Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Snac?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SteveMc is offline SteveMc
Settler

Feb 2000
time: 05:13
Post  Old Post 19-03-2000 03:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Snac? Support Apolyton, buy Civilization III: Complete

Could someone give me a quick overview on what this mod does? Just wondering if I should get it.

LoD is offline LoD
Prince
Warsaw, Poland
Jan 2000
time: 06:13
Post  Old Post 19-03-2000 14:03 Visit LoD's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

(from the readme)

quote:


* Base defense systems are greatly improved (defense factors increased, more free systems for
defenders)
* Added five new technologies (Doctrine: Intelligence, Doctrine: Destruction, Applied Systems
Planetary Engineering and Secrets of Genetics), rebalancing some of the tech tree
* Delayed the arrival of some key attacking systems and weapons
* Made terraforming slightly more effective, but also more dependent upon technology
* Rebalanced costs of base facilities, esp early game facilities (now a LOT cheaper), and SPs,
most of which are increased in cost, reflecting the geometric decrease in time needed to
build them and, in some case, their extreme power
* Adjusted the seven original factions to add game balance, especially wrt the Hive, Morgan,
Spartans and UoP
* Updated the help files



If you want specific changes, I can mail the entire readme file to you.

LoD

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:13
Post  Old Post 21-03-2000 02:04
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

I can confirm that the mod really make building a more viable option (not that it isn't any way ). Only reason I don't use it at the moment is that I'm involved in a PBEM with a non-SNACer

SteveMc is offline SteveMc
Settler

Feb 2000
time: 05:13
Post  Old Post 22-03-2000 18:41
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

That is what I really wanted to know. How many are actually useing it and what do they think of it?

Lazlo is offline Lazlo
Chieftain
Buenos Aires, Argentina
Feb 2000
time: 05:13
Post  Old Post 27-03-2000 00:10 Visit Lazlo's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have used the SNAC mod and I think it is
worth it.
It really does what it pretends, it extends
the midgame interest. You will find that the
Morganites now get a good foothold in Planet.
After 200 years, it will not be strange that
all the factions are still alive.
I recommend it if you want to try some differences. The only thing that may be somewhat bothersome is the defense extra bonus. At the beginning games, that is good
at the beginning but it can get annoying later, when you get aggressive and try to conquer your neighbors. Wars get quite long.
Also, some of the sounds included in the new
tech are not that wonderfully recored (I can even hear a siren in one of them).
Anyway, I considered it a good modpack and I rate it with 8.5 or something like that.
I recommend you to play first with the original rules and then try these new changes.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0353 seconds (87.82% PHP - 12.18% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net