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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:23
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1- What is a Golden Age (GA) ?
Golden Age is a period of time over which your civ is a lot more prosperous. It typically lasts for 20 turns in which you get +1 shield and +1 commerce. It can be triggered wither by an Unique Unit win, or by successfully build the wonders associated with your civilization traits ( The pyramids are both Religious and Industrious, Leonardo’s Workshop is Militaristic, etc.)
2- What are the advantages of a GA ?
Basically, you can do whatever you want during that time. You’ll catch up / gain a lead techwise. You’ll build a lot of improvements and wonders. You’ll pile up huge amounts of gold. The prospects are great.
3- What are the disadvantages of a GA ?
Well… There can be only one per civ per game; let’s not waste it! Since you get a lot more gold per turn coming in, the AI may ask you more for the same trade deal.
4- What is the best time to have a GA ?
- An ANCIENT GA is good for REX and great for early war. It can successfully build the foundations of a great empire later in the game. See, REX, An essay and Theseus’ Early War threads. REX in GA is good, but not great, because you need more food than shields in the early game to pump out settlers effectively. Moreover, you typically are in despotism through most of the Ancient Age, suffering the appropriate tile penalties. Your GA bonus is not as good as in Republic or even Monarchy.
- An EARLY MEDIEVAL GA is great for building wonders such as Sun Tzu’s Art of War, Sistine Chapel, Leonardo’s Workshop or even Copernicus Observatory. It is often used to build a huge amount of horsemen / knights for later upgrade to cavalry (with the help of Leo’s and Sun Tzu’s). By then, you should have got out of Despotism, either to Republic or Monarchy. A Republic GA can be really powerful scientifically because of the trade bonus this form of government enjoys.
- A LATE MEDIEVAL GA is great for the later wonders (Adam Smith’s, Newton’s, etc.) but is typically a warmongering GA. By triggering this kind of GA, the beelining for Military Tradition becomes really easier, thus crushing your opponents. You may try to be in Democracy for this kind of GA.
- An INDUSTRIAL GA is mainly military. Except Hoover and TOE, there are not many notable wonders, so use your GA and your newly built railroads to boost your production and build an impressive amount of military units.
- A MODERN GA can only help for the completion of the spaceship or for the remaining of your conquest of the world.
Timeline for GAs
EARLY
Aztecs Jaguar warrior (1/1/2)
Zulu Impi (1/2/2)
Greece Hoplite (1/3/1)
Egyptian War Chariot (1/1/2) Horses
Babylonians Bowman (2/2/1)
Rome Legionary (3/3/1) Iron
Persia Immortal (4/2/1) Iron
Iroquois Mounted warrior (3/1/2) Horses
EARLY MEDIEVAL
India War Elephant (4/3/2)
Japan Samurai (4/4/2) Iron
China Rider (4/3/3) Iron, Horses
France Musketeer (3/4/1) Saltpeter
LATE MEDIEVAL
England Man-O-War (3/2/4) Iron, Saltpeter
Russia Cossack (6/4/3) Horses, Saltpeter
INDUSTRIAL
Germany Panzer (16/8/3) Oil, Rubber
MODERN
America F-15 (4/6/2) Oil, Aluminium.
Personally, my favourite UU really depends on the map, but as a rule of thumb, you can’t be disappointed by Iroquois’ Mounted Warriors, Persia’s Immortals, Japanese Samurai and German Panzer.
Also known as Sir Ralph's dirty trick is to attack a lone AI UU early in the game, to make it waste it's GA building settlers and waiting for food...
--Kon--
edit: Some document formatting and correcting typos
Corrected "+1 shield and +1 commerce". Thanks Aaglo
Last edited by Konquest02 on 14-11-2002 at 03:49
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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Ah, Golden Age timing, one of my favorite topics!
As far as I'm concerned, a despotic GA is a wasted GA. It is something I avoid like the plague. This goes hand-in-hand with a GA during your REX phase. REXing with extra shields but no extra food is, IMO, dumb. Frankly, during your GA you want as many citizens working the land in non-corrupt cities as possible. Building settlers (dropping your core cities by 2 citizens each time) to send off to the outskirts of the empire during your GA is extremely counterproductive.
As for timing, I used to be convinced that the early middle ages (due to the three big wonders) was the optimal time, but have since started playing on Emperor, and now find that the "best" time really does vary. In my Emp games, I feel that a late ancient age (non-despotic, mind you) GA is best.
One thing that I feel should be mentioned is that one can trigger a GA without the use of your civ's UU. In a recent game, I was playing China and was falling behind - I needed a GA and I needed it ASAP, so I built the Great Wall, an otherwise useless wonder. But the ensuing GA allowed me to build up a large military and get some marketplaces & libraries built. It was a turning point in what became a resounding win.
By the same token, you can trigger an unwanted GA by building a particular wonder. I often play Egypt, but never build the Pyramids (though I hope a neighbor does) because it would mean a despotic GA.
The other thing to consider when discussing GA timing is that although a later GA is typically a more powerful GA, an earlier GA will have ripple effects through the rest of the game. Also consider, as aaglo pointed out, that the GA simply adds +1 shield per shield-producing tile (and the same for commerce). Therefore, an industrial age GA (with RR's and hospitals) may have more raw power than an earlier one, but the earlier GA will represent a bigger percentage gain. A city in the industrial age which produces 40 shields may jump to 50 (25% gain), where as a Medieval city producing 15 shields may jump to 25 (66% gain).
