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alva is offline alva
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Sep 2001
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  Old Post 14-11-2002 10:15
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Legoland intel Support Apolyton or Terrorists Win

A new detergent on the market that dissolves plastic, again, share your info here

Meshelic is offline Meshelic
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Sep 2002
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  Old Post 14-11-2002 14:15
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THESE DEMOGRAPHICS ARE CLASSIFIED! (sorry had to add that in, makes it sound cool) But in fact all information is taken directly from their open PTW threads before privatized threads were open to teams. I have attempted thus to describe their operations as specifically as possible. No spies were harmed in the making of this document.


CURRENT MEMBERS

Jack _www
Spiffor
Odin
redstar1
ZargonX
aliatar
Colonel Kraken *
Nimitz *
CURRENT POTENTIAL LEADERS

Jack _www Not much is known, but his posts have shown that he favors industrious/militaristic or industrious/commercial civs. Founder of Legoland and likely 1st President.
Spiffor Democratic Industrialists Member for the Civ3DemoGame. Strong advocate for builder tendencies, probably has the most experience of all players on the team. If I'm also correct he was former Minister of the Economy in the CVDG game as well, so he is a veteran of economics and has the ability to lead and make important domestic decisions. Can be assumed to be a principal advisor to Jack_www and will most likely lead the Legoland faction several terms.

GOVERNMENT TYPE

Due to their small numbers, they have adopted a government set-up that allows them to have the following positions:
President
Foreign Affairs Minister
Internal Affairs Minister
Defense Minister
Infrastructure

They had discussed making a unique move for their government in their Foreign Affairs Department. Their only recorded strategy recorded was to assign each member as a diplomat to each team, serving as ambassador and representative. They seem to believe that this way each person becomes an expert on a particular Human or AI civ and is treated as such.

CURRENT CIV PICKS
Carthage
Persia
Egypt

They will paper-rock-scissors the RolePlay team for Carthage, but their main backup choice is undecided between Persia and Egypt.

LEGOLAND GOALS W/ADDITIONAL DESCRIPTION
To build an influential and efficient empire that puts more of their workload into culture improvements, city improvements, and Wonders. Intention is to keep defense at minimum but strong enough to withstand attack. After building a satisfactory defensive force they will most likely focus on Infrastructure and Culture.

* edited members section

Last edited by Meshelic on 16-11-2002 at 02:10

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 14-11-2002 14:58
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Excellent. They would make an ideal, not so close neighbour. One we could trust not to come spilling over the border without warning unless we provoke them.

Depending on how things go, these guys would be excellent allies against the war mongers. No, not us, I mean the other war mongers.

I really hope we do not start closest to these guys. That would be a pity. Or maybe not... hmmmm.

FrustratedPoet is offline FrustratedPoet
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Mar 2002
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Great work Meshelic. That's exactly the kind of info we need.

zeit is offline zeit
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Sep 2002
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  Old Post 15-11-2002 00:01
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quote:

Great work Meshelic. That's exactly the kind of info we need.


Indeed, kodus for Meshellic for his well put preliminary intel reports.

I agree that this can be a more convinient neighbor to start next to- but i consider thess as a low priority target for invasion, as i bet they'll focus on defense early on, to get a strong base on which to safely develop. If they make a critical mistake and build early on, they'll might make good targets for early attacks, perhaps MW raids...

But, i doubt they'll make such an obvious mistake, and i picture them as heavily defended city complexes, that would reach their full potential at the late middle ages-early industrial.

On the diplomatic note- they would durely make good trade partners- they'll need to focus on trade and diplomacy in their dealings with other civs, to make sure other civs are less keen on attacking them, and to strengthen their economyand infrastructure, that would need lyton to keep developing.

Meshelic is offline Meshelic
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Sep 2002
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  Old Post 15-11-2002 01:41
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Should we begin close enough to Legoland, I am confident we will have a peaceful border with them, and we probably will live in an extended period of peace. They will build their temples and cathedrals and harbors, and we'll be hopefully building a great amount of city improvements and military units.

One thing that WILL undoubtedly make them nervous: A larger, more powerful neighbor. No doubt that they will be constructing many many more units for defense out of fright of the other nation. So if we begin next to them, in a situation where we both have the same chances of success, I would recommend we maintain terms of peace, keep up good diplomatic relations with them, and keep up a friendly status with them.

You can also assume that they will be making peace with everyone they can and hoping that nobody invades. They are in a tight spot : imagine them stuck in the middle of Lux Invictica, Glory of War, and Gathering Storm. That would make them very very nervous, as all three of us have warmongering tendencies (even though we're a bit more moderate and so is LUxInvictica)...

FrustratedPoet is offline FrustratedPoet
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quote:
Originally posted by Meshelic
Should we begin close enough to Legoland, I am confident we will have a peaceful border with them


True, but not if we're too close. We'll probably want to attack our nearest neighbours get more land, luxuries and resources.

