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How often should we build boreholes?
This poll is closed.
No boreholes at all! 0 0%
Keep boreholes a rare event for special tiles - every one planned for construction needs to be mentioned or discussed in the Centauri Preserve. 5 25.00%
Build them but keep it modest: zero to two per base depending on the surrounding terrain. 7 35.00%
Build them but keep it within certain limits: two to four per base depending on the surrounding terrain. 1 5.00%
Try to build as many as possible of them, but respect the Big Huge Terraformation poll, i.e. only on arid and rarely moist squares. Also don't reform already terraformed tiles. 2 10.00%
Use some system to cramp as many as possible of them in each base square (6?), regardless of underlying terrain (eg also on rainy squares), but don't reform already terraformed tiles. 1 5.00%
Use some system to cramp as many as possible of them in each base square (6?), regardless of underlying terrain (eg also on rainy squares), and reform already terraformed tiles. 2 10.00%
Write-in 1 5.00%
Abstain 1 5.00%
Total: 20 voters 100%
  [Edit Poll (moderators only)]

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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 14-11-2002 03:09
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Official: the borehole poll Support Apolyton, buy Alpha Centauri

(Edit: Please read Base Square as Base Radius in the 6th and 7th poll options. )

(For once it isn't a multichoice poll. You have three days to vote.)

It's about time we determine some rules concerning borehole placement - if you want any at all of course. Therefore I offer you the following choices. For more discussion, have a look at the Centauri Preserve.

No boreholes at all!

Keep boreholes a rare event for special tiles - every one planned for construction needs to be mentioned or discussed in the Centauri Preserve.

Build them but keep it modest: zero to two per base depending on the surrounding terrain.

Build them but keep it within certain limits: two to four per base depending on the surrounding terrain.

Try to build as many as possible of them, but respect the Big Huge Terraformation poll, i.e. only on arid and rarely moist squares. Also don't reform already terraformed tiles.

Use some system to cramp as many as possible of them in each base radius (6?), regardless of underlying terrain (eg also on rainy squares), but don't reform already terraformed tiles.

Use some system to cramp as many as possible of them in each base radius (6?), regardless of underlying terrain (eg also on rainy squares), and reform already terraformed tiles.

That's it. Start voting!

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 14-11-2002 03:36 Visit Drogue's homepage!
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Put an end to popups!

I'd go for somewhere between 'every one planned' and 'keep it modest'. They can be great for creating powerhouses, but i usully crawl them, so that an energy powerhouse (usually only the one) gets access to large quantities of energy but doesn't have the bad eco effects, and minerals bases don't have them built in base squares so as to highten eco damage. the last thing we want is worm rape (or worse, locust rape )

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 14-11-2002 06:32
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boreholes are great things - between 2-4, and as many as possible. not until after environ econ though.

crawling boreholes is a bad idea IMO. they take too long to build to only exploit half of their potential

Pandemoniak is offline Pandemoniak
King
of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002
time: 06:23
  Old Post 14-11-2002 13:38
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I'd go for somewhere between 'every one planned' and 'keep it modest': "any borehole after the first per base must be discussed in the Centauri Preserve", could be an option.
I voted every one planned, though.

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:23
  Old Post 14-11-2002 14:51
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Keep them modest, but build boreholes also outside base tiles to crawl them.

Drogue is offline Drogue
Emperor
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Oct 2002
time: 05:23
  Old Post 14-11-2002 15:51 Visit Drogue's homepage!
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I disagree with TKG. I think sometimes a base only wants one of their resources. Also, if it was a choice between only building inside base area, or not building at all, i go for the not at all, theres just way to much Eco damage IMHO.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 14-11-2002 15:56
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Inflate your Upload Space

It's not all that much, as long as there are enough forests inside the radius (and there's no damage at all with a Hybrid Forest built).

Pandemoniak is offline Pandemoniak
King
of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002
time: 06:23
  Old Post 14-11-2002 16:19
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GT, I think we might need a couple of boreholes before we can build an hybrid forest.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 14-11-2002 16:31
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Avatar Enlargement: We've got the solution

So what? The ecodamage won't last for very long.

Pandemoniak is offline Pandemoniak
King
of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002
time: 06:23
  Old Post 14-11-2002 17:15
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I wont let you be the cancer of the planet. I'll be the cure.

* Pandemoniak puts his sunglasses on and ask to be called "Johnson".

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 14-11-2002 17:16 Visit Drogue's homepage!
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Go Pande!!

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 14-11-2002 17:29
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Lose 30 kilos (of popups)

Hmm. I guess the DIE would need to organize a poll whether we should(n't) crawl boreholes.

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:23
  Old Post 14-11-2002 17:32
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GT, note that sometimes you have to remove workers from borehole tiles in order to avoid rampant ED. If you have actually worked the borehole, you lose 6 min and 6 energy, but if you have _crawled_ that borehole, then you can simply switch from min to energy and voila! You're ecofriendly and rich.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:23
  Old Post 14-11-2002 17:35
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Voted 2-4 per base. That's the amount of workers that can be allocated without serious drone problems, and we can crawl nuts.

But then again, we're the peacekeepers and this is only Talent, so perhaps we could squeeze in another one or two eventually.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:23
  Old Post 14-11-2002 18:20
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quote:
Originally posted by Kirov
GT, note that sometimes you have to remove workers from borehole tiles in order to avoid rampant ED. If you have actually worked the borehole, you lose 6 min and 6 energy, but if you have _crawled_ that borehole, then you can simply switch from min to energy and voila! You're ecofriendly and rich.


