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Trip
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Hunt Valley
Apr 2002 time: 00:23
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Okay, now that we have our own forum, we got biznas to take care of. 
There are a few things that must be kept in mind while playing the Ottomans I've found.
First, the Siphai is a beast. We get some of those, one civ is going down, probably more.
But, they're expensive. Sooo...
That's where industrious workers come in. They allow us to expand our infrastructre to insane levels, allowing us to build up massive amounts of cash and production capability in our cities, which will be necassary to build and afford them.
However, even with that advantage, they're still more expensive than what is practical, so having a large force of mounted troops to upgrade to Sihpais will be our best bet at gaining dominance.
Therefore, our priorities should be:
Finding horses (getting the wheel)
Building Infrastructure
Building some horsemen/knights
Expanding up to the time when we get Siphais, making our mounted troops more experienced and powerful (but avoiding losses, for they are expensive)
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CiverDan
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I agree that finding, and protecting, our horses are very important. I have found in MP games that resource denial is very powerful and can turn the tide of a war if you don't protect them (See my resource denial thread).
I agree with building infrastructure, but balance it with the ability to defend ourselves at all times. Even with industrious workers, lets not develop terrain we can't adequately defend. There's nothing worse, other than losing a city) than getting your terrain pillaged and workers captured, especially early in the game.
A stock of horsemen/knights is important, I agree. though we may need swords/archers early on if we dont get good luck in the resource draw.
I agree with everything else.
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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:23
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I agree horses are important for the Ottos (ottoman sounds like they should be run by Otto von Bismarck the german leader, is that why you like them so much trip? )
But in my mod game, I had discovered horseriding, but couldn't reach any horse resources for many decades afterwards.. so we shouldn't rely on the 'horsey' strategy if we have none of the buggers around.
It will be a long time before we can build Sipahis though,
(attack 8,3,3) and if we can upgrade tothem, we must remember elite units upgrade to veterans only .. maybe Leonardos workshop will be useful, but upgrading is nice.
I think we should get Iron working after The wheel, it looks like Iron is even more important in PTW, the mediaval infantry need it (attack 4, def 2)
and upgradeable swordsmen sound even better.
Iron also helps our cavalry army, as we can build lovely Knights with horses and iron.
I think the other teams will try to stop us getting Horses..
I do like cavalry, and maybe we shuld go straight for horseback riding.. Horsemen may be our best defence against Celtic Swords and other UU's, Warrior code is very useful too - it gets us closer to Monarchy which Is vital to get as soon as we can.
We start with Masonry as well as Bronze working, which is good to get us Closer to construction (good for aquaducts and fortresses, great walls good for Industrious GA's too) and currency(money is vital, and it helps happiness).
Libaries are important to us too, we need Literacy as soon as we can.. We get 50% librarie cost as Ottoman
so we get lots of culture as well as science increase.
GREAT LIBRARY is a powerful Wonder, with lots of culture and would let us not worry about science for a while- need it for a Scientific GA too.
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WarriorPoet
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Hmmm....I agree and yet disagree....
First, in the early days, we will need many units besides horsemen. I always end up building loads of archers to do my initial dirty work. Later, it's horsemen and swordsmen. By the time I get to the Sepahi, my nearest neighbors should already be on the ropes, and the Sepahi are just what I need to put them out of their misery.
Horses are important, but they should only be a priority early on as far as securing that resource.
Finally, Sepahi will finish many of our wars, and do require a huge infrastructure to build and support.
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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:23
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We need to be realistic about what we need in the first 2 millenium BC's, so maybe we shouldn't go for Libraries just yet, but we Should think about going for Ceremonial burial soon, Temples are great , allowing a big population (needed to build armies and make settler expansion) We need the Culture to control land and Road links.
It could be an option to Go for construction early and Use Colliseums to create culture.. but this will take centuries.
We must look at what resources appear on what land squares before we can use the resource.. If we want iron we should control mountains/hills , If we want horses (yes) we should settle plains and grasslands early. - You may not get the resources, but you will have good bases to fight for. them.
