Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Culture, should we invest in it
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 18-11-2002 22:25
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Civilization 2

For me it depends how good the city is.

ex. all grass, and no shields (1pop=1shield per turn)
then I will rush it.
changes are the is better land after the borderjump.

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:23
  Old Post 18-11-2002 22:50
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton buy from Amazon

Temples are one of my favorite rush subjects, a lot of bang for the buck.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:23
  Old Post 18-11-2002 23:23
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yeah... for me too. Plus the added advantage is that the temple negates in part the effect pop-rushing has: instead of making one happy citizens unhappy, it will make one citizen content for 20 turns. But still, rushing is something to be very careful with, it has quite a few problems.

DeepO

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 18-11-2002 23:45 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

IMHO, in general, there is no need for an early temple, even as a religious civ, unless all of these conditions are met:

1) There is no millitary action expected in the immediate future, thus no need for a barracks and veteran units.

2) There are already enough exploring units running around. Hopefully scouts!

3) There are sufficient defensive units (in MP).

4) The city is too small to start building the next settler, or there is a need for a border expansion so the city can start working a better tile.

Otherwise I believe an early temple is not worth its maintenance cost.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:23
  Old Post 19-11-2002 00:03
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton buy from Amazon

alexman, you forget the biggest reason why we would need one: one early temple does as much to culture in 2000 years as 3 temples do, built 1000 years later. Economically, the equation is quite simple, the upkeep of that lone temple is a lot lower (even if it comes earlier).

But I agree, if we are too close to a human, offensive, civ, we should protect our cities first, thus having to divert more resources to culture later on. It would be a disadvantage, but if the situation says we can't build an early temple, we can't....

Oh, and don't worry about the barracks, as a religious civ temples are as expensive as a single attacker... they won't mean you don't got barracks, but you will have one unit less. (or 1.5 unit less)

DeepO

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 19-11-2002 00:17 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by DeepO
alexman, you forget the biggest reason why we would need one: one early temple does as much to culture in 2000 years as 3 temples do, built 1000 years later.


Well, I didn't forget, it's just that culture by itself doesn't do much for us besides prevent flips. There is no way we will actually win by culture (double theirs - tough) with those builder teams out there. As long as we have a respectable (approximately equal?) culture compared to any neighbors or victims, we should do fine.

On the other hand, perhaps we do need early temples to get a "respectable" culture in this MP game. Who knows... we need to keep an eye on that F8 screen!

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:23
  Old Post 19-11-2002 00:31
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Lose 30 kilos (of popups)

Well.. let me repeat what I said one page before: culture is no goal at all, but we will need it if we want to avoid problems. IMHO, we don't need to be equal, but the least we should do is have half the culture of the biggest culture freak.

The early temple is a good thing here: build one very early, and we don't have to worry about it until we see we're starting to seriously lack culture, or we need a border expansion. It's, in my mind, the easiest, most economical solution to prevent cultural problems later on.

DeepO

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 19-11-2002 00:52 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Suffering from ads?

DeepO, we're actually in agreement here.

We should build a few temples early, for sure, and culture is the reason why. But I still think we should wait until the four conditions I listed above are met, which I don't think is very restricting. Of course, it all depends on the definition of "enough units".

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 19-11-2002 02:09
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

To comment on the use of poprushing for temples, I typically only do that in fringe towns which will only produce 1 shield for a looong time. They get a temple rushed as soon as they hit pop2. Why not?

In towns that can produce at least 2 shields, I will build the temple normally (it's only 15 turns).

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 19-11-2002 02:10
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

One other thing, I don't know if you all do this too, but my capitol often doesn't build a temple for quite some time. It's too busy building settler, spearman, settler, spearman, etc. Only once I'm done pumping settlers do I build a temple in the capitol. I suspect some other early temple lovers sneak one in earlier.

-Arrian

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 19-11-2002 02:22
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Lose 30 kilos (of popups)

Ah, I actually have someone on my side! I think alexman's four conditions are right on. Basically the point is that no "cultural investment" should be made until quite late in the early-game (if you know what I mean). Does anyone think that Temples should be built before those conditions are met? IMO that's the real question at issue here.


Dominae

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:23
  Old Post 19-11-2002 02:25
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Dominae
Ah, I actually have someone on my side! I think alexman's four conditions are right on. Basically the point is that no "cultural investment" should be made until quite late in the early-game (if you know what I mean). Does anyone think that Temples should be built before those conditions are met? IMO that's the real question at issue here.


Dominae


I agree.

I would add that a temple would be necessary when we can see new resources that might be one square away from control.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 19-11-2002 02:31
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton buy from Amazon

Alexman's 4 points are fine. There is no point in having a temple if you can't defend it, and I certainly would not advocate temple-building that would hamper expansion (much).

-Arrian

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:23
  Old Post 19-11-2002 02:44
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Suffering from ads?

Alexman, I can live with your rules, except with the 'early warfare means immediate barrack' thing. In my games, that temple gets built before barracks are available. But of course, this is in SP, and it generally means you don't have a lot of defensive units present (or you don't have many scouts). The trick here is that if you do it really early, you can't be attacked anyway... and after the first temple you will get a chance of building loads of defenders, as you will have the cultural lead for at least 2000 years (without any new temples being built)

quote:
Originally posted by Arrian
One other thing, I don't know if you all do this too, but my capitol often doesn't build a temple for quite some time. It's too busy building settler, spearman, settler, spearman, etc. Only once I'm done pumping settlers do I build a temple in the capitol. I suspect some other early temple lovers sneak one in earlier.

-Arrian

Here's one early temple lover alright
I've experimented with building temples before my first unit, and it simply rocks. Of course, the problem is that you don't have any scouts, and your second city is a bit of a gamble where to place. Other setups have included building one warrior, immediately followed with a temple, a settler, a warrior and again a settler. The capital is undefended until after the second settler is build. I suffered a few defeats where either the Germans or the Aztecs found my capital before my first defender, but other then that I could outREX the AIs on emperor, which is extremely powerful.

Of course, all this when dealing with AIs, not humans, that won't work here (although if we don't find anyone with a scout, it could very well work, and come as a total surprise)

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:23
  Old Post 19-11-2002 02:48
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

To those who think we should follow alexman's rules: fine, but you have to consider that this will mean we have to invest more resources into temples later on, as it will deny the early temple strat. I'd say we take some military risk here, and reap the cultural benefits of it later (up until 500 BC)

DeepO

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 19-11-2002 09:25 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Suffering from ads?

Well, it's not possible to agree on a set of rules more than we have already, without having knowledge of the specific situation. (That's one of the great things of Civ3, by the way).

For example, in how many turns are we going to attack? How strong is the victim? How many units do we have already? Do we have barracks in other cities? How close are our neighbors? Are they human or AI? How much better are the tiles outside the current cultural boundary? The answers to all these questions affect the decision to build a temple, but in the end it's just a judgement call that we can't really answer right now.

It's important to remember that the points above are just guidelines of our general philosophy. I believe we all more or less agree on our general philosophy.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0588 seconds (90.03% PHP - 9.97% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net