Crawling energy from the borehole is a good interim option when the ecodamage gets too high, but for the most part boreholes should be used fully. The extra minerals will help along the construction of expensive facilities like TF/ HF.

We can begin two programs simultaneously: one for the construction of tree farms, another to assign formers to borehole construction. With the right timing, the eco-calming effects of the tree farms will coincide with the increase in eco-damage the boreholes bring.

Zero to 2 per base.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 15-11-2002 03:01
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moomin, this is thinker. 2 steps above talent

and stop being so eco-frienldy. if anything, we should be encouraging pops now. havn't you read the eco damage formula? have you talked to blake?

Drogue is offline Drogue
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Oct 2002
time: 05:23
  Old Post 15-11-2002 03:14 Visit Drogue's homepage!
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We are roleplaying as well as playing to win, so creating eco-damage just for the hell of it hardly seems appropriate to me. Think Green people, and keep Planet a peaceful place to live! (Shameless Green Party plug there, but hey, you know we're right )

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 15-11-2002 03:20
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if we're role-playing, then how do we know about eco damage and pops?

i'm not saying that we should just destroy the enivronment completely, just a bit (). otherwise we screw ourselves for later. if we prevent pops, then centauri preserves don't do any good.

Pandemoniak is offline Pandemoniak
King
of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002
time: 06:23
  Old Post 15-11-2002 05:01
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Lose 30 kilos (of popups)

SCientist Pr. Blake from the Alternative Lab told us about a formula he made when we discover Centauri Ecology.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 15-11-2002 06:16
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quote:
I wont let you be the cancer of the planet. I'll be the cure.


In what way will I be the 'cancer of Planet'? Building boreholes to speed up construction of Hybrid Forests will protect the environment in the long run, not damage it.

quote:
GT, note that sometimes you have to remove workers from borehole tiles in order to avoid rampant ED. If you have actually worked the borehole, you lose 6 min and 6 energy, but if you have _crawled_ that borehole, then you can simply switch from min to energy and voila! You're ecofriendly and rich.


You have me confused here. What do you actually want to do with boreholes?

quote:
We are roleplaying as well as playing to win, so creating eco-damage just for the hell of it hardly seems appropriate to me. Think Green people, and keep Planet a peaceful place to live! (Shameless Green Party plug there, but hey, you know we're right )


TKG has a good point; unless we know how the local ecosystem works (including how it reacts to damage), it willl be very difficult to protect.

Last edited by GeneralTacticus on 15-11-2002 at 06:48

Drogue is offline Drogue
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Oct 2002
time: 05:23
  Old Post 15-11-2002 16:10 Visit Drogue's homepage!
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We never knew the 'formula' for eco-damage on Old Earth but we still knew that building great drills into the planets crust would probably not be such a good thing! We may not know about pops, but I think we all know that the general theory is if we pollute more, we damage planet more, and the more heat we release, the more the ice caps will melt.

lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:23
  Old Post 15-11-2002 22:31 Visit lucky22's homepage!
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Write in: Third option, only if a base has built or is building a tree-farm. Of course hybrid forests immediately upon availability.

GeneralTacticus is offline GeneralTacticus
Emperor
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Dec 2001
time: 15:23
  Old Post 16-11-2002 05:52
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quote:
We never knew the 'formula' for eco-damage on Old Earth but we still knew that building great drills into the planets crust would probably not be such a good thing! We may not know about pops, but I think we all know that the general theory is if we pollute more, we damage planet more, and the more heat we release, the more the ice caps will melt.


And the more minerals we produce, the faster we'll be able to build things to protect the environment (i.e. Tree Farms, Hybrid Forests & Centauri Preserves).

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:23
  Old Post 16-11-2002 13:34
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Yea, just tell me that there's nothing more profitable to environment that huge cities full of factories and resource-gathering facilities...

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:23
  Old Post 16-11-2002 14:41
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quote:
Yea, just tell me that there's nothing more profitable to environment that huge cities full of factories and resource-gathering facilities...


I'm not saying that's good for the environment, just pointing out that increasing mineral production (e.g. building boreholes) will help us build facilities to protect the environment.

Pandemoniak is offline Pandemoniak
King
of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002
time: 06:23
  Old Post 16-11-2002 16:30
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quote:
Building boreholes to speed up construction of Hybrid Forests will protect the environment in the long run, not damage it.




You're right. This is not the pollution which is a nuisance to environment, this is the impurities that are in air and water.

Anyway, we can rushbuy this jolly hybrid forests with EC from simple solars...

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:23
  Old Post 16-11-2002 18:52
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Suffering from ads?

The Common Worker Demands Boreholes!

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:23
  Old Post 16-11-2002 19:05
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I find it odd no one has voted "No boreholes at all." I distinctly remember several people telling they didn't want to harm Planet this way.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 16-11-2002 19:12 Visit Drogue's homepage!
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I think most of those people (like me) realise that to appease the common masses, we need *a few* boreholes, and as such voted "everyone planned" or "keep it modest". I'm, not against them completely, I just think they should be
1) Outside base squares, and
2) A very limited number of them, to create powerhouses maybe.

Last edited by Drogue on 19-11-2002 at 17:50

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 16-11-2002 19:32
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The director indeed needs to take the common masses into account and take a moderate stance, but the voter doesn't need to! S/he has to follow his/her conscience. Because the most honest thing for me is to take the average of all votes, not just the most scoring option. So to form a counterweight against the pro-boreholers, it would've been best for the anti-boreholers to vote all 'No boreholes at all!' to pull the average down. Anyway, it doesn't matter now. The 'keep it modest' option will probably be the most scoring and most average winner.

 
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