It'd be nice to be allies with these guys. Hopefully we'll start at opposite ends of the same continent. That way we'll be close enough to meet and trade regularly, but not so close that we impede each other's expansion.

Meshelic is offline Meshelic
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Sep 2002
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  Old Post 15-11-2002 02:15
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quote:
Originally posted by FrustratedPoet


True, but not if we're too close. We'll probably want to attack our nearest neighbours get more land, luxuries and resources.

It'd be nice to be allies with these guys. Hopefully we'll start at opposite ends of the same continent. That way we'll be close enough to meet and trade regularly, but not so close that we impede each other's expansion.


Yes I am hoping for something similar to that as well.
If we were trapped on a medium sized island out in the ocean it would be too bad that we would have to destroy such a peace-loving civ. But necessary.

Our relations with them depends on their location most of all. If they are RIGHT one our border we must take them on for land and advancement, but if they are a little ways off then we can leave them be and deal with them accordingly.

Arrian is offline Arrian
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Jul 2001
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  Old Post 15-11-2002 02:30
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If we start close to them, keep in mind those Mercenaries of theirs are 30-shield units. Therefore, they will not have many of them. And, if we ARE the Iroquois, our MW's can take out 3-defense units just fine (I just wasted a bunch of pikemen last night with MWs).

I'd like them on our continent (build wonders for us, fellas, that's it. Good builder boys!), but on the opposite end.

-Arrian

Meshelic is offline Meshelic
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Sep 2002
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  Old Post 15-11-2002 02:51
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Carthage is still technically up for grabs I believe, I don't think they've flipped the coin yet (or paper-rocked-scissors for it yet) , so they may or may not have the Mercenary.

I'd be more worried if they had Immortals.

Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 15-11-2002 05:20
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They did the paper-rock-scissors thing. I was the judge. Roleplay won. However, they're thinking of gifting the builders Carthage.

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 15-11-2002 05:27
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quote:
Originally posted by Sir Ralph
They did the paper-rock-scissors thing. I was the judge. Roleplay won. However, they're thinking of gifting the builders Carthage.


hmm. interesting way of building good will before the game.


damnit, we should have thought of that!

Meshelic is offline Meshelic
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Sep 2002
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  Old Post 15-11-2002 05:44
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unfortunately in that case WE weren't in the position to give another team our civ.

That still means that it's a toss-up either way.

Dominae is offline Dominae
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Jan 2002
time: 00:23
  Old Post 16-11-2002 01:21
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I'm playing in a PBEM game with Jack_www and redstar1. Depending on how devious I feel I might post some info on their strategies here (that is, if ever our games I meet their civ before 2005...RL-time).


Dominae

Arrian is offline Arrian
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Jul 2001
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  Old Post 16-11-2002 01:38
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Oh, you feel devious. You know you do. I'm sure they will tell their team how you play.

PBEM, which I understand will be how the demo game works too, sounds like it moves at a positively glacial pace. Ack.

Each team will have the game for 1 day per turn. There are five teams. 5 days = 1 turn, excluding any mishaps. Therefore, this thing could take years to play out.

Yeesh. We may want to consider killing off some human civs early on to speed things up!

-Arrian

Meshelic is offline Meshelic
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Sep 2002
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  Old Post 16-11-2002 02:04
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quote:
Originally posted by Arrian
Oh, you feel devious. You know you do. I'm sure they will tell their team how you play.

Not quite sure if the LegoLand guys even know you're on our team! Until your avatar's show it then you're technically an 'under-the-table' agent.

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:23
  Old Post 16-11-2002 02:21
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quote:
They did the paper-rock-scissors thing. I was the judge. Roleplay won. However, they're thinking of gifting the builders Carthage.[quote]

[quote]hmm. interesting way of building good will before the game.

quote:
unfortunately in that case WE weren't in the position to give another team our civ.

damnit, we should have thought of that!


Whose says we can't??
Nothing stops us negotiating about a civ that isn't really ours
We can alwayss pretend to have chosen the same civ, and give it away, (either as a sign of good will, or on a return-favour condition). And since we don't actually have it, it's not that hard to give it away.

If we do this a hour before the game starts, I willing to bet that some of them would be very anxious to loose their civ on a paper/scissor/ decission. (not a very sportive/nice tactic, i agree , but a powerfull one.
But even 'giving' it in the next couple of days will get us to a 'polite' status.

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-11-2002 05:32
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Okay, here's a question: the legos are builders, right, but how far will this go: will they be trying to outbuild the AIs as well, or would they archer rush them?

The reason why I ask is that they will prolly realize that if they don't war early against AIs, they will lose valuable territory, but OTOH this will somewhat deviate from their initial goals.

