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alva
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Republic of Flanders
Sep 2001 time: 06:23
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As I see it, the weakest team in this game are going to be Legoland :cute except the AI maybe .
I don't see them ever becoming a real threat, but not even the mighty GS are able to take on the whole world at once, so this could be the team to seek some sort of an alliance with .(we will deal with them at one point, don't worry )
Any ideas on this?
p.s.: I will probably do this alot, "throwing loose ideas into the group",(not all, if any will be amount to anything) even up to the point where they don't even reflect my own opinions/preferences.
Still, I think this is important, and urge others to do the same (especially the les active members of our team )
But debating is the strong point of this game, and if not, we should make it so. 
If nothing else, it's good fun 
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Meshelic
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Bringer of Peace, Destroyer of Worlds
Sep 2002 time: 21:23
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The Legolanders could be useful to us in some way in the future, although I'd say starting position has ALOT to do with how we conduct our foreign affairs. BUT should we be in somewhat close proximity to the Legoland bunch the advantages there should be somewhat obvious.
1. Easy to intimidate
2. Can use their territory as a possible 'buffer' zone between us and either Trip's Team or the Warmongers.
3. Easy to intimidate (or see #1) 
4. As a builder team they will probably pursue technology more hastily than the rest of us. As they are theoretically easy to intimidate we can use them to research our science for us, that is...if we want to import our science so we can concentrate our own agenda with more ease... though this is just an brief thought.
The Role-Play Team is honorable and worthy. They could make great allies. But they can also make great back-stabbers should they decide to 'roleplay it' that way. Togas is likely to be Prez over there, but they have much talent on their team; not to mention their huge mass of members...
So no doubt Togas and his team shall be very intuitive as far as diplomacy is concerned, and I feel we should as such acknowledge them as the probable diplomatic leaders of this game, and as such a tough nut to crack.
With the RP team, it is probably in our best interests to treat them well and fairly. That doesn't mean we won't kill them in the end, but that we should be respect them. They are all very chivalrous, although I also am sure that not all of Togas's qualities will rub off on the rest of his team. Lets keep an eye on them, nonetheless.
Trip's Team and the Glory of War teams are most likely to be our foes right off that bat. GoW wants war constantly I'm sure, although I'm curious to see how their citizens (not players, but AI citizens) will respond to their thirst for blood.
Trip's Team is undoubtedly our arch-enemy, our nemesis. Like Morearti to Sherlock Holmes....
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