 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
In one of my recent games playing as Domai I built the Cloudbase Academy. Big deal right. Only an aerospace center at every base, and you can just build them individually. Wrong, I got +2 movement for my bombers and my choppers. I think it has something to do with being Domai, because I've never experienced that with Miriam or anyone else.
Here is an example of +2 movement.
Elite Fusion Chopper without nanocells. 15 movement.
DOMAI RULES!!!
|
|
|  |
 |
|
|
AS: The Cloudbase Academy rules for precisely the reason you specified. It gives a movement bonus to ALL aircraft regardless of faction. This has nothing to do with being Domai. I believe the bonus is +2 movement for Needlejets as well, which would imply a generic +2 move to all aircraft. I have seen this bonus with both Alien factions and Lal, which were my last three games. I'm not sure, but I think that it existed in SMACX v1.
|
|
|  |
 |
|
Civ-wrecked
|
|
San Jose, CA, USA
Apr 1999 time: 05:13
|
|
I seem to get the 2 extra movement points all the time with the CBA, at least ever since I noticed that at some point in my game, without any new reactors, somehow my air units suddenly gained two MPs.
The CBA, Command Nexus, and Cyborg Factory are awesome for an invasion, since not only I can rest my units in the newly-occupied cities, I can also build new elite troops there (only 10 minerals for an elite scout which I can upgrade either for defence or offence!). Buying the Command Center, the Bioenhancement center, and the Aerospace Complexes in the newly-occupied bases is not only expensive it would take several turns, at least, when the course of the battle could be turned.
|
|
|  |
 |
|
|
Yes, Ogie, I am sure its not just an elite status change. When I see this happen, I usually have a base 24 move for a needlejet, with the elite prototype having 26. After the CBA it either goes to 26/28 or 28/30 (Can't remember which). The fact that my protype needlejet is almost always elite while the others aren't makes me very aware of their base movements. In most games where I am playing agressively, there usually comes a point when I am eagerly awaiting the CBAs completion so I can reach an enemy base I couldn't without it.
------------------
Yours Truly
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
Ogie,
It's 10 for normal
+2 for fussion
+1 for elite
and supposedly +2 for CBA
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
Provost Harrison,
Thank you for the post. I never got movement bonus for it either with Miriam. I'm just starting to play the drones more. I take it you play the UoP. The question really is that does Domai get the movement bonus. I asure you it is not just elite bonus as I have pointed out above. You can't get 15 movement points with out nanocells. Unless of course you get bonus from CBA
|
|
|  |
 |
|
Vi Vicdi
|
|
Killeen, TX, USA
Nov 1999 time: 23:13
|
|
CBA turns every base into an aircraft repair depot. For that alone it is priceless.
|
|
|  |
 |
|
Helium Pond
|
|
Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
|
|
I always thought is was extremely wise of them to leave a "free Airbase" project out of SMAC. They'd made a free Command Center project, and a free Naval Yard project, and it would be obvious to include an Airbase project, but there wasn't one... so it looked to me like they did it on purpose. Seems like the Cloudbase Academy is one of those game-wreckers. Because, how can you have it and *not* win? Especially against the AI, but even in a multiplayer game, as soon as one faction builds this, they have an incredible advantage, for all the reasons given above. Sounds like a game-wrecker to me.
|
|
|  |
 |
|
Mongoose
|
|
Harrisburg,PA USA
Apr 1999 time: 00:13
|
|
I have verified this phenomenon using the scenario editor. For both the factions I tested, the Cyborgs and the Drones, building the CBA immediately increased the movement allowance of all existing and new built aircraft by 2.
I don't know if this is intended (one of the Easter Eggs the Firaxians spoke of when the patch was released, perhaps) or not.
Pending revision in a further patch, we must consider that there is an undocumented feature for CBA. That feature is that, like the Maritime Control Center does for ships, it increases movement by two for aircraft.
I did not try locusts, to see if the effect extends to them. (Just thought of it now.)
For the record, test was done with Crossfire V 2.0.
|
|
|  |
 |
|
Mongoose
|
|
Harrisburg,PA USA
Apr 1999 time: 00:13
|
|
Further tests:
Also increased movement points for Miriam's jets.
Had no effect on movement for Locusts.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
I also noticed that it doesn't effect fighters. Only bombers and choppers are affected.
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
Sure enough tau ceti. It says that on page 34 of the smacx manual. I still don't see that it says you can get a maximum of 17 moves though. Can you add nanocells to your planes even though you have CBA and get 17 moves? Has anybody done this?
|
|
|  |
 |
|
lemur866
|
|
Seattle, WA, USA
Dec 1999 time: 05:13
|
|
The Cloudbase Academy definately adds 2 move to your aircraft, even non-elite.
The biggest advantage is that it allows tiny or newly conquered cities to get food from hydro sats. And it allows you to repair your choppers at newly conquered bases.
Worrying about SP's being game-wreckers: The trouble is that there are lots of factors that slow the game toward the end...research slows down, drone riots are up, etc. So then they throw in these "you're going to win anyway, so let's speed things up" SPs. Like the Telepathic Matrix...all it does is give you a dozen or so turns of peace and quiet from those sniveling drones at the end of the game. That alone makes it my favorite.
And then there's the nethack terminus, the SP for probes, so all unit types have SPs. What I want is an SP that will upgrade the morale of my formers or crawlers. No, not the Weather Paradigm, that speeds em up. Just the morale. Sure, you'd get killed anyway if anyone attacked you...but you'd die *bravely*. Wait, I can't remember...does the command matrix make your formers braver?
|
|
|  |
 |
|
lemur866
|
|
Seattle, WA, USA
Dec 1999 time: 05:13
|
|
The Cloudbase Academy definately adds 2 move to your aircraft, even non-elite.
The biggest advantage is that it allows tiny or newly conquered cities to get food from hydro sats. And it allows you to repair your choppers at newly conquered bases.
Worrying about SP's being game-wreckers: The trouble is that there are lots of factors that slow the game toward the end...research slows down, drone riots are up, etc. So then they throw in these "you're going to win anyway, so let's speed things up" SPs. Like the Telepathic Matrix...all it does is give you a dozen or so turns of peace and quiet from those sniveling drones at the end of the game. That alone makes it my favorite.
And then there's the nethack terminus, the SP for probes, so all unit types have SPs. What I want is an SP that will upgrade the morale of my formers or crawlers. No, not the Weather Paradigm, that speeds em up. Just the morale. Sure, you'd get killed anyway if anyone attacked you...but you'd die *bravely*. Wait, I can't remember...does the command matrix make your formers braver?
|
|
|  |
 |
|
Helium Pond
|
|
Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
|
|
The game slows down at the end? Well, it does *literally* slow down, at least on my machine, and it's true that the foliage gets ornery, but I've never had a game where tech slows down. By game end I'm always getting a tech per turn. I always thought they should make tech advancement slower...
|
|
|  |
 |
|
Adam_Smith
|
|
The Raisin Capital of the World
Dec 1999 time: 05:13
|
|
At my best I discover one tech per turn and build one project per turn in the final turns.
|
|
|  |
 |
|
Vi Vicdi
|
|
Killeen, TX, USA
Nov 1999 time: 23:13
|
|
Actually this is a relativistic effect caused by increased micromanagement. Time dialates as the number of build queues and units you must manage increases exponentially.
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|