DeepO

Meshelic is offline Meshelic
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Sep 2002
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  Old Post 21-11-2002 05:36
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Depends on what civ they are as well. Some civs are great for churning out settlers and planting them all over the place, while others....not so great.

I think the Legolanders will build as much as possible, but are mostly keeping their fingers crossed, hoping they aren't really close to anyone so they can expand appropriately. Just a thought.

DeepO is offline DeepO

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  Old Post 21-11-2002 05:45
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Yeah, that's what I thought as well... they certainly will have an able military, but one that is focused on defense.

As to their civ: they will almost certainly have Carthage.. so if someone could remind me what their traits are (I know, I'm lazy ) Oh, building settlers will never outREX an early warmonger, not even if they start in the middle of floodlands. I do hope they think they will, though

DeepO

Meshelic is offline Meshelic
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  Old Post 21-11-2002 05:56
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Carthage : Commercial/Industrious UU: Numidian Mercenary (2.2.1)

DeepO is offline DeepO

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  Old Post 21-11-2002 06:10
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Hmm.. that would certainly seem a good UU to get some AI bashing done, after which you retreat in your fortified towns. They are an alternative for spearmen, right? so that way they can be upgraded as well. Getting a slightly offensive unit which doubles as a defender, and is in the upgrade path of defense certainly is the builder approach, this way they shouldn't focus on offense early on.

Other choices of them seem to indicate the same thing: Egypt would have been a better choice for the same strategy, with one problem: they blow their golden age too early (for us too, of course, but I couldn't care less). Persia the same, but their UU is timed a bit later, which will have it's uses on certain maps, and some not. Both civs have the problem that their UU needs a resource, which possibly they should war for, I can imagine that as a builder they choose the more conservative approach. And commercial... well... good for less corruption, but it is a gamble as they could end up with the least cities of all members. But the biggest for sure.

Further thoughts: wonders. They will certainly go for them, and we should look out here. Certain key wonders should not fall in their hands, certainly not the happiness wonders... let them pay for their luxuries they need to keep those marketplaces going.

DeepO

Dominae is offline Dominae
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Jan 2002
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  Old Post 21-11-2002 06:18
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The Numidian Mercs are 2/3/1 for 30 Shields. So they're perfect for Legoland's overall strategy.


Dominae

Meshelic is offline Meshelic
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  Old Post 21-11-2002 06:23
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quote:
Originally posted by DeepO
Hmm.. that would certainly seem a good UU to get some AI bashing done, after which you retreat in your fortified towns. They are an alternative for spearmen, right?


Yes that is correct. The only problem I foresee for Carthage is just their VERY early Golden Age, which starts right off the bat it seems. Same way for Egypt though as you pointed out as well.

For their goals, Carthage is a very good defensive builder-type civ, and I think Legoland made a pretty good choice, although I'd like to also comment that it was the Roleplayers who gave up their claim to Carthage so they could give it to Legoland....

quote:
this way they shouldn't focus on offense early on.


I don't believe they will either. Legoland knows that there are three pretty good warlike civs out there, LI, GS and GoW. So they are certainly going to be on guard, as war has not been mentioned as a primary goal of the Legolanders. I think that they picked probably the best defensive civ, other than Greece, who's Hoplite has a significantly strong defense....

quote:
And commercial... well... good for less corruption, but it is a gamble as they could end up with the least cities of all members. But the biggest for sure.


Their cities will be full of gold that is for sure. Any city captured of theirs will probably yield quite a bundle of captured booty, workers, etc.

quote:
Further thoughts: wonders. They will certainly go for them, and we should look out here. Certain key wonders should not fall in their hands, certainly not the happiness wonders... let them pay for their luxuries they need to keep those marketplaces going.

DeepO


Which wonders would you designate as 'key' wonders that should not be allowed in their hands? Adam Smith's Trading Company comes to mind personally, that combined with their commercial trait will make them tons of money. I could see them building Colossus pretty early...at the risk of not building enough units.

Which is another question : at what point do we all think that the Legolanders will risk building city improvements over military units? Are we all under the impression that they will build MINIMAL military and focus naively on building wonders and city improvements, or do we think they'll catch on and realize that military might is a huge necessity in this game?

Dominae is offline Dominae
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  Old Post 21-11-2002 06:31
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Depending on how warlike we're feeling, it may be a good idea to attack Legoland early in order to get their GA out of the way (just throw a Warrior at one of their Mercs). Needless to say, this will cause a bad rep with them, but with a UU like that we simply can't take them on early, and if they can still jump into a GA in the Middle ages we're at a disadvantage. Thus, we can feint them into thinking we're crazy enough to assault them early on, and they'll waste a lot of precious resources preparing for war while we're doing something else.


