Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Trade in 1650 AD
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 14-11-2002 05:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Trade in 1650 AD Tired of ads?

There is nothing useful that I can see to poll about this session. There are 7 Caravans of low-value items (hides, beads, gold, wool) nearing or intended for CAPITOL for use in building the next Wonders (and there are 3 there waiting). Most other Caravans are aboard our fine new Caravel fleet and heading for cities which greatly desire the goods they are carrying (silk, dye, gems, and coal).

Nine of our cities are now able to trade silk or spice, which will make excellent trade goods when Caravans can be built in those cities (4 of which are starting to do so).

There are 2 Wine Caravans waiting to be transported, for which Leptis Parva appears to be the best target (both can arrive there at the same time, being close together near Granada).

So, the future looks bright for our trading network.

The previous Caravan poll decided that about half our Caravans should go for Trade and half for building Wonders, so I will let that stand for now. We can re-evaluate that after the next session.

The floor is open for discussion...

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 14-11-2002 06:03
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

quote:
The previous Caravan poll decided that about half our Caravans should go for Trade and half for building Wonders, so I will let that stand for now. We can re-evaluate that after the next session.



Seems reasonable until we're closer to Hoover.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 14-11-2002 06:57
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

I should mention that we have 18 active Caravans and 9 in production. As Minister of Trade, I can hardly object to that, but there are city structures that increase the value of existing trade, and it wouldn't hurt to have more of those either. I am not convinced we can win an A/C game based on "medieval era" trade only.

Should we continue to have so many cities producing Caravans (valuable as they are) ? Nine of 23 cities are building Caravans.

AHA, a subject for a poll!

Last edited by cavebear on 14-11-2002 at 07:11

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 14-11-2002 08:48
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

i think that after 2 trade routes from a city, it should build a marketplace that was just a random thought though, the trade minister might want to look at our cities and the build queues that he has in mind of whether that would be a good idea.

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:23
  Old Post 14-11-2002 15:02
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

whitegoods such as markets and banks can be paid for by the $ gained from caravans

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 14-11-2002 23:41
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

How does our trademinister propose we ship our caravans after Demo?

Imho we should halt caravan production and delivery in the period between turning demo and getting Magnetism. Focussing on building improvements

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 14-11-2002 23:48
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by atawa
How does our trademinister propose we ship our caravans after Demo?



Is there some reason our Caravels will be unsuited to the task?

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 14-11-2002 23:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

Yes, they will make 2 citizens unhappy in their homecity

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 15-11-2002 00:50
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by atawa
Yes, they will make 2 citizens unhappy in their homecity


A trick I like to use (and I'm sure others must do to) between Rep & Demo is to have a settler build a city on a coastal Plains square with 1 or 2 defenders from a different city. Then I build a Caravel as the first build item then "rush buy" (or bring in a Caravel from another city and change it's home to here) before the city's food supply passes the halfway mark. Once the trireme is built, convert the only citizen to Elvis, and hey presto, you have a city size 1 with static population, and no production (it's only supported unit is the Caravel). Elvis keeps the city from disorder.

It can be relatively costly in terms of units/waste of a settler to have a static size 1 city and defend it, but it's sometimes worth it to have a Caravel you can use to your hearts desire, moving units and setting up trade routes. With a smaller civ though, the cost can outweigh the benefits.

I set up this city during Republic, whilst defenders can be moved in easily without unhappiness.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 15-11-2002 01:17
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Put an end to popups!

Good point

I forgot about that one sonce I seldom play 1x1x deity anymore.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:23
  Old Post 15-11-2002 01:17
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I've never tried this, but it sounds like a great way around the happiness problems. Plus, we have plenty of city sites, so all we need is to repurpose a few settlers.
We can call it the Stupid Strategy.

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:23
  Old Post 15-11-2002 02:32
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Full PM-box? Change here!

Ya, great name, but a better name is the Bruce Srategy!

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 15-11-2002 18:27
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by atawa
Yes, they will make 2 citizens unhappy in their homecity


Many of the Caravels are far away from a port they can harbor in to avoid unhappiness problems. It will be at least 23 turns (minus whatever trading beaker benefits we get) before we can get Magnetism and they upgrade to Galleons (solving the unhappiness problem). Surely we do not want to stop trading for that long?

I expected we would need to wait to become a Democracy until we could handle the resulting unhappiness from Caravel use or overcome the unhappiness in specific cities with colliseums, etc.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:23
  Old Post 15-11-2002 18:53
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase the size of your Attachments

Can we get a survey of our existing fleet? It would help to know where they're homed, where they are, etc. It may actually prove smart to disband a couple distant boats that are non-contributing (except for red faces).

It's generally understood that, to trade while in Demo, you need to distribute your fleet, no more than one boat homed per city. Rushing coliseums is a definite option.

With intelligent planning, I see no reason we can't transition to Demo pretty quickly. We'll need to boost Luxuries and hire a few Elvi to handle boats at sea, but that shouldn't stop us. WLTCD growth won't happen in cities with boats (initially), but our other cities will do fine.

City Planner, Imperial Expansion Minister, and/or Hydey, can we address these issues and start work on our TRANSITION TO DEMOCRACY PLAN, please?

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:23
  Old Post 16-11-2002 02:11
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

no city has more than 1 boat supported by it

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 16-11-2002 08:36
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

But can those city's survive a stray boat in Demo?

Our gouverment will fall if any city is unhappy for more then 1 turn in Demo

And I dont expect uor president wanting to mass shift workers every turn.

We need to adress this problem asap

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 16-11-2002 13:43
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by cavebear


Many of the Caravels are far away from a port they can harbor in to avoid unhappiness problems. It will be at least 23 turns (minus whatever trading beaker benefits we get) before we can get Magnetism and they upgrade to Galleons (solving the unhappiness problem). Surely we do not want to stop trading for that long?



******
Originally posted by -Jrabbit

I've never tried this, but it sounds like a great way around the happiness problems. Plus, we have plenty of city sites, so all we need is to repurpose a few settlers.
We can call it the Stupid Strategy.


It depends what we want to pursue in research. If we can make do with caravels for a while (limited cargo space and fewer moves) because we have limited numbers of Caravans to send/limited distances to send them, rather than research Magnetism, we may want to focus on something else.

The more turns it would take to get to Magnetism, the more advantageous devoting a size 1 city to Caravel support becomes. We could wait for someone else to discover Magnetism and trade for it if we then don't really "need" it.

I always believed I played with a Stupid Strategy, I just never specified any particular part of it as Stupid before....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0411 seconds (89.84% PHP - 10.16% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net