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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Trade 1650 AD - Cities Producing Caravans
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How many cities should be producing Caravans?
This poll is closed.
8-9-10 (of 23 cities) is just right. Purrrrrr... 3 21.43%
Fewer Caravans, please, let's leverage what we've got! 4 28.57%
Please, sir, may I have some more? (Caravans) 5 35.71%
Bananas are the onltytrue form of wealth, all else is an illusion... 2 14.29%
Total: 14 voters 100%
  [Edit Poll (moderators only)]

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cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:23
  Old Post 14-11-2002 07:19
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#1 Report this post to a moderator
Trade 1650 AD - Cities Producing Caravans Browse Apolyton AD-FREE

How many of our cities should be producing Caravans? While they are undoubtedly valuable, they are not producing city structures with long-term benefits to Trade. I mean this as a separate question from the concerns of city-planner, just that trade can be increased in ways other than direct Caravans.

We currently have 9 of our 23 cities producing Caravans. Should we change that?

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 14-11-2002 08:57
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Avatar Enlargement: We've got the solution

i think that marketplaces should start to make their way into the build queue

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:23
  Old Post 14-11-2002 15:09
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#3 Report this post to a moderator
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4 cities already have markets while another 7 are already in production, cities without should first get a couple of trade routes but as the vans ($) roll in the markets shall arrive very quickly soon after.

Messer Niccolò is offline Messer Niccolò
Prince
of the Sarzaneers
Oct 2001
time: 06:23
  Old Post 14-11-2002 20:18
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

Build the Camel!
Get the cash and use it rushbuilding necessary infrastructures.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:23
  Old Post 14-11-2002 21:56
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we've been "getting the camel" for the last two months

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:23
  Old Post 14-11-2002 23:07
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#6 Report this post to a moderator
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I think M. Niccolo has it right -- keep building camels, and use the GP generated by trade routes to fund the needed infrastructure -- markets, libraries, harbors, etc.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:23
  Old Post 14-11-2002 23:21
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#7 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by -Jrabbit
I think M. Niccolo has it right -- keep building camels, and use the GP generated by trade routes to fund the needed infrastructure -- markets, libraries, harbors, etc.


I concur. For the most part, keep building camels, with time out of production queues for needed infrastructure and the occasional new settler.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:23
  Old Post 14-11-2002 23:57
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#8 Report this post to a moderator
Remove this text

Cant really give an answer to the poll.

High trade city's should get 2-3 off shore traderoutes and then focus on building improvements.

High production city's should keep building caravans for wonderproduction.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:23
  Old Post 15-11-2002 00:37
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by H Tower
i think that marketplaces should start to make their way into the build queue


Marketplaces in small cities aren't worth much - a 50% increase to very little, is still not a lot. Therefore I suggest cities of small size with a settler build camels whilst the settler does his stuff, then build Marketplaces (and Banks ) as the city grows to medium size, then camels again when the city has reached a good size, has good infrastructure and are starting to be limited on size by needs for specialists/elvii.

It doesn't really matter how many cities are producing camels if we're using them for Wonders, as we'll use them one way or another once built, for our long term benefit. I'm struggling against my dislike of using them for trade routes, as I realise we don't have any intention of nuking the cities we trade with out of existence .

If there's no immediate prospect of using the Camel for a Wonder , send it off for trade, but 1st priority should be Wonders.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:23
  Old Post 15-11-2002 08:31
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#10 Report this post to a moderator
Tired of ads?

Bruce, what do you mean by a small city? How else are
we going to go to WLtPD without a network of
marketplaces? I say build as many marketplaces as we can and recoup the build cost when our cities grow.

If we don't go to a Fundy gov't and rake in tithes,
the next best option is Caravan bombardment.

Focus on Marketplaces to help our cities grow from
WLtPD, and then switch to Caravans. After the caravan, and our cities are at least 5, build Libraries.

I usually disdain trade routes, but 230 gold and beakers
is a real haul at this point of the game.


Nuking trade cities produces pollution
Pollution = Global Warming without engineer corps
Global Warming + Coastal areas = Swamp
Swamps choke cities and trade.

Let's leave nukes alone for awhile.

GaijinTenshi is offline GaijinTenshi
Settler

Nov 2002
time: 05:23
  Old Post 15-11-2002 09:46 Visit GaijinTenshi's homepage!
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#11 Report this post to a moderator
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I am glad you polled this Minister cavebear as it has recently been on my mind as well. (tho i was going to poll later,It may have been too late so your timing is good)

My idea was to finish the markets and banks in a huge improvement campaign. then to split up the production between caravans and improvements with one or two cities with good production building wonders. of 23 cities I think 9-10 building vans is good, not too many but not too littole and of course alternateing the cities.

Once I have my server at work fixed I can get teh save and post polls, my first attempt ended up in a partial download I am on the pc at my 2nd job now and had to "manage" the software a little to be able to just post in a forum. man they like thier security.

GaijinTenshi is offline GaijinTenshi
Settler

Nov 2002
time: 05:23
  Old Post 15-11-2002 09:48 Visit GaijinTenshi's homepage!
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#12 Report this post to a moderator
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PS this previous post was acctually by Zedd who forgot to log off an log back in

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:23
  Old Post 15-11-2002 15:04
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#13 Report this post to a moderator
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so Zedd is actually a DL of Gaijin Tenshi

j/k

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:23
  Old Post 15-11-2002 21:36
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#14 Report this post to a moderator
Avatar Enlargement: We've got the solution

No way man I would never dream of cheating Apolyton

G-Tenshi and I work together at night and we both check up on the demo game on our breaks using the work PC. I didn't check to see who was logged in when I posted and...........

The server is working and i can get online but still no email ???? I will do my very best to have it fixed by COB today and will post about the save, Sorry to be holding things up.

GaijinTenshi is offline GaijinTenshi
Settler

Nov 2002
time: 05:23
  Old Post 16-11-2002 08:06 Visit GaijinTenshi's homepage!
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#15 Report this post to a moderator
Increase the size of your Attachments

YEah, Zedd is my best friend's Step-Bro. He's kinda like family so, you know he got me into this sort of thing.

But all and all, no harm no foul, ya know?

Just wanted to make sure things are straight here.

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