Dominae

DeepO is offline DeepO

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  Old Post 21-11-2002 15:27
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A few remarks: I don't know how far this game is going to get, but I wouldn't think Smith is that important for the simple reason that game will be won / lost by that time. Otherwise I'd agree. Key wonders I was thinking on was indeed the Colossus, which would be a good wonder for smaller civs with large cities (which fits the profile of the legos) & the happiness wonders. military wonders won't be so important, with possibly the exception of the great wall: I don't think anyone will be going to build a lot of city walls, except the defensive legos, the GW would be a very powerful wonder for them (at least, if I was on that team it would be my number one goal)

Golden Age: Egypt is around the same time as they will be, but we choose instead of be attacked. That's a big difference: if the terrains is right, we can hold off until we are getting Monarchy (if that is going to be our goal, instead of Rep.). They don't have that choice. However, we will have to be very careful to start a war to trigger their GA: it has to be super early, and we need good defense / offense ourselves. Plus, it will make them hold a grudge for the rest of the game.

I think the legos themselves will trigger it relatively early, by warring against an AI. That UU is too sweet to pass on.

DeepO (off to lunch)

nbarclay is offline nbarclay
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  Old Post 23-11-2002 09:45
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quote:
Originally posted by Meshelic


Yes that is correct. The only problem I foresee for Carthage is just their VERY early Golden Age, which starts right off the bat it seems. Same way for Egypt though as you pointed out as well.


The early golden age is only an issue if you get in a fight. If Legoland gets their way, they won't get in any wars that force them to use their UU, so they can trigger their GA with wonders at whatever time is both feasible and appropriate.

Egypt also has the option of deferring its GA, at least if no one forces its hand. One of my favorite Egyptian tactics is to built up a large War Chariot force while researching Monarchy and then trigger my GA right after switching governments. Not only do some tiles produce more under Monarchy, but a lot less of the extra production and wealth is lost to waste and corruption.

quote:
Their cities will be full of gold that is for sure. Any city captured of theirs will probably yield quite a bundle of captured booty, workers, etc.


"Builder" does not automatically mean "rich." My bet is that they'll invest very heavily in science, meaning that if the rest of us fight each other, they could pull away with a pretty nice tech lead, at least for a while. Further, their builder approach will probably keep them from getting big enough to do 4-turn research with a gold surplus, in which case they may tend to stay pretty cash-poor. Also, Carthage is industrious, and so can't be expected to have as many workers as a non-industrious civ would need.

nbarclay is offline nbarclay
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  Old Post 23-11-2002 09:54
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quote:
Originally posted by Dominae
Depending on how warlike we're feeling, it may be a good idea to attack Legoland early in order to get their GA out of the way (just throw a Warrior at one of their Mercs). Needless to say, this will cause a bad rep with them, but with a UU like that we simply can't take them on early, and if they can still jump into a GA in the Middle ages we're at a disadvantage. Thus, we can feint them into thinking we're crazy enough to assault them early on, and they'll waste a lot of precious resources preparing for war while we're doing something else.


A bad reputation with human players can cause a LOT more problems than a bad reputation with AIs. For the most part, a furious AI is willing to make pretty much the same trade deals as a polite one. In contrast, a furious human player or team is likely to strongly prefer to trade with others instead of trading with us whenever practical.

Before we get anyone mad at us, we need to be very careful that our prospective gains outweigh our prospective losses. And in my view, making a game-long enemy just to get a civ to blow its golden age early doesn't even come close to qualifying.

Nathan

Dominae is offline Dominae
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Jan 2002
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  Old Post 23-11-2002 10:17
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nbarclay, I posted in another thread concerning "game ethics", so I will try not to repeat myself here.

I think the fear of having a bad rep with human opponents is largely unsubstantiated. Are we never to attack anyone, and if so, on what terms? I hope that most of the other teams (that is, the members that comprise them) will not start holding grudges for no good reason. I don't consider an early attack to be a good reason to be permanently pissed off, because it is clearly a part of the game. Of course, I wouldn't expect them to give us all their techs anytime in the near future, but you're making it sound like anyone we attack we will be on bad terms with forever. If that is really how MP works (my experience being negligible), then I much prefer the SP experience where you can attack someone yet still have diplomatic agreements with them in the future.


Dominae

notyoueither is offline notyoueither
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  Old Post 23-11-2002 10:27
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The questions of rep vs humans is something that will have to evolve. I think most teams will adopt a pragmatic view over the long haul.

There is an early scrap over a choice piece of land. We take the land and offer terms. Fair terms. Sure, they will not like it, and won't forget it, but if we behave honourably and reasonably they may come to accept us as neighbours again. Especially if the borders become crowded, and they feel they can trust our word that we will not harass them further.

That last bit is crucial. If a neighbour has no reason to believe what we say, that border will never be safe.

 
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