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Kloreep

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of the pillow
Jun 2002 time: 00:23
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Obviously, we want gems. But exactly how much of Zululand do we want? I see 3 possible levels of conquest:
Small scope: must conquer 1 city (Ulundi). After Conquest, we would raze/worker farm Ulundi in favor of a new port city (SE of Ulundi looks good to me). Once this new city was firmly in place, we would negotiate peace.
This should be a fairly easy one to pull off, especially if we get Riflemen before the fleet launches (which looks likely). Once the new city has its first cultural expansion, this would give us 8 Gem resources. The downsides of this plan are 1) 4 gems would be left in Zulu hands, 2) this city would be under a lot of cultural pressure, even if we kept it racially pure and 3) it wouldn't weaken our new enemies signifigantly (though any loss is bad for the land-poor Zulu).
Medium scope: must conquer 3 cities (Ulundi, Bapedi, Hlobane). Pretty simple, and we wouldn't have to worry about moving any cities as these three are connected and Hlobane is a port. We get all 12 gem resources this way; however, this would need a lot more investment than a small scope capture & defense of Ulundi. Also, Bapedi would be under a lot of cultural pressure.
Large scope: conquer all of Zululand (7 cities). Would require the largest investment in an invasion fleet, but we'd never have to worry about the security of those gem supplies, and we could be certain the Zulu would never vote against us in the UN.
Beyond this, I don't see a lot in the way of tactics; it's a pretty flat continent, so I think it would be mostly a Cavalry rush (unless we go with small scope, in which case it would be a quick Cavalry attack followed by a stack of Riflemen).
So, what scope? I favor complete conquest, but a medium scope assault aiming for the gems would work just as well, and we could finish up the conquest later if we wanted.
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:23
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Well everyone -- now we have a chance to set these plans into action.
Forgetting the issue of whether we're actually GOING to continue the war with the Zulu, if we do -- what should our objectives be? At the end of the chat, Aggie proposed three levels of involvement. It is our job to analyze the merits of each level (from a militaristic standpoint), that we may advise our leaders on what actions to take moving on from this point.
The three levels Aggie proposed were:
1) Peace. Pretty simple -- wait a few more turns, and then declare peace, and focus our attention on other targets.
2) Strategic Attack on Gems. We take one to three cities, and seize the Zulu Gems -- gaining ourselves a solid source of revenue, but gaining several cities marred by corruption and among a sea of enemies.
3) Complete war. Would take the largest strategic commitment, and might delay attack on our other objectives, but would secure us the Zulu island.
We must keep several things in mind while considering this:
* Zululand is on an island, and we have few boats at this time.
* It is unlikely that Straka will be able to do us much damage, for the same reason
* No matter what option we take, our next few turns will be building up our forces, which could be sent either to Zululand or other targets.
-- adaMada
Acting Vice-Vice President
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:23
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quote: Originally posted by Kloreep
Whoops; this is the wrong thread. (You did list peace as an option, though. )
I'd like to conquer all of Zululand; once we take three cities, there isn't a a major reason for a strong nation like ours to avoid the other four. However, if we want to get some of the attack force back in time for Germany (which aggie thought was possible, though it would probably require a lot of rushing at this point), we should limit ourselves to the three gem cities, and leave the rest for later (IE, sign peace after we have the gems). |
I know -- it was one of Aggie's options . Probably shoulda left it out, but it's there if anyone believes we honestly CAN'T take Zululand, should we want to .
Do you think it'd be much harder to bring enough offensive units over (by boat) to take the entire island, however, rather than just three cities? TIn theory, it's twice as many fighters...
(Heading to bed now; will address anything else in the morning ).
-- adaMada
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Kloreep

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of the pillow
Jun 2002 time: 00:23
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Theoretically it would be twice as many, yes. But it depends on how fast you want the attack to go; the slower you're willing to let it be, the fewer units you need. Since I don't think we want to be bogged down in a long inter-continental war, 2x is a good estimate.
Here are some numbers on an idea of Aggie's, which was to strike ASAP at a few cities, then send some of the force packing pack for the war against Germany.
Peace with Germany is up for reneg in 16 turns, and since they're paying us LPT as part of the deal, they're definitely going to come to the table that turn. You cannot duck out of a peace renegotiation, so we will have to declare war then and there unless we want to wait another 20 turns.
A Galleon's voyage from Tarsus to the coast of Hlobane takes 5 turns, which means 10 turns round-trip. (This is faster than the voyage from former France to Mpondo, and lets us land right in the Gem Triangle.) Even if it only takes two turns of prep TOTAL EACH WAY, we have 4 turns to go a-conquering; not bad, but if you fudge the numbers to 3-4 turns (and I'm not sure we could even achive that, with all the Galleon-building we need), that only gives 2-3 turns; only enough time to take Hlobane, and another city if we're lucky.
In short, I don't think this plan is a possibility. I would have loved to conquer Zululand and have our German war too, but we must choose; unless, of course, we can summon an insane amount of units over the next 15 turns so that we can fight a true two-front war.
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realpolitic
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Rogue States of America
Mar 2002 time: 21:23
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quote: Originally posted by Kloreep
Obviously, we want gems. But exactly how much of Zululand do we want? I see 3 possible levels of conquest:
Medium scope: must conquer 3 cities (Ulundi, Bapedi, Hlobane). Pretty simple, and we wouldn't have to worry about moving any cities as these three are connected and Hlobane is a port. We get all 12 gem resources this way; however, this would need a lot more investment than a small scope capture & defense of Ulundi. Also, Bapedi would be under a lot of cultural pressure.
So, what scope? I favor complete conquest, but a medium scope assault aiming for the gems would work just as well, and we could finish up the conquest later if we wanted. |
Why should we waste precious resources eradicating the Zulus? If a Medium scope attack gets us what we want, then let's take it. We are competing against at least 5 more dangerous civs. Eradication on results in giving us corrupt cities or freeing up land that a competitive civ might take.
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realpolitic
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Rogue States of America
Mar 2002 time: 21:23
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quote: Originally posted by Kloreep
Obviously, we want gems. But exactly how much of Zululand do we want? I see 3 possible levels of conquest:
Medium scope: must conquer 3 cities (Ulundi, Bapedi, Hlobane). Pretty simple, and we wouldn't have to worry about moving any cities as these three are connected and Hlobane is a port. We get all 12 gem resources this way; however, this would need a lot more investment than a small scope capture & defense of Ulundi. Also, Bapedi would be under a lot of cultural pressure.
So, what scope? I favor complete conquest, but a medium scope assault aiming for the gems would work just as well, and we could finish up the conquest later if we wanted. |
Why should we waste precious resources eradicating the Zulus? If a Medium scope attack gets us what we want, then let's take it. We are competing against at least 5 more dangerous civs. Eradication on results in giving us corrupt cities or freeing up land that a competitve civ might take.
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