-Arrian
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badman
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Heidelberg, Germany
Jul 2002 time: 06:23
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Leo's is the wonder that I always miss. Lately I have been able to do pretty well at Emperor and several times I got nearly every non-ancient wonder other than one.
Once it was Kopernikus (because I bee-lined for MT :/ ) every other time it was Leo's I missed.
I like Leo's but usually I have settled down for complete peace and building after the completion of Leo's so it isn't all that useful for me by then.
I like medieval GA's, otherwise it's too early or too late.
An early medieval GA is good if your game went well so far and you feel strong enough to build all the early medieval wonders. If your game has not been too good, you should wait for a late medieval GA to start with a good advantage in the industrial times.
I usually use GA's if I'm right behind of the other AI's productionwise as well as in techs so I can finally gain the lead on the planet.
Last edited by badman on 14-11-2002 at 18:39
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Ekanata
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As Religius civ, I normally build Sistine and cathedral while delaying to build Bach and coloseum.
But I've just realize that if I have Bach and Sistine and have all happiness building in my size 12 city, it won't have unhappy citizen even in Deity, provided there's no additional unhappiness factor such as War Weariness.
In such situation, I only need at least 6 happy faces either from luxury resource or slider to have WLTKD. Without Bach I'll need at least 13.
Edit : typo
Last edited by Ekanata on 14-11-2002 at 14:57
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:23
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quote: Originally posted by Arrian
I thought that was obvious, so I didn't really go into it. But yeah, the GA-fired military buildup works pretty well. But the huge jump in production IMO warrants using the GA to produce important expensive infrastructure (marketplaces, libraries if you're not scientific, etc). Particularly when I'm Egypt... war chariots are so cheap anyway, using a GA to build more of them is a bit wasteful. |
Granted, there are cities that can build horsemen and swordsmen just as quickly as war chariots, but my usual answer to that when engaging in Egyptian warmongering is to let them do so. Other than that, the cheapness of War Chariots opens the way for hoardes of them to overwhelm any enemy that doesn't have three-value defenders. (By the way, all else being equal, I tend to use war chariots in higher-risk battles and horsemen in lower-risk ones in the hope that a disproportionate number of horsemen will survive to become knights. They are, after all, cheaper to upgrade.)
One interesting strategy for civs with horseman-level or swordsman-level UUs is to time an offensive and golden age for just after the switch from Despotism to a more enlightened form of government. That provides a window of opportunity to get more efficient use of the golden age and still strike before enemies have pikemen.
Nathan
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DrFell
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I reckon the best way to use Gallic swordsmen would be to build about 5 or so, and to back them up with many more horsemen, say 10-15 depending on map size. That way you'd get their defensive bonus, not slow them down, and save a ton on shields. I've not tried them though, don't have PTW yet.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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quote: Originally posted by nbarclay
Granted, there are cities that can build horsemen and swordsmen just as quickly as war chariots, but my usual answer to that when engaging in Egyptian warmongering is to let them do so. Other than that, the cheapness of War Chariots opens the way for hoardes of them to overwhelm any enemy that doesn't have three-value defenders. (By the way, all else being equal, I tend to use war chariots in higher-risk battles and horsemen in lower-risk ones in the hope that a disproportionate number of horsemen will survive to become knights. They are, after all, cheaper to upgrade.)
One interesting strategy for civs with horseman-level or swordsman-level UUs is to time an offensive and golden age for just after the switch from Despotism to a more enlightened form of government. That provides a window of opportunity to get more efficient use of the golden age and still strike before enemies have pikemen.
Nathan |

That's exactly what I do. I beeline for Monarchy while building my attack force, and as soon as I switch governments, I unleash my horde.
The first part of my GA will be spent building more units (horsemen over WCs, agreed, if the turns are the same). Then, once ravaged AI civ #1 coughs up their tech, the core cities will switch to markets & libraries, while the periphery goes to courthouses (if available). The war machine rumbles on w/o reinforcements for a bit now. Like you, I will use WCs over horsemen in "high-risk" combat.
DrFell,
That's how I see the Gallic Swordsmen as well: build a small number (or rather upgrade them from warriors) and use them in concert with larger numbers of horsemen. I would probably build 5 vet warriors, connect my iron, blow 400 gold to upgrade them, and then send them off to fight barbarians, hoping to get them elite and make some of that money back.
The problem with them is this: they're powerful, not invincible. I'm finishing up a game as the Iroquois right now (with 1.29, not PTW) and I can tell you that I lost several MWs to regular spearmen. Hell, I lost at least two MWs to 1-defense units (an archer, a jag warrior). Imagine losing a 50-shield unit to a regular warrior on flat ground. I might throw the monitor out the window.
With CivIII's combat system/RNG, I'd rather have a horde of WCs than a smaller number of MWs or an even smaller number of GSs. I lose a WC, no big deal. I lose a MW, that hurts. I lose a GS, and its a minor catastrophe.
-Arrian
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