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Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:23
  Old Post 13-11-2002 21:32
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Diplomacy in MP Support Apolyton, buy GURPS/ Alpha Centauri

(Hopefully this is not a repeat thread, I did a quick look.)

I think that the more complex diplomacy of Civ3 will present a real challenge in MP. My guess is at first people who have played a lot of games against the AI will remember the AI's "price structure" and attempt similar deals. For example, the 30 gold territory map mid-game. Once people get used to MP, the market for tech and agreements will change dramatically (in my prediction). I think humans will be much better at things like:

***2nd place and 3rd place teaming up to beat-up on 1st place

***Two level diplomacy: I'll give you a break for iron working now, but you owe me chivalry later!

***Value based pricing instead of cost based pricing. (I think the AI essentially normalizes everything to gold, or the cost in terms of game resources to produce an amount of gold. This is cost based pricing.) "So, Mr. Roman, just how bad do you want this here extra iron I have laying around?"

***Trading cities: This can REALLY help in an alliance situation in the airpower era. Give an ally a city with an airport so he can attack your enemy. This could allow two offensives per turn.

I am sure there are lots of variations on these and lots we haven't even dreamed of yet.

What do all y'all think?

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:23
  Old Post 13-11-2002 21:51
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You are correct that life becomes more complex. What will make PBEM games miserable is the realization, after a year or so of emails, that you are dealing with undeclared teams that work together. And don't think that your buddies are going to respond when you are attacked to alliance requests in the same way. My civ's available to the highest bidder right now.

ayronis is offline ayronis
Prince
New Haven, CT
Nov 2002
time: 00:23
  Old Post 18-11-2002 03:08
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Support Apolyton, buy Civilization: The Boardgame

I certainly hope that such meta-game thinking is very rare. How much fun can it be for a pair of friends to play a game for nearly a year or more, knowing full well that they have an unfair advantage from the get-go. The victory would be so hollow and the frustration it would cause to the victims is so needless. The game could hardly even be called a game, there was no challenge because for the most part the end has already been unfairly determined by the two or more cheaters.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:23
  Old Post 18-11-2002 03:23 Visit FrustratedPoet's homepage!
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#4 Report this post to a moderator
Enter the AD-FREE zone

Another new diplomatic angle:

Cooperative Research
"If you research Bronze Working and I research Warrior Code then we can trade them to each other for free once we've completed the research."

ayronis is offline ayronis
Prince
New Haven, CT
Nov 2002
time: 00:23
  Old Post 18-11-2002 03:35
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Support Apolyton, buy GURPS/ Alpha Centauri

I think that I slightly misunderstood jshelr's post. What I condemn is the out-of-game friends teaming up in the beginning to "win" a game. Especially in a PBEM game, that behavior is incredibly frustrating and childish.

Cooperative Research is a very exciting new aspect to the game that looks very enticing. This sort of in-game diplomacy and allying is very interesting. Befriending your neighbor can now be even more benificial than an early rush. I love the many new facets of gaming playing with humans will open up...

ayronis is offline ayronis
Prince
New Haven, CT
Nov 2002
time: 00:23
  Old Post 18-11-2002 03:38
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Increase the size of your Attachments

I have always wanted to trade someone the tech they need to build a new unit, using a resource they didn't even know they had, on the condition that they trade the extra to me. This sort of activity was common in the world in the 19th and 20th centuries with oil, and it would be a lot of fun to recreate.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:23
  Old Post 19-11-2002 03:30
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I've done that with the AI a couple of times, when I was in my peaceful builder mode. I knew they had extra uranium but they didn't know it. I gave them the tech, then traded for their uranium. Now though, if I don't have it, I take it. And hoard all the oil I can.

Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:23
  Old Post 19-11-2002 05:35
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Tired of ads?

The last two posts bring up another interesting fact about MP. The AI does not think more than a few turns ahead ecept for rushes. Humans do, so diplomacy becomes much more strategic and less tactical.

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:23
  Old Post 20-11-2002 06:21
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Enter the AD-FREE zone

How about this...


Addressing Player 1
"if you do not cease your war with so-&-so (player 2), I (Player 3)will come over there along with Players 4 5 and 6 and show you what RAZE really means"...

I have always wished for bargining for some others behalf

Mss

Verto is offline Verto

King

Mar 2002
time: 23:23
  Old Post 21-11-2002 06:51
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I've always envisioned world summits and private deals, as well as being able to take alliances to a higher level. eg., sharing transports, etc. Or, making a deal where one civ will dedicate it's production to building naval or aerial units or artillery, while the other civ cranks out tanks.

Or, if you allow me RoP to get to this civ, I'll remember you when I beginning slicing that civilization up.

And as someone said above, giving another civ technology in exchange for 1 of the resources that would appear on their map.

The possibilities for diplomacy are endless. Now I just wish PtW would resolve it's MP issues...

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