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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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I like that mercenary idea. sounds like great fun.
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zeit
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Meet my blade!
Sep 2002 time: 06:23
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Since this issue of betrayl and ubterfuge will naturaly come up soon, and as a member of the Diplomacy Schola, i suggest we work on a combined statement approved by all teams that whatever happens on the game, e.g betrayls, treaty breaking etc. hold no meaning out of our game, and that no pesonal and/or other non-game intentions are to be attached to those in-game acts, not from those who intiate that act of betrayl (or any act that has to do with foreign affairs for that matter) nor from the "recipient" side.
Of course this agreement cannot be enforced, but serves as a basis of understanding that this is a game between Apolytonians, and we are all buddies here, trying to have some fun and that we don't want this to eventually turn into an ugly intter-team mud fighting.
If this idea gets positive responses from the members of our team, i'll try to lead this initiative, with the help of my fellow Diplomats.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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A couple of basic reminders:
1) goodie huts. Unless this was changed in PtW, you cannot get a settler from a hut if you a) have an active settler, b) are building one, or c) have more than the average number of cities per civ in the game.
Therefore, we should remember to change up production of settlers (switch to granaries or something) before popping huts, and if we have a hut that is kinda isolated, I would even hold off popping it if we have a settler in route to a city spot - let the settler build the city, and THEN pop the hut.
Trust me, since I learned the "rules" of hut popping, I've done better. This may not help us (my hut luck on Emperor has been, overall, atrocious).
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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Trading the AI techs:
FACT: Ancient wonders cost a lot of shields, and thus will probably be a bad idea for us to try and build. Therefore, it is a good idea to try and get any AI neighbors we may have to build them for us. If we start as an industrious civ, or gain masonry from a hut, we should immediately trade it to the AI civs for as much as we can get for it.
If we have a neighbor building a juicy wonder (Pyramids, Great Library, whatever), to the extent we can trigger their GA (hopefully by getting an alliance w/them vs. another civ, but perhaps by attacking them), we should, to help them complete it for us.
-Arrian
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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I just had a thought, which would be quite bothersome to the other groups... it's a bit related to the mercenary idea.
Whenever we are fully ready to go to war (preferrably when we're the biggest power), and we see two of our neighbours starting a fight, we could hold an auction on the main page... in full sight. The idea is that once it is our turn, we post a message on the board, saying that we've got two battleplans ready, one for each civ, and we're going to sell our support to he who bids highest. Mulitple bids are possible, within a fixed time limit. In return, we'll stay away from him (or sign a ROP+MPP), attack the others, and generally stay nice for the next 10 or 20 turns or so.
I'm curious what other civs would offer... techs, cities,... and I'm certainly interested if we would see a lot of bidding on our help. Let's say both sides get a fixed time limit of 18 hours, leaving us 6 hours to play the first turn, I'm certainly curious if in those last few minutes the bids go up 
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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well... I don't know any mercenaries, so no honorable either, but in history there have been quite a few of them. As long as payment comes in, you stick to those who have hired you, even if the other side tries to bribe you.
The real issue here is that when you throw yuor services up for grabs, you achieve 2 goals: you kind of vasalize one civ (he who has to pay us to get in our liking), while using the combined forces to bash the other civ. Whatever the outcome, you gain twice, while one civ can gain a little, the other loses badly.
The beauty of it is that if the two warring civs would combine their strengths to fight you they would prolly win, but who is going to do that when they just entered a war? It would be the logical solution from their PoV, but humans are not logical at all 
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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quote: Originally posted by Meshelic
I really like the idea of selling our loyalties to the highest bidder, especially in FULL VIEW OF EVERYONE. HAHA! Guns for hire....love it. Do you think that they may leave us alone more because of it or gang up on us because of it? |
No way are we going to be looked upon friendly, once they realize that whatever they do they will lose relatively to us, they won't be pleased. I think we can only pull this off once, but if done right once is all we need 
And of course the public selling is what is going to make this brilliant, I really hope we will be able to do it. (that is, we are in a position to sell our services, instead of having others to come to our rescue)
As to the schola, I think I'm going to join the diplomatic one, simply because it will be the biggest learning experience for me. Okay, we are Belgians, so it is in our blood, but still...
I'm still hesitating on the other one though.
DeepO
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