: If I give magnetism or navigation, it takes long - if I give military tradition, it doesn't.
I could imagine the AI changing production in lots of cities and this causing the delay, but only if I trade it when it's their turn, which I never do (because they could trade it to some other civ before I could).
Similar things occur with some bombardments - most of the time, I bombard and it goes on normally, but sometimes it just takes quite some time...
So what's this all about 
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Cartouche Bee
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quote: Originally posted by miccofl
Are your workers automated? If they are, and they are sitting in cities because they have nothing to do, they are real time wasters. The AI will cycle through every one of them searching for a task before it re-fortifies and moves on. If this is the case you should go through all your workers and manually fortify them, give them something to do, join city, etc. - a real timesaver. |

I didn't want to mention that one! If you are on a huge land mass and all the land improvement are done, every automated worker has to scan every tile every turn to see if it has a job that it can be assigned to. Whew, it can be real bad if you used hundreds of workers to get to that point. Once the workers start to gather in the cities then I reactivate them (take them off auto [extra boring chore] and add them to cities), you need to be sure to do it early in the turn otherwise, if you get to the automated unit movement cycle of the turn, go for coffee, coke, pizza or whatever your partial to. 
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ducki
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On workers: I don't play huge, but this might help.
In my empire, I usually have a hill designated "Elite Hill".
This is where I store my Elite forces between wars, so I know where they are, so they don't accidentally get lost in a culture-flip, and so they don't get surprise attacked by an AI.
Anyway, once I don't have anything but Pollution Control for my workers to do for a while, I manually Fortify them on Elite Hill, along with all my Fortified Elites - except for one, who is my "placeholder". I always have one Elite on that hill that is not Fortified, so that I don't inadvertently a)forget they are there, b)miss a turn for pollution clean-up, or c)skip an upgrade when needed.
I keep enough workers to clean up 3 or 4 Polluted Squares on the same turn, so it's handy to not have to deal with them all the time.
HTH
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werdhertz
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Canada
Jan 2002 time: 05:23
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I have also found that when you found a city, in any size map, any amount of Civs, there seems to be a split second lag-time between your settler going "ung" and kneeling, and the city appearing. I have no idea just why this is, as it is a little annoyance even to this day.
My Specs are pretty good as well, so i know its not my computers fault, but the game programming...
P4 2.4ghz
512 ddr ram
geforce 4 ti4200
soundblaster live!
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