This is more important for predicting where our needed saltpetre is to be found though its too rare really(deserts, hills, mountains)
Spain needs horses for its Conquistadors too, (3.2.2 all terrain as road, horses) Another civ I think would be good, this would be a good unit to scout the map, as humans won't share their maps lightly I fear.
I do like the pillaging tactic which explorers are good at.
Conq's bad side is they're expensive.
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WarriorPoet
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Ancient era: Iron and Horses//Will need lots of horses and swordsmen to stave off invaders and acquire resources. Go for high pop areas and potential future resource sites.
Medieval era: Saltpeter//Get Sepahi late, again we will need many knights, pikemen, and Medieval Infantry to fend off invaders and protect resources. We will need a strong navy to protect coastal cities and resources.
Industrial era: Coal and Oil//Our Sepahi are still good until infantry come out to play...then it gets rough for the Sepahi, on average you'll loose two for each infantry unit. We will need to think heavily about phasing these out in favor of the tank to come late in the Industrial era. We will need to reinforce our strategy with cannons, artillery, musketmen, riflemen, infantry. We will need a strong navy to protect coastal cities and resources.
Modern era: Aluminum and Uranium//The age of the Sepahi is over...now, we'll need to devote our time to defenses, air superiority, bombers, etc...This era isn't about aggression, but defense.
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Zero
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Bouncing back and forth
Sep 2002 time: 00:23
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Well, if you ask me, I highly doubt that we should even choose Ottomans... Glory of war is intentionally going for a early UU civ for a reason, but heres my advice.
Ancient era. - I actually agree with Trip. Being able to see horse ASAP would be quite important. That way if we don't have any within us, we can quickly expand toward whereever it does. quick unit also means being able to extend you empire a little more without worrying about logistics.
We gotta expand.
I also suggest we do some serious researching. On SP games on high diffculty, you can rely on AIs to trade techs while affording to lower your research priority. However if there is going to be no AI (no "predictable" trading partner) then we will be faced with trading with human player. They may be more reasonable in some aspects, but humans can also decide to hold off the tech all by himself. And also they way I see it, most of the human player won't focus too much in tech in ancient era. We could possibly be a tech salesman and make some good profit. We gotta abuse our sicentific trait of building quicker sci building as much as we can.
By Medieval era, we definitely should be the leading in science. No one has sci trait (as far as I know. Legoland is still indecisive) so with one free tech and library and university available to us, there shouldnt be any reason why we shouldn't be #1 in sci.
I say skip chivary and go straight to mil tradition. Making use of our advantage by having it ASAP is IMO the best option. we might be able to trade it from another player but humans will prolly be aware of how important this tech is, so if we can go straight for mil tradition.... (im being optimistic)
I think we can really do some damage in mid industrial era if we make it with strong cohesive empire. Generally, war wise its sleeper period where defense is more practised and even when infantry shows up, with stat of 8 VS 10... we could probably launch many succesive campaign.
PS. Im hoping we can launch a GA thru Great library + Pyramid combo. Some may think that might be lil early but my issue is HAVING those two wonders more than really launching a GA. w/ GL, we could afford to tone down research and allocate resource into more treasury. but most likely other non sci human civs will be targetting for this wonder as well 
Last edited by Zero on 22-11-2002 at 04:00
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WarriorPoet
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As far as wonders go, I say hit pyramids first, then shoot for the Great Library. I also like getting the Colossus, but that is a secondary wonder with good cumulative benefits.
All of Calc's points are valid. I would like to add that there will be some AI around, it might be advantageous to find them ASAP. For tech early on, and for better targets later.
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CiverDan
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I agree that going to Republic in MP is much trickier Because wars can drag out much longer against human opponents. As far as skipping knights, It may not be practical if we are at war in early middle ages, although we could get by with med. infantry. But the problem with that idea is that they dont upgrade to our UU. This means keeping a lot of horsemen around that really arent that much help in any war in this time period. (I dont want to attack knights with horsemen). Of course, If we dont have iron for some reason, the skip it regardless.
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