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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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What's this for a provocative thread title? How on earth could we go without culture? I didn't join this team to start having CFs 
If we are religious, we should make sure we build the first temple of the game... after that we can watch the culture graph, and see if someone else is overly eager to build up culture. Also, and this might be something not many people have thought about in the other teams, we should get the Colossus, or the GL, preferably both. The reason is that the Colossus is good enough for 3 temples culture wise.
If other teams are squarely going for culture, we should always stay within half their culture, if no-one is focussing we should aim to have the best culture. This doesn't mean we should build more temples and stuff then everyone else, but we should be smart in when we build what. A 3000BC temple will provide enough culture to be safe for the next 2000 years, add the colossus or another 2 or 3 early (1500 BC) temples and we're safe for the entire ancient era. If this is built well, we have enough resources to build troops, build settlers, capture cities, build marketplaces (still one the most important buildings in the game). Of course all of this depends on the situation and chosen Civ, but I'd say we look at culture as something that is simply needed and thus a priority, but as we're not builders per se it's not the goal of the game.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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Ah, we need ancient war... super ancient war if possible. But there is no point in gaining territory to lose it to cultural flips later.
As to a super wonder city: the last few games, this has worked very wel for me, to pick one city and focus it, building towards size 12 early. But yes, this depends on the situation when you do it: either you start your second city after the first settler, or you can catch up later after the first round of conquest, adding slaves or own workers to speed things up. It's a choice of timing, but to have it easy we should need at least one wonder city by the time the Hanging gardens become available. Happiness is, just like culture, one of those priorities we simply need, and one way or another we have to get some wonders to support that.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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Honestly, in MP games, I have found that wonders aren't always worth the shields
I had one game where I put everything towards MW's and avoided all wonders but the Great Lighthouse while my opponent built the oracle and something else. He should have been building swordsmen. Needless to say, I crushed him.
If we are on archipelago, I would say the only useful ancient wonder is the Lighthouse. then we could get off the rock and on to battle.
If we are not on archipelago, and there are other civs nearby, I wouldn't even bother with a wonder unless I got a leader.
But that's just me
This game will go probably a lot slower than a 1x1 or similar game, so we probably will have time to build some wonders and generate the culture and happiness.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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Wonders may not be so crucial (they never are, not even in SP), but I'd rather build a few of them, instead of having to face them. Plus, building is many times better than spending a GL on it: GLs should at first be reserved for armies, palace moves, and stuff like that. If we get into the position of having too many of them, a few wonders would be nice.
One thing we (and prolly everyone else) should go for is the GL, tech trading will be a lot less frequent than in SP, so gaining free techs from it will be awesome. But still, I think we need early wonders simply for the culture they generate... the Oracle also produces 4 culture (8 in 1000 years), which is not something to discard that easily.
DeepO
DeepO
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Dominae
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Unless we invest heavily in culture early on, I can't see why we should invest in it all. Explanation: culture flips are great in SP, but I can't see them happening too often in MP. I think we're going to see a lot of warmongering, and the fact is warmongering beats culture every time. If they've spent their time building Temples and such, we know how to deal with it; if we spend our time building Temples and such, they will know how to deal with it when they start conquering our cities. If we end up picking a Religious civ building Temples early will obviously be a fine decision; if not, I'm not certain it's worth the 60 shields, unless we really need to deal with unhappiness.
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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quote: Originally posted by alva848
trivial: Say Deeps, how come you are always shown to be off-line, yet you post |
Sorry, missed this one: I indicated when I joined 'poly to not let my presence be known... which is quite easier for me. Many times, I leave a window open, even if I'm not following discussions, nor reading. People start to think you're ignoring them, which is absolutely never the case.
But, there seems to be a bug here: in the member list, I'm online whenever I look, which shouldn't happen as in the forum itself I'm off line... I guess either Markos did this on purpose, or he let things slip a little.
Come to think about it, I'd better mention it in the community forum.
As to razing in MP: thanks for the explanation, NYE. What are your views on razing?
And autorazing: once a city has built up culture under one owner, it won't autoraze in SP either, even if it drops to size 1 in a heated battle. I'm not sure if this is similar to what you are seeing...
DeepO
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Dominae
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As far as I can see, I'm the biggest critic of the early Temple, and I'm *not* an Economist, so the debate might be quite short!
Now, since the Temple debate is probably over (no reason not to build Temples as a Religious civ), I'll be curious to see if the Economists go all the way and start poprushing Temples...
Dominae
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