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How often should we build boreholes?
This poll is closed.
No boreholes at all! 0 0%
Keep boreholes a rare event for special tiles - every one planned for construction needs to be mentioned or discussed in the Centauri Preserve. 5 25.00%
Build them but keep it modest: zero to two per base depending on the surrounding terrain. 7 35.00%
Build them but keep it within certain limits: two to four per base depending on the surrounding terrain. 1 5.00%
Try to build as many as possible of them, but respect the Big Huge Terraformation poll, i.e. only on arid and rarely moist squares. Also don't reform already terraformed tiles. 2 10.00%
Use some system to cramp as many as possible of them in each base square (6?), regardless of underlying terrain (eg also on rainy squares), but don't reform already terraformed tiles. 1 5.00%
Use some system to cramp as many as possible of them in each base square (6?), regardless of underlying terrain (eg also on rainy squares), and reform already terraformed tiles. 2 10.00%
Write-in 1 5.00%
Abstain 1 5.00%
Total: 20 voters 100%
  [Edit Poll (moderators only)]

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Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:23
  Old Post 16-11-2002 21:11 Visit Archaic's homepage!
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#31 Report this post to a moderator
Inflate your Upload Space

Unfortunatly.
Really now, with the ability to Crawl Nuts from Condensor + Farm squares, there's no reason to not try and cram as many of these mineral & energy gold mines in as possible. 6 per base, under the following base pattern

code:
NNN HNHNH NNBNN HNHNH NNN


N = Nut Square (ie. Condensor & Farm, w/ Soil Enricher later)
H = Borehole
B = Base

Of course, since we're not under optimum spacing, that can only be the base pattern. It'll need altering depending on how individual bases are spaced.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 16-11-2002 21:26
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#32 Report this post to a moderator
Increase Your PM Length

No forest? Interesting. Does this I suppose timeconsuming terraformation tactic pay off in multiplayer?

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 17-11-2002 03:43
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#33 Report this post to a moderator
Suffering from ads?

quote:
You're right. This is not the pollution which is a nuisance to environment, this is the impurities that are in air and water.


If we have Hybrid Forests, the boreholes do no damage to the enironment, nor do any other terraforming improvements we build.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 17-11-2002 03:45
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#34 Report this post to a moderator
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Archaic: shouldn't that at least wait until Hybrid Forests? That many boreholes will lead to a lot of fungal pops and hence mindworms ripping everything up.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 17-11-2002 03:55
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#35 Report this post to a moderator
Inflate your Upload Space

quote:
Anyway, we can rushbuy this jolly hybrid forests with EC from simple solars...


Need I remind you that it was you that said we would need to build a couple of boreholes before we could afford a Hybrid Forest.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:23
  Old Post 17-11-2002 16:33 Visit Archaic's homepage!
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#36 Report this post to a moderator
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quote:
Originally posted by Maniac
No forest? Interesting. Does this I suppose timeconsuming terraformation tactic pay off in multiplayer?


In both SP and MP, Forests play a much larger part, especially at the point we're at right now. That's a pic of the final target, after Hab Domes.

quote:
Originally posted by GeneralTacticus
Archaic: shouldn't that at least wait until Hybrid Forests? That many boreholes will lead to a lot of fungal pops and hence mindworms ripping everything up.


I highly doubt we'd be able to develop each and every single square up to that sort of standard before we got Hybrids. And no, not really. Each fungal pop gives an extra free mineral. It's better to have it early, before you discover SFF and MMI, after which the bloody locusts come out. (They're not all that nasty actually, becuase their SAM reduces their effectiveness against..well...anyone they'd normally have the chance to attack. Problem is there's a damn sight lot more of them.)

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 18-11-2002 09:26
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#37 Report this post to a moderator
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I'm just referring to the fungal pops themselves destroying the terraforming, which would be quite important with that many boreholes.

Last edited by GeneralTacticus on 18-11-2002 at 09:38

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:23
  Old Post 19-11-2002 17:17 Visit Archaic's homepage!
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#38 Report this post to a moderator
Lose 30 kilos (of popups)

Fungal Pops don't destroy Boreholes, Condensors, or Mirrors. Quite handy that. I'd have to check if they stop you working them though. I don't think they do.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 19-11-2002 17:55 Visit Drogue's homepage!
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#39 Report this post to a moderator
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quote:
Originally posted by Archaic
I'd have to check if they stop you working them though. I don't think they do.


They don't with boreholes, so I presume you can still work all 3.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:23
  Old Post 19-11-2002 18:40
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#40 Report this post to a moderator
Remove this text

I seem to recall that mirrors on fungus aren't destroyed and you can work their tile, but they don't increase the energy of solar collectors on adjacent tiles.

And, thankfully, true about boreholes, so make sure we have roads on thos squares to get in and remove the fungus after the pop.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 20-11-2002 00:12
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#41 Report this post to a moderator
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Why? They don't harm the boreholes anyway, so removing the fungus of that tile would be a waste of precious former time.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:23
  Old Post 20-11-2002 00:51
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#42 Report this post to a moderator
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True, but if the fungus remains on the tile, worms might eventually appear there unnoticed and attack an adjacent base, former, or crawler.

Drogue is offline Drogue
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Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 20-11-2002 01:01 Visit Drogue's homepage!
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#43 Report this post to a moderator
Enter the AD-FREE zone

Yes but I think removing other fungus, that could hide a worm and stop terraforming is a more important consideration.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 20-11-2002 01:39
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#44 Report this post to a moderator
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IIRC, you get the production a fungus square would normally make if it pops over a borehole.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 20-11-2002 01:42
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#45 Report this post to a moderator
Inflate your Upload Space

TKG, IIRC you recall incorrectly. Test it out!

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 20-11-2002 01:43 Visit Drogue's homepage!
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#46 Report this post to a moderator
Got spare money?

Do you? Maybe I have a different version but I normally find i get borehole production even withfungus in the square too. I think anyway

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:23
  Old Post 20-11-2002 01:47
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#47 Report this post to a moderator
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I have had the same experience as Maniac and Drogue, otherwise woule live in much greater fear of pops. Boreholes still give 0-6-6 when fungusized.

Last edited by Earwicker on 20-11-2002 at 02:13

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 20-11-2002 02:04
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#48 Report this post to a moderator
Get a bigger avatar today!

well, good, i guess. thanks then. this is why i put IIRC, instead of "i am absolutely sure"

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 20-11-2002 02:19 Visit Drogue's homepage!
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#49 Report this post to a moderator
Put an end to popups!

What does IIRC stand for?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 20-11-2002 02:32
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#50 Report this post to a moderator
Full PM-box? Change here!

if i recall correctly

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 20-11-2002 11:07
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#51 Report this post to a moderator
Increase Your PM Length

quote:
Fungal Pops don't destroy Boreholes, Condensors, or Mirrors. Quite handy that. I'd have to check if they stop you working them though. I don't think they do.


Really? Cool

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:23
  Old Post 20-11-2002 17:25 Visit Archaic's homepage!
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#52 Report this post to a moderator
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Just tested. Doesn't work with Condensors. Fungus pops, and the production stops.

I haven't checked with a just Condensor square yet though. Only with Condensor/farm, where the farm was destroyed. Still, since it didn't destroy the Mirrors or Boreholes, it should be fine.

 
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